Deep Learning PyTorch Course, Deep Q-Learning

1. Introduction

Deep Q-Learning is one of the most important algorithms in the field of Reinforcement Learning.
It uses deep neural networks to teach agents to select optimal actions. In this tutorial, we will explore the fundamental concepts necessary to implement and understand the deep Q-learning algorithm using the PyTorch library.

2. Basics of Reinforcement Learning

Reinforcement Learning is a method by which an agent learns to maximize rewards by interacting with an environment.
The agent observes the state, selects possible actions, and experiences changes in the environment as a result.
This process consists of the following components.

  • State (s): The current situation of the environment where the agent exists.
  • Action (a): The actions that the agent can choose from.
  • Reward (r): The evaluation the agent receives after taking an action.
  • Policy (π): The strategy for selecting actions in a given state.

3. Q-Learning Algorithm

Q-Learning is a form of reinforcement learning where the agent learns the expected rewards for taking specific actions in certain states.
The key to Q-Learning is updating the Q-value. The Q-value represents the long-term reward for a state-action pair and is updated using the following Bellman equation.

Q(s, a) ← Q(s, a) + α[r + γ max Q(s’, a’) – Q(s, a)]

Here, α is the learning rate, γ is the discount factor, s is the current state, and s’ is the next state.
Q-Learning typically stores Q-values in a tabular format; however, when the state space is large or continuous,
we need to approximate Q-values using deep learning.

4. Deep Q-Learning (DQN)

Deep Q-Learning is a method that uses deep neural networks to approximate Q-values.
DQN has the following key components.

  • Experience Replay: Stores the agent’s experiences and samples randomly for learning.
  • Target Network: A network updated periodically to improve stability.

DQN utilizes these two techniques to enhance the stability and performance of the learning process.

5. Setting Up the Environment

Now, let’s install the necessary packages to implement DQN using Python and PyTorch.
We will install the required libraries using pip as shown below.

        
            pip install torch torchvision numpy matplotlib gym
        
    

6. Implementing DQN

Below is the basic skeleton of the DQN class and the environment setup code. We will use the CartPole environment provided by OpenAI’s Gym as a simple example.

6.1 Defining the DQN Class

        
            import torch
            import torch.nn as nn
            import torch.optim as optim
            import numpy as np
            import random
            
            class DQN(nn.Module):
                def __init__(self, state_size, action_size):
                    super(DQN, self).__init__()
                    self.fc1 = nn.Linear(state_size, 128)
                    self.fc2 = nn.Linear(128, 128)
                    self.fc3 = nn.Linear(128, action_size)

                def forward(self, x):
                    x = torch.relu(self.fc1(x))
                    x = torch.relu(self.fc2(x))
                    return self.fc3(x)
        
    

6.2 Setting Up the Environment and Hyperparameters

        
            import gym
            
            # Setting up the environment and hyperparameters
            env = gym.make('CartPole-v1')
            state_size = env.observation_space.shape[0]
            action_size = env.action_space.n
            learning_rate = 0.001
            gamma = 0.99
            epsilon = 1.0
            epsilon_decay = 0.995
            epsilon_min = 0.01
            num_episodes = 1000
            replay_memory = []
            replay_memory_size = 2000
        
    

6.3 Training Loop

        
            def train_dqn():
                model = DQN(state_size, action_size)
                optimizer = optim.Adam(model.parameters(), lr=learning_rate)
                criterion = nn.MSELoss()
                
                for episode in range(num_episodes):
                    state = env.reset()
                    state = np.reshape(state, [1, state_size])
                    done = False
                    total_reward = 0
                    
                    while not done:
                        if np.random.rand() <= epsilon:
                            action = np.random.randint(action_size)
                        else:
                            q_values = model(torch.FloatTensor(state))
                            action = torch.argmax(q_values).item()

                        next_state, reward, done, _ = env.step(action)
                        total_reward += reward
                        next_state = np.reshape(next_state, [1, state_size])
                        
                        if done:
                            reward = -1

                        replay_memory.append((state, action, reward, next_state, done))
                        if len(replay_memory) > replay_memory_size:
                            replay_memory.pop(0)

                        if len(replay_memory) > 32:
                            minibatch = random.sample(replay_memory, 32)
                            for m_state, m_action, m_reward, m_next_state, m_done in minibatch:
                                target = m_reward
                                if not m_done:
                                    target += gamma * torch.max(model(torch.FloatTensor(m_next_state))).item()
                                target_f = model(torch.FloatTensor(m_state))
                                target_f[m_action] = target
                                optimizer.zero_grad()
                                loss = criterion(model(torch.FloatTensor(m_state)), target_f)
                                loss.backward()
                                optimizer.step()

                        state = next_state

                    global epsilon
                    if epsilon > epsilon_min:
                        epsilon *= epsilon_decay
                    
                    print(f"Episode: {episode}/{num_episodes}, Total Reward: {total_reward}")
        
            train_dqn()
        
    

7. Results and Conclusion

The DQN algorithm can operate effectively on problems with complex state spaces.
In this code example, we trained DQN using the CartPole environment.
As training progresses, the agent will exhibit better performance.

Future improvements may include experiments in more complex environments, tuning various hyperparameters,
and combining techniques for various strategic approaches.
We hope that the content covered in this tutorial helps enhance your understanding of deep learning and reinforcement learning!

8. References

  • Mnih, V. et al. (2013). Playing Atari with Deep Reinforcement Learning.
  • Lillicrap, T. P., Hunt, J. J., Pritzel, A., et al. (2015). Continuous Control with Deep Reinforcement Learning.