In this tutorial, we will explain the ‘Room Entry Restriction’ feature, which is one of the essential functions when developing multiplayer games in Unity. Through this tutorial, you will learn how to manage access to the game’s rooms. This feature plays a significant role in enhancing the quality of player experience across various genres, including blockchain games, MMORPGs, and FPS.
1. Before You Start
You need to understand the basic concepts of Unity and networking, as well as have a fundamental understanding of creating multiplayer games. In this tutorial, we will implement the room entry feature using Mirror Networking.
2. Setting Up Mirror Networking
2.1. Installing Mirror
Mirror is an advanced networking library for Unity. Follow the steps below to install Mirror.
- Open Unity’s Package Manager.
- Add
https://github.com/vis2k/Mirror.git
in the Git URL. - Install Mirror.
2.2. Basic Setup
After installing Mirror, you need to set up the following:
- Create a NetworkManager game object.
- Add the NetworkManager component.
- Add the NetworkManagerHUD component for easy UI setup.
3. Implementing Room Entry Restriction Logic
3.1. Writing Room Creation Code
using Mirror;
using UnityEngine;
public class RoomManager : NetworkBehaviour
{
private int maxPlayers = 4; // Maximum number of players
public void CreateRoom()
{
if (NetworkServer.active) return;
var room = new GameObject("Room");
NetworkServer.Spawn(room);
}
}
3.2. Implementing Room Entry Logic
You can check the maximum number of players in the room with the following code:
public class RoomManager : NetworkBehaviour
{
private List connections = new List();
public override void OnServerAddPlayer(NetworkConnection conn)
{
if (connections.Count >= maxPlayers)
{
conn.Disconnect(); // Disconnect if the number of players exceeds the maximum
return;
}
base.OnServerAddPlayer(conn);
connections.Add(conn); // Add new player
}
}
4. Adding UI and Feedback
4.1. Displaying the Number of Players
You can display the current number of players in the room through the UI. Create a Canvas and add a Text UI to show the number of connections in real-time.
4.2. Providing Feedback When Entry is Restricted
if (connections.Count >= maxPlayers)
{
Debug.Log("The room is full, and no more players can enter.");
// Provide additional UI feedback
}
5. Testing and Debugging
Now that the code and UI are ready, let’s test the multiplayer functionality in the Unity editor. Run each client and enter the room to debug and fix any errors more thoroughly.
6. Conclusion
In this tutorial, we learned how to implement the room entry restriction feature in Unity. These fundamental models in multiplayer games can greatly enhance the quality of player experience. We encourage you to challenge yourselves with better game development through various features and optimization work.