Flutter Tutorial, 8.4 Arranging Animal Images

Hello! In this tutorial, we will learn how to arrange animal images using Flutter. Flutter is a UI toolkit developed by Google that allows you to create beautiful native applications from a single codebase. Image arrangement is an important element of an app’s visual design and plays a significant role in enhancing user experience. In this post, we will delve into various techniques for arranging animal images.

1. Setting up Flutter Environment

To set up the Flutter environment, you first need to install the Flutter SDK. Download the latest version from Flutter’s official website and refer to the installation guide for setup. Next, we recommend using Android Studio or Visual Studio Code as your IDE. After setting up the IDE, create a new Flutter project.

2. Creating a Project

flutter create animal_image_app

This command will create a new Flutter project. After that, navigate to the project folder and open the lib/main.dart file to modify the basic code.

3. Preparing Images

In this tutorial, we will use animal images. Save the images in the assets folder within the project and set up the pubspec.yaml file to reference those images. Modify the pubspec.yaml file as follows:

flutter:
  assets:
    - assets/images/dog.jpg
    - assets/images/cat.jpg
    - assets/images/lion.jpg

4. Arranging Images

There are several ways to arrange images. The most basic method is to use the Image widget. The following code shows how to simply place images on the screen.

import 'package:flutter/material.dart';

void main() => runApp(AnimalImageApp());

class AnimalImageApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'Animal Image App',
      home: Scaffold(
        appBar: AppBar(title: Text('Animal Images')),
        body: Center(
          child: Column(
            mainAxisAlignment: MainAxisAlignment.center,
            children: [
              Image.asset('assets/images/dog.jpg'),
              SizedBox(height: 20),
              Image.asset('assets/images/cat.jpg'),
              SizedBox(height: 20),
              Image.asset('assets/images/lion.jpg'),
            ],
          ),
        ),
      ),
    );
  }
}

In the above code, the Column widget is used to arrange several animal images vertically. The SizedBox is utilized to adjust the spacing between the images.

5. Adjusting Image Size

You can adjust the size of the images using the width and height properties of the Image widget. For example, to fit all images to the same size, set it like this:

Image.asset(
  'assets/images/dog.jpg',
  width: 100,
  height: 100,
),

6. Using GridView to Arrange Images

If you want to arrange animal images in a grid format, you can use the GridView widget. This is a method to use space efficiently when there are many images. You can implement GridView layout with the following example:

body: GridView.count(
  crossAxisCount: 2,
  children: [
    Image.asset('assets/images/dog.jpg'),
    Image.asset('assets/images/cat.jpg'),
    Image.asset('assets/images/lion.jpg'),
    Image.asset('assets/images/bird.jpg'),
  ],
),

7. Adding Decorations to Images

Adding decorations to images can make them look more appealing. For example, you can use the Container widget to add borders and shadow effects:

Container(
  decoration: BoxDecoration(
    border: Border.all(color: Colors.blue, width: 2),
    borderRadius: BorderRadius.circular(10),
    boxShadow: [
      BoxShadow(
        color: Colors.grey.withOpacity(0.5),
        spreadRadius: 5,
        blurRadius: 7,
      ),
    ],
  ),
  child: Image.asset('assets/images/dog.jpg'),
),

The above code adds a blue border to the image, rounds the corners, and adds a shadow effect.

8. Adding Actions When Clicking on an Image

You can also add functionality that reacts when a user clicks on an image. To do this, use the GestureDetector widget to detect click events:

GestureDetector(
  onTap: () {
    print('Dog image tapped!');
  },
  child: Image.asset('assets/images/dog.jpg'),
),

9. Managing Image Loading State

It is also important to display a loading spinner while the image is loading. Here is an example of using Image.network:

Image.network(
  'https://example.com/dog.jpg',
  loadingBuilder: (BuildContext context, Widget child, ImageChunkEvent? loadingProgress) {
    if (loadingProgress == null) return child;
    return Center(
      child: CircularProgressIndicator(
        value: loadingProgress.expectedTotalBytes != null
            ? loadingProgress.cumulativeBytesLoaded / (loadingProgress.expectedTotalBytes ?? 1)
            : null,
      ),
    );
  },
  errorBuilder: (BuildContext context, Object error, StackTrace? stackTrace) {
    return Text('Failed to load the image.');
  },
),

The above code displays a loading spinner while the image is loading and includes handling for when an error occurs.

10. Implementing Responsive Design

Finally, you can arrange images according to various screen sizes by considering responsive design. You can use MediaQuery to get the screen size and adjust the images accordingly. For example:

double screenWidth = MediaQuery.of(context).size.width;

Image.asset(
  'assets/images/dog.jpg',
  width: screenWidth * 0.5, // 50% of the screen
),

Doing this allows you to effectively display images on various screen sizes.

Conclusion

In this tutorial, we covered various methods for effectively arranging animal images using Flutter. We started from basic image arrangement to using GridView for list layout, handling click events, managing image loading states, and various techniques for responsive design. By implementing these image arrangement methods, you will be able to create more attractive UIs.

In the next tutorial, we will delve deeper into more features of Flutter, so please stay tuned. If you have any questions or curiosities, feel free to leave them in the comments!

© 2023 Flutter Tutorial Blog. All rights reserved.

Flutter Course: 8.3 Decorating the AppBar

Flutter is a UI toolkit developed by Google that allows you to create high-quality applications for both iOS and Android with a single codebase. One of Flutter’s powerful features is the ease of customizing the user interface (UI). In this tutorial, we will explore various ways to decorate Flutter’s AppBar.

What is AppBar?

AppBar is a toolbar that appears at the top of a Flutter application and is a basic UI element that includes titles, menus, navigation icons, etc. It remains at the top of the screen while users navigate through the app and can be adjusted to match the overall theme and style of the application.

Creating a Basic AppBar

By default, the AppBar is placed within a Scaffold widget. Below is the code for a simple Flutter application with a basic AppBar added:

import 'package:flutter/material.dart';

void main() {
  runApp(MyApp());
}

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      home: Scaffold(
        appBar: AppBar(
          title: Text('Basic AppBar'),
        ),
        body: Center(child: Text('Hello!')),
      ),
    );
  }
}

Changing the AppBar Color

Changing the color of the AppBar is crucial when setting the app’s theme. The example below shows how to change the AppBar’s background color using the backgroundColor property:

appBar: AppBar(
  title: Text('Color Changed AppBar'),
  backgroundColor: Colors.blueAccent,
),

By setting this, the AppBar’s background color will change to blueAccent.

Adding Icons to the AppBar

You can make the app’s functionality more intuitive by adding icons to the AppBar. Icon buttons can be added using the actions property. The example below adds a ‘search’ icon and defines an action when clicked:

appBar: AppBar(
  title: Text('AppBar with Icons'),
  actions: [
    IconButton(
      icon: Icon(Icons.search),
      onPressed: () {
        // Action when the search icon is clicked
        print('Search icon clicked');
      },
    ),
  ],
),

Changing the AppBar Title Style

You can customize the AppBar’s title style for more personalization. The code below shows how to change the font size and color of the title:

appBar: AppBar(
  title: Text(
    'Styled Title',
    style: TextStyle(
      fontSize: 20,
      color: Colors.white,
      fontWeight: FontWeight.bold,
    ),
  ),
),

Creating a Custom AppBar

You can create a custom AppBar that goes beyond the basic functionality. By implementing Flutter’s PreferredSizeWidget, you can create an AppBar with your desired design. Below is an example of a simple custom AppBar:

class CustomAppBar extends StatelessWidget implements PreferredSizeWidget {
  @override
  Widget build(BuildContext context) {
    return Container(
      color: Colors.blue,
      child: Padding(
        padding: const EdgeInsets.all(16.0),
        child: Row(
          mainAxisAlignment: MainAxisAlignment.spaceBetween,
          children: [
            Text('Custom AppBar', style: TextStyle(color: Colors.white, fontSize: 20)),
            Icon(Icons.settings, color: Colors.white),
          ],
        ),
      ),
    );
  }

  @override
  Size get preferredSize => Size.fromHeight(56.0);
}

To use this custom AppBar, simply assign it to the appBar property of the Scaffold:

appBar: CustomAppBar(),

Adding a Menu Button to the AppBar

Adding a menu button to the AppBar allows users to select more options. The code below adds a menu and includes several selectable items:

appBar: AppBar(
  title: Text('AppBar with Menu Button'),
  actions: [
    PopupMenuButton(
      onSelected: (String result) {
        print('Selected Menu: $result');
      },
      itemBuilder: (BuildContext context) => >[
        const PopupMenuItem(
          value: 'Option 1',
          child: Text('Option 1'),
        ),
        const PopupMenuItem(
          value: 'Option 2',
          child: Text('Option 2'),
        ),
      ],
    ),
  ],
),

Making the AppBar Transparent

In certain apps, the AppBar’s background is set to transparent to highlight the content below. In such cases, you can use Colors.transparent for the backgroundColor property of the AppBar:

appBar: AppBar(
  title: Text('Transparent AppBar'),
  backgroundColor: Colors.transparent,
),

Using Images with the AppBar

You can enhance the design variety by combining a background image with background colors and text in the AppBar. Below is how to set the AppBar’s background to an image:

appBar: AppBar(
  title: Text('Image Background AppBar'),
  flexibleSpace: Container(
    decoration: BoxDecoration(
      image: DecorationImage(
        image: NetworkImage('Image URL'),
        fit: BoxFit.cover,
      ),
    ),
  ),
),

In the code above, replace the ‘Image URL’ part with the link of the image you want to use.

Conclusion

In this tutorial, we explored various ways to decorate and customize the AppBar in Flutter. The AppBar significantly impacts the overall user experience of the application, so it is important to style it in various ways as needed. Experiment with different features through each example and create an AppBar that reflects your own style.

We will continue to provide in-depth content on various Flutter-related topics. If you have questions or additional topics you would like us to cover, please leave a comment. Thank you!

Flutter Course: Structuring the Basic Code of main.dart File 8.2

Flutter is an open-source UI software development kit (SDK) developed by Google, which allows for rapid building of mobile, web, and desktop applications. One of the appeals of Flutter is its ability to build applications for multiple platforms from a single codebase. In this course, we will examine the basic code structure of the main.dart file, which is central to Flutter applications.

1. Role of the main.dart File

The main.dart file is the entry point of a Flutter application. It is the first file executed when the application runs, and within this file, the main structure and UI of the application are defined.

Main Roles:

  • Application setup and initialization
  • Configuration of the top-level widget
  • Declaration of the root widget

1.1 Basic Structure

The basic main.dart file starts with the following structure:

        
        import 'package:flutter/material.dart';

        void main() {
            runApp(MyApp());
        }

        class MyApp extends StatelessWidget {
            @override
            Widget build(BuildContext context) {
                return MaterialApp(
                    title: 'Flutter Course',
                    home: Scaffold(
                        appBar: AppBar(
                            title: Text('Main Page'),
                        ),
                        body: Center(
                            child: Text('Hello, Flutter!'),
                        ),
                    ),
                );
            }
        }
        
        

2. Code Components

Let’s analyze the example code above and look at the roles of each part.

2.1 Importing Necessary Packages

We import the packages necessary to use Flutter’s features. The flutter/material.dart package provides Material Design UI components, allowing for easy routing and state management.

2.2 main() Function

The main() function, which is the entry point of the Flutter application, executes the root widget through the runApp() function. Here, we instantiate and run the MyApp class.

2.3 StatelessWidget

The MyApp class inherits from StatelessWidget. This means it does not have state and is suitable for cases where the data used to draw the UI does not change.

2.4 build() Method

The build() method is responsible for creating the widget’s UI and takes BuildContext as a parameter. Within the build() method, widgets like MaterialApp and Scaffold are defined. The Scaffold widget provides a basic app layout.

3. Improving the Example Application

While you can create a simple application using the basic code, it can be improved by adding more features. Below is an example that adds a button to the basic application, which changes the text when clicked.

        
        import 'package:flutter/material.dart';

        void main() {
            runApp(MyApp());
        }

        class MyApp extends StatefulWidget {
            @override
            _MyAppState createState() => _MyAppState();
        }

        class _MyAppState extends State {
            String message = 'Hello, Flutter!';

            void _changeMessage() {
                setState(() {
                    message = 'Button has been clicked!';
                });
            }

            @override
            Widget build(BuildContext context) {
                return MaterialApp(
                    title: 'Flutter Course',
                    home: Scaffold(
                        appBar: AppBar(
                            title: Text('Main Page'),
                        ),
                        body: Center(
                            child: Column(
                                mainAxisAlignment: MainAxisAlignment.center,
                                children: [
                                    Text(message),
                                    SizedBox(height: 20),
                                    ElevatedButton(
                                        onPressed: _changeMessage,
                                        child: Text('Change Message'),
                                    ),
                                ],
                            ),
                        ),
                    ),
                );
            }
        }
        
        

3.1 Adding StatefulWidget

In the example above, we used StatefulWidget instead of StatelessWidget since the state can change. StatefulWidget has internal state and is used when the UI may change based on that state.

3.2 setState() Method

When the button is clicked, we call the _changeMessage() method to update the state and use setState() to redraw the UI. This allows us to create a dynamically responsive UI for the application.

4. Widget Structure of Flutter

The UI in Flutter consists of widgets. Every UI element is represented as a widget, and widgets can be combined to form complex UIs. Widgets can be broadly divided into two categories:

  • StatelessWidget: A widget that does not change its state and has a static UI
  • StatefulWidget: A widget that has an internal state and can change its UI based on that state

5. Flutter Project Structure

A Flutter project is composed of several directories and files. The basic file structure generated is as follows:

  • lib/ – Contains commonly used Dart files
  • pubspec.yaml – Dependency and resource management file
  • android/ – Android-related settings and code
  • ios/ – iOS-related settings and code

6. Conclusion

In this course, we examined the basic structure and components of the main.dart file in Flutter. The application runs through the main.dart file, and we can create the UI through a combination of widgets. We also learned how to build dynamic applications utilizing StatelessWidget and StatefulWidget. This foundational course will be a great help when structuring more complex UIs in the future.

Continue learning for more information and in-depth courses on Flutter! In the next session, we will explore more widgets and advanced features of Flutter.

Flutter Course: Understanding the Structure of an App

Flutter is a powerful UI toolkit developed by Google that allows for the easy creation of applications not only for iOS and Android but also for web and desktop. In this course, we will understand the overall structure of a Flutter app and how each component interacts with one another. Before we start, let’s briefly review the basic concepts of Flutter.

Basic Components of Flutter

A Flutter application consists of several basic components:

  • Widgets: Everything in Flutter is represented as a widget. All elements of the user interface are a collection of widgets.
  • Root Widget: Every app starts with a single root widget. This root widget is located at the top of the widget tree that makes up the entire UI of the app.
  • Singleton: A Flutter application typically has a single main method, in which runApp() is called to execute the root widget.
  • Widget Tree: The UI of the app is organized in the form of a widget tree, allowing each widget to contain other widgets. This makes it easy to create complex UIs.

Flutter App Architecture

To understand the architecture of a Flutter app, we first need to look at its basic structure. Flutter primarily consists of the following three main components:

  • Framework: Includes high-level APIs that provide the main functionality of Flutter. It can implement various features such as user interface, animations, and networking.
  • Engine: Provides the development environment for Flutter and performs low-level functions such as UI rendering, text processing, and image processing.
  • Widgets & Packages: Developers can easily add the necessary functionality by using the basic widgets provided by Flutter or by using packages that provide additional features.

1. Role of the Framework

The Flutter framework offers high-level APIs to help developers create applications easily. It supports various functions, including UI components and state management, to maintain app consistency. Additionally, it contains all the necessary features to provide a consistent UI experience across different platforms.

2. Role of the Engine

The Flutter engine is written in C++ and primarily performs the functions of rendering the UI and handling events. It offers high performance and horizontal scalability, supporting various types of applications.

3. Widgets and Packages

Flutter provides various widgets that make it easy to construct the UI. These widgets can be infinitely nested, and each widget can have its own independent state. By using packages, developers can easily utilize various tools and libraries created by the community. Simply find and install the necessary packages from pub.dev.

Understanding State Management

State management is very important in Flutter apps. The UI of the app varies according to its state, which directly affects the user experience. There are several methods for state management, and some representative methods include:

  • setState: The simplest method for state management, used to update the UI in a StatefulWidget.
  • InheritedWidget: A method for sharing data in the widget hierarchy, allowing data to propagate from deep parent widgets to child widgets.
  • Provider: One of the most commonly used state management patterns, providing a simple API and reactive design.
  • Bloc Pattern: A pattern that helps to manage complex application logic neatly, emphasizing the separation of state management and business logic.

Example of App Structure

Now, let’s apply what we’ve discussed above through a simple Flutter app example. The code below creates a simple root widget.

import 'package:flutter/material.dart';

    void main() {
      runApp(MyApp());
    }

    class MyApp extends StatelessWidget {
      @override
      Widget build(BuildContext context) {
        return MaterialApp(
          title: 'Flutter App Structure Example',
          theme: ThemeData(
            primarySwatch: Colors.blue,
          ),
          home: MyHomePage(),
        );
      }
    }

    class MyHomePage extends StatefulWidget {
      @override
      _MyHomePageState createState() => _MyHomePageState();
    }

    class _MyHomePageState extends State {
      int _counter = 0;

      void _incrementCounter() {
        setState(() {
          _counter++;
        });
      }

      @override
      Widget build(BuildContext context) {
        return Scaffold(
          appBar: AppBar(
            title: Text('Flutter App Structure Example'),
          ),
          body: Center(
            child: Column(
              mainAxisAlignment: MainAxisAlignment.center,
              children: [
                Text(
                  'Number of times the button has been pressed:',
                ),
                Text(
                  '$_counter',
                  style: Theme.of(context).textTheme.headline4,
                ),
              ],
            ),
          ),
          floatingActionButton: FloatingActionButton(
            onPressed: _incrementCounter,
            tooltip: 'Increment',
            child: Icon(Icons.add),
          ),
        );
      }
    }

In the above example, we created a simple counter app. Each time the user clicks the button, the count increases, which is the most basic example of state management. The setState() method is called to update the UI.

Conclusion

In this course, we learned about the structure of Flutter apps, the importance of basic components, and state management. Understanding how the Flutter framework, composed of high-level APIs, makes app development easier and how each element interacts with one another is crucial. Utilizing various state management patterns can efficiently manage even complex applications.

We hope you create your own apps using Flutter’s various features and enhance your development skills by adding more functionalities. In the next session, we will explore various packages and plugins available in Flutter.

Thank you for reading!

Flutter Course, 7.8 Using CircleAvatar Widget

Hello! Today, we will learn about the CircleAvatar widget, which is one of the user interface (UI) components in Flutter. In this tutorial, we will detail the basic concepts of the CircleAvatar widget, various usage examples, and how to customize it. Learn how to enhance the user experience of your app using the CircleAvatar widget.

1. What is CircleAvatar?

CircleAvatar is a widget that is commonly used to display profile pictures or user avatars, having a circular shape. This widget can show various contents such as images, icons, and text in a circular format. The CircleAvatar widget is a very useful element for implementing various designs in user interfaces.

1.1 Basic Usage of CircleAvatar

To use the CircleAvatar widget, you can follow this basic format:

CircleAvatar(
  radius: 30.0,
  backgroundImage: NetworkImage("https://example.com/image.png"),
)

In the code above, radius sets the radius of the avatar, and backgroundImage specifies the image to be displayed inside the circle. This allows for a simple creation of a circular avatar.

2. Description of CircleAvatar Properties

The CircleAvatar widget provides various properties that enable customized designs. The main properties are as follows:

  • backgroundColor: Sets the background color of the avatar. You can specify the color to display when the image is not loaded.
  • backgroundImage: Sets the image to be displayed on the avatar. You can use either NetworkImage or AssetImage.
  • radius: Sets the radius of the avatar. The default value is 20.
  • child: This is a widget that can be added inside the avatar. It is typically used to add text or icons.

2.1 Example of CircleAvatar Properties

CircleAvatar(
  radius: 50,
  backgroundColor: Colors.blue,
  child: Text("A", style: TextStyle(color: Colors.white, fontSize: 24),),
)

The above example creates a circular avatar with a blue background color and displays the text ‘A’ in white. This example illustrates how to create a CircleAvatar widget that includes text.

3. Various Usage Examples of CircleAvatar

The CircleAvatar widget can be used for various purposes beyond representing a profile picture. Below are some usage examples.

3.1 User Profile Image

CircleAvatar is often used to display user profile images in social media apps. Here is an example of loading a profile image:

CircleAvatar(
  radius: 40,
  backgroundImage: NetworkImage("https://example.com/user_profile.jpg"),
)

3.2 Color-Based Avatar

It is also nice to create avatars that can be identified by color based on specific users or categories. For example, it can be implemented in the following format:

CircleAvatar(
  radius: 30,
  backgroundColor: Colors.red,
  child: Text("U", style: TextStyle(color: Colors.white)),
)

3.3 Alternative Image

If loading an image from the network is not possible, it is also possible to provide an alternative image. In this case, the backgroundColor property can be utilized to set the background color of the avatar. This can be implemented in the following manner:

CircleAvatar(
  radius: 30,
  backgroundColor: Colors.grey,
  child: Icon(Icons.person, color: Colors.white),
)

4. Customizing CircleAvatar

To make CircleAvatar more unique, you can combine its properties appropriately to apply your own style. Below are some tips for customizing CircleAvatar:

4.1 Adding a Border

If you want to add a border to CircleAvatar, you can wrap the CircleAvatar with a Container widget. Here is an example of a CircleAvatar with a border:

Container(
  decoration: BoxDecoration(
    shape: BoxShape.circle,
    border: Border.all(
      width: 2.0,
      color: Colors.blue,
    ),
  ),
  child: CircleAvatar(
    radius: 40,
    backgroundImage: NetworkImage("https://example.com/image.jpg"),
  ),
)

4.2 Changing Size

You can use different radius values to have avatars of various sizes. By adjusting the radius, you can dynamically change the size of the avatar.

4.3 Combining Text and Icons

It is also possible to combine text and icons inside CircleAvatar. This can be implemented in the following manner:

CircleAvatar(
  radius: 40,
  backgroundColor: Colors.green,
  child: Row(
    mainAxisSize: MainAxisSize.min,
    children: [
      Icon(Icons.person, color: Colors.white),
      SizedBox(width: 5),
      Text("User", style: TextStyle(color: Colors.white)),
    ],
  ),
)

5. Using CircleAvatar with ListView

It is possible to dynamically display multiple avatars by combining the CircleAvatar widget with ListView. Here is an example of using ListView to display multiple avatars:

ListView.builder(
  itemCount: 10,
  itemBuilder: (context, index) {
    return ListTile(
      leading: CircleAvatar(
        radius: 30,
        backgroundImage: NetworkImage("https://example.com/user_$index.jpg"),
      ),
      title: Text("User $index"),
    );
  },
)

6. Considerations When Using CircleAvatar

When using CircleAvatar, consider the following points:

  • When selecting images, it is important to choose the appropriate size and format to reduce load time.
  • When using network images, logic to handle loading errors is also necessary.
  • Colors and sizes should be adjusted to harmonize with the UI design.

7. Conclusion

In this post, we learned about various ways of using and customizing the CircleAvatar widget in Flutter. CircleAvatar is a simple yet powerful UI element. By utilizing it, you can provide a strong user experience in various apps. Try implementing CircleAvatar yourself and make your app more attractive with your own style!

Thank you!