Unity Basics Course: Extracting and Building Results

The first stage of game development is to create a prototype from an idea and then develop it into a completed project. Unity is a powerful engine that makes this process very straightforward. In this tutorial, we will explain in detail how to extract and build the results from a Unity project.

1. What is Unity?

Unity is a multi-platform game engine chosen by countless game developers. It provides the capability to create games for various platforms such as PC, mobile, and consoles, and supports developers’ productivity with powerful visual scripting and a rich Asset Store.

2. Setting Up a Unity Project

To get started with Unity, you first need to create a new project. Here are the steps to set up a project:

2.1 Creating a Project

After launching Unity Hub, click the ‘New Project’ button. Choose a template for the project, determine the project’s name and location, and then click ‘Create’.

2.2 Configuring the Environment

Once the project is created, adjust the game’s resolution and other basic settings through the Unity Editor’s settings. You can select the target platform from the File > Build Settings menu.

3. Understanding the Basic Elements of Unity

Before starting work in Unity, you need to understand the basic elements. The main components are as follows:

  • Scenes: Spaces that make up specific levels or environments of the game.
  • Game Objects: Refers to all objects in Unity, which gain functionality through various components.
  • Components: Properties that add various functionalities to each game object. Includes transform, renderer, collider, etc.

4. Extracting the Results

Once the game project is completed, you need to extract the results. The process of extracting results is as follows:

4.1 Opening Build Settings

Click File > Build Settings in the top bar of Unity to open the build settings window.

4.2 Selecting a Platform

Select the target platform. The way the game operates varies depending on the platform, so it needs to be selected carefully. For example, you can choose from various platforms such as PC, mobile, webGL, etc.

4.3 Adding Scenes

Select the scenes to be included in the game and click the Add Open Scenes button to add the scenes to the build.

5. Building

The building process is as follows:

5.1 Setting Up Build Files

Select the storage location for the build files and finally click the Build button. During this process, the build will start, and it may take some time.

5.2 Running After Build Completion

Once the build is complete, an executable file will be created in the selected location. Run the file to test the game and finally check the results.

6. In Case of Issues

Various errors may occur during the build process. Common issues and their solutions are as follows:

  • Reference Errors: Occurs if the script is not properly connected. Check the error messages in the Unity console and correct the issue.
  • Build Failure: Occurs when necessary files are missing or settings are incorrect. Recheck the build settings and ensure all necessary files are included.

7. Conclusion

In this tutorial, we explored the basic concepts of Unity along with the process of building a game. Unity is a platform with immense potential, used by many game developers. Based on what you learned in this tutorial, try tackling more complex and diverse game development!

8. Additional Resources

For deeper learning, please refer to the following resources: