Unity Basics Course: Implementing UI Features and Play Screen

Unity is a powerful engine for game development that allows you to create games for various platforms. In this tutorial, we will take a deep dive into the implementation of Unity’s UI features and explain how to structure the play screen. The topics are as follows:

  • Understanding the basics of UI
  • Understanding Unity’s UI elements
  • How to compose and set up UI
  • Implementing the play screen
  • Real UI examples and implementation

1. Understanding the basics of UI

UI (User Interface) is a crucial element that allows users to interact with the game. A well-designed UI enhances the gaming experience and effectively conveys the necessary information to the user. The process of implementing UI in Unity can be broadly divided into two parts: designing UI elements and arranging and linking the UI.

Generally, considerations in UI design include:

  • Intuitiveness: The UI should be designed so that users can easily understand and use it.
  • Responsiveness: Providing quick feedback on user input enriches the user’s experience.
  • Consistency: Maintaining the same UI elements and styles throughout the game to avoid confusing the user.

2. Understanding Unity’s UI elements

Unity’s UI system consists of several basic elements. The most commonly used UI elements include:

  • Text: Outputs text on the screen. Generally used to display various information such as scores, names, etc., within the game.
  • Button: Creates a clickable button for the user. Used to perform specific functions or switch screens.
  • Image: An element that can display images on the screen. Mainly used to represent game backgrounds or icons.
  • Slider: Provides a slider for users to adjust values. Used for volume adjustment, brightness, etc.
  • Toggle: A UI similar to a checkbox that can toggle activation/deactivation.
  • Dropdown: A dropdown menu that allows selection of one option from multiple choices.

3. How to compose and set up UI

The process of composing UI elements in Unity is as follows:

3.1 Creating a new UI canvas

Before adding UI, you must first create a UI canvas. In Unity, a canvas serves as the basic container that encompasses all UI elements. To create a new canvas:

  1. Right-click in the Hierarchy panel
  2. Select UI > Canvas to create the canvas.

3.2 Adding UI elements

Once the canvas is created, you can add various UI elements inside it. The method for adding UI elements is as follows:

  1. Select the Canvas in the Hierarchy.
  2. Right-click and select the desired UI element from the UI menu.

3.3 Adjusting UI element properties

After adding UI elements, you can adjust the properties in the Inspector panel to create the desired form. For example:

  • Edit the contents of the Text component to input information visible to users
  • Change the color of the Button to create visually interesting and attractive designs
  • Set the sprite of the image to add various visuals that fit the game.

4. Implementing the play screen

The play screen is the space where the game actually takes place. The play screen provides an immersive experience by having both the UI and game objects work together. The key elements needed for implementing the play screen are as follows:

4.1 Setup for game build

Set up the game’s terrain, characters, and objects, and add UI above them to create an environment for players to enjoy the game. The following steps are required:

  • Create game objects: Use Unity’s 3D object tools to create mazes, obstacles, characters, etc.
  • Place UI elements: Position UI elements on the play screen to display numbers or scores.

4.2 Camera setup

The camera plays an important role in managing the player’s perspective. Properly positioning the camera is crucial to maximize the game’s visual elements. For example, you can position the camera behind the character to observe the situation from various angles.

4.3 Connecting UI and game objects with scripts

Use scripts to manage the connections between the game’s interactions and the UI elements. For example, you can implement functionality that increases the score or pauses the game when the user clicks a button. A simple example is as follows:

using UnityEngine;
using UnityEngine.UI;

public class GameController : MonoBehaviour
{
    public Text scoreText;
    private int score;

    void Start()
    {
        score = 0;
        UpdateScore();
    }

    public void IncreaseScore()
    {
        score++;
        UpdateScore();
    }

    void UpdateScore()
    {
        scoreText.text = "Score: " + score;
    }
}

5. Real UI examples and implementation

Now let’s take a look at a simple UI implementation example. In this example, we will create a text display for the score and a button to increase the score.

5.1 Adding UI elements

  1. Add a Text element inside the Canvas to create an area for displaying the score.
  2. Add a Button element inside the Canvas to create a button that increases the score.

5.2 Setting up score text and button

The Text element has the following properties:

  • Text: “Score: 0”
  • Font Size: 32
  • Alignment: Center

The button has the following properties:

  • Text: “Increase Score”

5.3 Connecting the script

Connect the script written for the above example to the button, adding functionality to increase the score when the button is clicked. Link the button’s OnClick() event to the IncreaseScore() function.

5.4 Play testing

Once all the settings are complete, run the game. Check if the score increases each time the button is clicked. This process allows you to verify that the UI is functioning correctly.

Conclusion

In this tutorial, we covered the implementation of UI features and the setup of the play screen in Unity in detail. From the basics of UI elements, we learned how to compose a play screen in an actual game. Since UI is a crucial element that defines the user’s experience in a game, feel free to combine styles and functions that suit the game you create to create a more attractive game world.

We plan to continue with in-depth tutorials on various topics about Unity in the future. Thank you for your interest!