Flutter Course

7.2 Creating the Basic Structure of an App Page

Flutter, as a modern UI framework, provides a variety of tools and libraries necessary for developing great apps. In this tutorial, we will explain in detail how to create the basic structure of an app page with Flutter. The course will proceed through the following steps:

  • Installing and Setting Up Flutter
  • Creating a New Project
  • Designing the Basic Page Structure
  • Understanding the Basics of State Management
  • Adding Simple UI Components

1. Installing and Setting Up Flutter

Before installing Flutter, you need to set up your development environment. Here are the basic steps to install Flutter:

  • Download the Flutter SDK: Flutter Install Guide
  • Unzip the Flutter SDK to your desired directory and add that path to the system PATH.
  • Install an IDE: Install Visual Studio Code or Android Studio.
  • Install Flutter and Dart plugins.
  • Set up the Android or iOS development environment according to the project’s specifications.

2. Creating a New Project

If the Flutter SDK is installed, the next step is to create a new Flutter project. Run the following command in the terminal:

flutter create my_app

This command creates a new project named ‘my_app’. Move into the project directory:

cd my_app

Now let’s open the project. Please find and open the lib/main.dart file in your IDE. You will see the code that has been generated by default, which is our basic app structure.

3. Designing the Basic Page Structure

Now we will design the basic structure of the app page. Our goal is to set up a basic layout with a simple UI. To do this, we will use the StatelessWidget class to construct the basic page.

import 'package:flutter/material.dart';

    void main() {
        runApp(MyApp());
    }

    class MyApp extends StatelessWidget {
        @override
        Widget build(BuildContext context) {
            return MaterialApp(
                title: 'Flutter Basic Structure',
                theme: ThemeData(
                    primarySwatch: Colors.blue,
                ),
                home: HomePage(),
            );
        }
    }

    class HomePage extends StatelessWidget {
        @override
        Widget build(BuildContext context) {
            return Scaffold(
                appBar: AppBar(
                    title: Text('Home'),
                ),
                body: Center(
                    child: Text(
                        'Welcome!',
                        style: TextStyle(fontSize: 24),
                    ),
                ),
            );
        }
    }

The above code creates a simple Flutter app. The main components are as follows:

  • MaterialApp: The root widget of the app, responsible for the basic app configuration.
  • Scaffold: A widget that provides properties to define the basic structure of the app (app bar, body, floating action button, etc.).
  • Text: A widget that displays strings on the screen.

4. Understanding the Basics of State Management

The state management of an app refers to the process of managing data that can change due to user interactions or network requests. Flutter offers various approaches to state management. The most basic method is using StatefulWidget.

class HomePage extends StatefulWidget {
        @override
        _HomePageState createState() => _HomePageState();
    }

    class _HomePageState extends State {
        int _counter = 0;

        void _incrementCounter() {
            setState(() {
                _counter++;
            });
        }

        @override
        Widget build(BuildContext context) {
            return Scaffold(
                appBar: AppBar(
                    title: Text('Home'),
                ),
                body: Center(
                    child: Column(
                        mainAxisAlignment: MainAxisAlignment.center,
                        children: [
                            Text(
                                'Number of times the button was pressed:',
                            ),
                            Text(
                                '$_counter',
                                style: Theme.of(context).textTheme.headline4,
                            ),
                        ],
                    ),
                ),
                floatingActionButton: FloatingActionButton(
                    onPressed: _incrementCounter,
                    tooltip: 'Increment',
                    child: Icon(Icons.add),
                ),
            );
        }
    }

The above code is a basic example of state management that increments the counter when the button is pressed. Here, the setState method is used to update the state.

5. Adding Simple UI Components

Now let’s enrich the app by adding a few UI components. For example, we can add buttons, images, lists, etc. Below is an example code that includes additional UI components:

class HomePage extends StatefulWidget {
        @override
        _HomePageState createState() => _HomePageState();
    }

    class _HomePageState extends State {
        @override
        Widget build(BuildContext context) {
            return Scaffold(
                appBar: AppBar(
                    title: Text('Home'),
                ),
                body: Center(
                    child: Column(
                        mainAxisAlignment: MainAxisAlignment.center,
                        children: [
                            Image.network(
                              'https://example.com/image.png',
                              height: 100,
                              width: 100,
                            ),
                            SizedBox(height: 20),
                            ElevatedButton(
                                onPressed: () {
                                    // Code to be executed on button click
                                },
                                child: Text('Click the Button'),
                            ),
                        ],
                    ),
                ),
            );
        }
    }

In this code, we used the Image.network widget to fetch an image and added a button using ElevatedButton. The design and layout of each UI element are managed through Flutter’s Column layout widget.

Conclusion

In this tutorial, we learned how to create the basic structure of an app page with Flutter. Flutter provides powerful UI tools, allowing you to develop a variety of apps quickly. Continue to learn more complex layouts and state management to enhance your Flutter development skills. The next tutorial will cover navigation and routing.

Additional Resources

Flutter Course: Understanding the Structure of Basic Widgets and Layouts

Flutter is an open-source UI toolkit developed by Google that allows for the creation of native applications across various platforms such as mobile, web, and desktop. One of the main advantages of Flutter is its fast development speed and excellent performance. In this course, we will delve into the structure of basic widgets and layouts used in Flutter. This will help in further constructing complex UIs.

1. Concept of Widgets

Everything in Flutter is represented as a widget. Widgets are the building blocks of the UI, dealing with everything displayed on the screen. Text, buttons, images, layouts, and all other elements are constructed as widgets. Moreover, widgets are immutable and operate by updating the UI based on their state.

1.1 Types of Widgets

Flutter widgets can be broadly divided into two types:

  • Stateless Widget: A widget without state that displays the UI based on the data at the time of its creation. Since the state does not change, there is no need for re-rendering.
  • Stateful Widget: A widget with state that updates the UI when its internal state values change. It can dynamically change based on user inputs or specific events.

2. Widget Tree and Layout

The UI in Flutter is structured as a hierarchical structure known as the widget tree. Each widget has a parent widget and child widgets, thereby forming the overall layout of the screen.

2.1 Understanding Widget Tree Structure

The widget tree is structured as follows:

  • Root Widget: It sits at the top of all widgets and serves as the starting point of the application. Typically, MaterialApp or CupertinoApp is used as the root widget.
  • Container Widget: A basic widget capable of holding other widgets. Widgets such as Container, Column, and Row fall under this category.
  • Reference Widget: A widget that displays UI elements, including Text, Icon, and Image.

3. Exploring Basic Widgets

Let’s look at the most frequently used basic widgets in Flutter.

3.1 Text Widget

The Text widget is the most basic element for displaying text on the screen. It supports various style properties.

Text(
  'Hello, Flutter!',
  style: TextStyle(fontSize: 20, fontWeight: FontWeight.bold),
)

3.2 Container Widget

The Container widget is a box-shaped widget that can have child widgets, allowing for settings like position, size, padding, and margin.

Container(
  width: 100,
  height: 100,
  color: Colors.blue,
  child: Text('Flutter'),
)

3.3 Row and Column Widgets

The Row and Column are layout widgets used for positioning child widgets horizontally and vertically, respectively.

Row(
  children: [
    Text('Left'),
    Text('Center'),
    Text('Right'),
  ],
)
Column(
  children: [
    Text('Top'),
    Text('Center'),
    Text('Bottom'),
  ],
)

3.4 Stack Widget

The Stack widget allows you to arrange child widgets on top of each other.

Stack(
  children: [
    Container(color: Colors.red, width: 100, height: 100),
    Container(color: Colors.green, width: 80, height: 80),
  ],
)

3.5 ListView Widget

The ListView widget is used to create a scrollable list. It provides functionality for dynamically displaying data.

ListView(
  children: [
    ListTile(title: Text('Item 1')),
    ListTile(title: Text('Item 2')),
    ListTile(title: Text('Item 3')),
  ],
)

4. Constructing Layouts

Let’s explore how to create complex layouts by combining widgets. Layouts are fundamentally structured so that the parent widget determines the position and size of the child widgets.

4.1 Combining Layout Widgets

You can create new layouts by combining various widgets.

Scaffold(
  appBar: AppBar(title: Text('Flutter Layout')),
  body: Column(
    children: [
      Container(color: Colors.blue, height: 100),
      Row(
        children: [
          Expanded(child: Container(color: Colors.red, height: 50)),
          Expanded(child: Container(color: Colors.green, height: 50)),
        ],
      ),
      ListView(
        shrinkWrap: true,
        children: [
          ListTile(title: Text('Item 1')),
          ListTile(title: Text('Item 2')),
          ListTile(title: Text('Item 3')),
        ],
      ),
    ],
  ),
)

5. The Importance of State Management

Stateful widgets play an important role in state management. The setState() method is used to handle state changes within the widget to re-render the UI.

class CounterWidget extends StatefulWidget {
  @override
  _CounterWidgetState createState() => _CounterWidgetState();
}

class _CounterWidgetState extends State {
  int _counter = 0;

  void _incrementCounter() {
    setState(() {
      _counter++;
    });
  }

  @override
  Widget build(BuildContext context) {
    return Column(
      children: [
        Text('State change on button press: $_counter'),
        ElevatedButton(
          onPressed: _incrementCounter,
          child: Text('Increase'),
        ),
      ],
    );
  }
}

6. Various Layout Patterns

Flutter offers various layout patterns, each designed to meet specific UI requirements.

6.1 GridView

The GridView widget provides a grid layout, often used for image galleries.

GridView.count(
  crossAxisCount: 2,
  children: [
    Container(color: Colors.red),
    Container(color: Colors.green),
    Container(color: Colors.blue),
    Container(color: Colors.yellow),
  ],
)

6.2 Wrap

The Wrap widget provides a flexible layout that wraps child widgets onto the next line when space is insufficient.

Wrap(
  children: [
    Chip(label: Text('Chip 1')),
    Chip(label: Text('Chip 2')),
    Chip(label: Text('Chip 3')),
  ],
)

7. Conclusion

In this course, we reviewed the basic widgets and layout structures in Flutter. Understanding widgets is the foundational step in creating UIs with Flutter, enabling the implementation of more complex UIs and state management. Utilize various widgets and layouts in real projects to create amazing applications. In the next session, we will conduct hands-on practice to build a real application.

For more resources on Flutter, refer to the official documentation and community resources for deeper learning.

Flutter Course: Understanding Material Design 3

1. What is Material Design 3?

Material Design 3 (MD3) is the latest design system proposed by Google, developed to enhance the consistency of user experience and interface. This design system provides an integrated experience across various platforms and aims for user-centered design. MD3 optimizes elements such as color, shape, movement, and icons to meet diverse user needs and improves accessibility through inclusive design.

2. Overview of Material Design

MD3 has several key distinctions from previous versions of Material Design. For example, while MD2 started mainly from a skeleton-based dollar graph, MD3 offers a more free and flexible design. By considering the fundamental elements of the user interface, it optimizes the overall design experience.

2.1. Color System

MD3 has further refined the use of color, creating a more accessible design through high contrast and harmonious color combinations. One of the main features of MD3 is providing users with a customizable color palette based on a color wheel.

2.2. Flexibility of Shapes and Components

MD3 strengthens accessibility to shapes while maintaining design consistency, ensuring that each element blends well together. This is essential for optimized user experiences across various screen sizes.

3. Flutter and Material Design 3

The Flutter framework supports easy integration of MD3 components. Through Flutter’s widget system, developers can easily utilize various elements of Material Design, enhancing efficiency in development and maintenance. Flutter applications applying MD3 provide a familiar and consistent experience for users.

3.1. Using MD3 in Flutter

To use MD3 in Flutter, you first need to import the flutter/material.dart package. Then, create the widget you want to apply the MD3 style to.

import 'package:flutter/material.dart';

    void main() {
      runApp(MyApp());
    }

    class MyApp extends StatelessWidget {
      @override
      Widget build(BuildContext context) {
        return MaterialApp(
          theme: ThemeData(
            colorScheme: ColorScheme.light().copyWith(
              primary: Colors.blue, 
              secondary: Colors.green,
              // Add custom colors
            ),
          ),
          home: Scaffold(
            appBar: AppBar(title: Text('MD3 Practice')),
            body: Center(child: Text('Hello, Flutter!')),
          ),
        );
      }
    }
    

4. Key Components of MD3

MD3 enhances user experience through various components. Here are the key components of MD3.

4.1. Buttons

In MD3, buttons are at the center of user interaction. Flutter provides various types of button widgets, which clearly communicate the user’s intention. The color, shape, and size of buttons provide feedback to users.

4.2. Cards

Cards are useful for grouping and visually distinguishing information. Users can easily check related information through cards. In Flutter, you can implement the design using the Card widget.

4.3. Dialogs

Dialogs are used to convey important information to users or request choices. In MD3, the design of dialogs has changed to help users approach them more intuitively.

5. Material Design 3 vs Previous Versions

MD3 includes various elements that have evolved from previous versions. For example, MD3 enhances composition consistency and supports diverse design tasks through this. Additionally, it addresses the weaknesses of previous versions by placing more emphasis on accessibility for individuals with disabilities.

5.1. Elimination of Forgotten Design Rules

MD3 has significantly removed rules that were restrictive for optimizing user experience. This allows designers and developers to design more freely and unleash various creativity.

5.2. Inclusive Design Principles

Inclusivity in design is a very important factor. MD3 offers various customization options to ensure accessibility for all users, aiming for a design that considers the needs of all users.

6. Real-World Applications of Material Design 3

MD3 is being applied in many apps. In this section, we will look at a few examples.

6.1. Gmail

Gmail has restructured its user interface using MD3 and has significantly improved the user experience. Elements such as color palette and card design provide users with a more intuitive structure.

6.2. Google Drive

Google Drive has optimized user experience by applying the innovative design principles of MD3. It provides an efficient interface for file sharing and management, improving the way users interact with data.

7. Practicing Flutter App Development Using MD3

Now that you understand the fundamental concepts and components of MD3, let’s create a simple Flutter app using it. Below is the code to implement an MD3 styled Flutter app.

import 'package:flutter/material.dart';

    void main() {
      runApp(MyApp());
    }

    class MyApp extends StatelessWidget {
      @override
      Widget build(BuildContext context) {
        return MaterialApp(
          theme: ThemeData(
            colorScheme: ColorScheme.light().copyWith(
              primary: Colors.deepPurple,
              secondary: Colors.amber,
            ),
            textTheme: TextTheme(
              bodyText1: TextStyle(color: Colors.black),
            ),
          ),
          home: Scaffold(
            appBar: AppBar(title: Text('MD3 in Flutter')),
            body: Center(
              child: Column(
                mainAxisAlignment: MainAxisAlignment.center,
                children: [
                  ElevatedButton(
                    onPressed: () {
                      // Action on button click
                    },
                    child: Text('MD3 Button'),
                  ),
                  SizedBox(height: 20),
                  Card(
                    child: Padding(
                      padding: const EdgeInsets.all(16.0),
                      child: Text('Hello, this is an MD3 card!'),
                    ),
                  )
                ],
              ),
            ),
          ),
        );
      }
    }
    

8. Conclusion

Material Design 3 is a system designed with user experience as the top priority, easily implementable through Flutter. By understanding and utilizing the principles and components of MD3, you can provide users with more attractive and accessible applications. Ultimately, the application of MD3 will enhance the brand value and credibility of the application, greatly helping to solidify the relationship with users.

Note: The content described in this article is intended for a basic understanding of Material Design 3. When developing actual applications, it is recommended to refer to the official documentation and guidelines for implementing detailed features and styles.

Flutter Course: Class and Widget Identity 6.5

Flutter is a UI toolkit that helps to easily create mobile, web, and desktop applications. In this course, we will deeply explore the core concepts of Flutter, namely ‘class’ and ‘widget’.

1. Understanding Class

A class is the fundamental unit of object-oriented programming (OOP) and provides a blueprint for objects. In the Dart language, a class is a structure that can include data fields and methods.
A class provides a framework for creating objects, and each object inherits the properties and methods of the class.

1.1. Class Declaration

The way to declare a class in Dart is as follows.


class Dog {
    String name;
    
    Dog(this.name);
    
    void bark() {
        print('$name barks!');
    }
}

The example above defines a class called Dog, which has a field called name and includes a method called bark.

1.2. Class Inheritance

A class can inherit from another class for reuse. Inheritance allows for extending the functionality of existing classes.


class Cat extends Animal {
    void meow() {
        print('Meow!');
    }
}

In the above code, the Cat class inherits from the Animal class and adds new functionality.

2. The Identity of Widget

In Flutter, everything is a widget. UI components, as well as layout and style, are all represented through widgets. Widgets can have state, allowing interaction with the user.

2.1. StatelessWidget vs StatefulWidget

Flutter widgets are mainly divided into two types: StatelessWidget and StatefulWidget.

StatelessWidget

A StatelessWidget is a widget that does not have state. This widget does not change after it is created, and the UI always produces the same output.


class MyStatelessWidget extends StatelessWidget {
    @override
    Widget build(BuildContext context) {
        return Text('Hello, Flutter!');
    }
}

StatefulWidget

A StatefulWidget is a widget that can hold a state, and when the internal state changes, the UI also changes. These widgets are mainly used when user input is required.


class MyStatefulWidget extends StatefulWidget {
    @override
    _MyStatefulWidgetState createState() => _MyStatefulWidgetState();
}

class _MyStatefulWidgetState extends State {
    int _counter = 0;

    @override
    Widget build(BuildContext context) {
        return Column(
            children: [
                Text('Number of button presses: $_counter'),
                ElevatedButton(
                    onPressed: () {
                        setState(() {
                            _counter++;
                        });
                    },
                    child: Text('Increase')
                ),
            ],
        );
    }
}

3. Widget Tree and Build Method

The flexibility of Flutter comes from the widget tree. All widgets form a tree structure interconnected, and each widget constructs the UI through the build method.

3.1. Widget Tree Structure

The widget tree consists of parent and child widgets. A parent widget can contain multiple child widgets, enabling the creation of complex UIs.

3.2. Role of the Build Method

Each widget calls the build method upon creation to determine what will be displayed on the screen. This method effectively renders an optimized UI based on the widget’s state.

4. Understanding Widget Lifecycle

For StatefulWidgets, the lifecycle of the widget is important. Various methods are called with each state change. This enables the provision of optimal performance and user experience.

4.1. Lifecycle Methods

The lifecycle of a StatefulWidget consists of the following methods:

  • initState()
  • didChangeDependencies()
  • build()
  • setState()
  • dispose()

Each method is called under certain conditions, playing a role in managing the widget’s state and cleaning up resources when necessary.

In this course, we explored the identities of class and widget. Understanding and effectively utilizing these concepts will significantly help in creating Flutter applications.

Flutter Course: Understanding Flutter Basic Code 2

In this course, we aim to gain a deeper understanding of the basic code in Flutter, by practicing with simple examples and explaining important concepts along the way. In conjunction with the content covered in the previous course, we will review the basic syntax and structure of Flutter and the Dart language, while exploring how to utilize additional features.

1. Flutter Basic Code Structure

Flutter is a framework that allows for the combination of various widgets for app development. The most fundamental component of a Flutter application is the ‘widget’. Everything is written as a widget, which serves to compose elements of the screen. Below is the structure of a simple Flutter application.

import 'package:flutter/material.dart';

void main() {
  runApp(MyApp());
}

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      home: Scaffold(
        appBar: AppBar(
          title: Text('Understanding Basic Flutter Code 2'),
        ),
        body: Center(
          child: Text('Hello, Flutter!'),
        ),
      ),
    );
  }
}

In the code above, the ‘main’ function is the entry point of the Flutter application. It starts the application using the MyApp class by calling the ‘runApp()’ function.

2. StatelessWidget and StatefulWidget

In Flutter, widgets can be broadly categorized into StatelessWidget and StatefulWidget.

2.1 StatelessWidget

StatelessWidget is a widget that does not have state. This means that this widget does not change its state after it has been created. For example, the code below describes a simple StatelessWidget.

class Greeting extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return Text('Hello, user!');
  }
}

The above widget always displays the same text each time an instance is created.

2.2 StatefulWidget

StatefulWidget is a widget that can have state. When the state changes, the content of the widget is updated as well. Here is a simple example of a StatefulWidget.

class Counter extends StatefulWidget {
  @override
  _CounterState createState() => _CounterState();
}

class _CounterState extends State {
  int _count = 0;

  void _incrementCounter() {
    setState(() {
      _count++;
    });
  }

  @override
  Widget build(BuildContext context) {
    return Column(
      mainAxisAlignment: MainAxisAlignment.center,
      children: [
        Text('The button has been pressed $_count times.'),
        ElevatedButton(
          onPressed: _incrementCounter,
          child: Text('Click the button!'),
        ),
      ],
    );
  }
}

This example increases the count each time the button is pressed and shows the current count on the screen. An important point here is the setState() method. When this method is called, Flutter recognizes that the state of the widget has changed and updates the UI.

3. Flutter Layout System

Flutter provides various layout widgets to easily compose complex UIs. Basic layout widgets include Column, Row, Stack, and Container.

3.1 Column and Row

The Column widget arranges its child widgets vertically, while the Row widget arranges its child widgets horizontally. Below is an example code using Column and Row.

class LayoutExample extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return Column(
      children: [
        Row(
          children: [
            Icon(Icons.star),
            Text('Star Icon'),
          ],
        ),
        Row(
          children: [
            Icon(Icons.favorite),
            Text('Heart Icon'),
          ],
        ),
      ],
    );
  }
}

3.2 Container and Padding

The Container widget is a very flexible widget that can be configured with various properties. The Padding widget can be used to add space around a child widget.

class PaddedContainer extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return Padding(
      padding: const EdgeInsets.all(16.0),
      child: Container(
        color: Colors.blue,
        height: 100,
        width: 100,
        child: Center(
          child: Text(
            'Container',
            style: TextStyle(color: Colors.white),
          ),
        ),
      ),
    );
  }
}

4. Interaction and Event Handling

Flutter provides various ways to handle interaction with the user. It can recognize various gestures such as button clicks and swipes. The example below describes how to handle touch events using GestureDetector.

class GestureExample extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return GestureDetector(
      onTap: () {
        print('Tapped!');
      },
      child: Container(
        color: Colors.green,
        height: 100,
        width: 100,
        child: Center(
          child: Text('Tap me!'),
        ),
      ),
    );
  }
}

GestureDetector can handle various events (tap, double tap, etc.), and in the above example, it is processing only the tap event. When an event occurs, the specified method is invoked.

5. Flutter Customization

Flutter provides a way to easily customize widgets. You can apply a consistent style across the app using ThemeData.

class ThemedApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      theme: ThemeData(
        primarySwatch: Colors.blue,
        textTheme: TextTheme(
          bodyText2: TextStyle(color: Colors.white, fontSize: 18),
        ),
      ),
      home: Scaffold(
        appBar: AppBar(
          title: Text('Theme Example'),
        ),
        body: Center(
          child: Text('This text is themed.'),
        ),
      ),
    );
  }
}

The code above specifies a theme within the MaterialApp that sets the color and size of text across the application. This helps reduce code duplication and maintain a consistent style for the application.

6. Practical Project: Creating a Simple To-Do List App

In this section, we will create a simple to-do list app based on what we have learned so far. Through this, you will experience the basic functionality of Flutter.

6.1 Project Setup

First, create a new Flutter project. Enter the following command to create the Flutter project.

flutter create todo_list

After moving to the project directory, open the lib/main.dart file, delete the default template, and add the code below.

import 'package:flutter/material.dart';

void main() {
  runApp(TodoListApp());
}

class TodoListApp extends StatefulWidget {
  @override
  _TodoListAppState createState() => _TodoListAppState();
}

class _TodoListAppState extends State {
  List _todos = [];
  final TextEditingController _controller = TextEditingController();

  void _addTodo() {
    setState(() {
      _todos.add(_controller.text);
      _controller.clear();
    });
  }

  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      home: Scaffold(
        appBar: AppBar(
          title: Text('To-Do List'),
        ),
        body: Column(
          children: [
            TextField(
              controller: _controller,
              decoration: InputDecoration(labelText: 'Enter task'),
            ),
            ElevatedButton(
              onPressed: _addTodo,
              child: Text('Add'),
            ),
            Expanded(
              child: ListView.builder(
                itemCount: _todos.length,
                itemBuilder: (context, index) {
                  return ListTile(
                    title: Text(_todos[index]),
                  );
                },
              ),
            ),
          ],
        ),
      ),
    );
  }
}

The code above structures the basic parts of the to-do list app, allowing you to add tasks using a text field and a button, displaying the list of tasks.

6.2 Adding Functionality and Testing

After writing the code, run the application to be able to add to-do items. Through this process, you can experience just how effective Flutter is in creating fast and efficient UIs.

7. Conclusion and Next Course Preview

In this course, we understood the basic code of Flutter and practiced with widgets, layouts, event handling, and more. Flutter is a very flexible and powerful framework that allows for the easy creation of various apps. In the next course, we will cover state management patterns and asynchronous programming in Flutter.

Thank you.