Flutter Course: 6.3 Understanding Basic Flutter Code 1

Hello! In this course, we will understand the basic code structure of Flutter and take a deep dive into the essential contents needed to create a Flutter application.

1. What is Flutter?

Flutter is an open-source UI software development kit (SDK) developed by Google, which allows you to create applications that can run on both iOS and Android platforms with a single codebase. Flutter provides fast performance and high productivity, offering the necessary tools to design attractive user interfaces through intuitive UI widgets.

2. Structure of a Flutter Application

A Flutter application consists of several files and directories. It typically has the following structure:

my_flutter_app/
├── android/
├── ios/
├── lib/
│   └── main.dart
├── test/
└── pubspec.yaml
  • android/: Contains files related to the Android platform.
  • ios/: Contains files related to the iOS platform.
  • lib/: The directory where the main code of the Flutter application is located. Typically, the ‘main.dart’ file is found here.
  • test/: Contains test codes.
  • pubspec.yaml: A file that defines the application’s metadata, dependencies, and resources.

3. Analyzing the main.dart File

The ‘main.dart’ file inside the ‘lib’ directory is the entry point of the Flutter application. In this file, you can find the code where the application starts. For example, here is a simple ‘main.dart’ file for a Flutter application:

import 'package:flutter/material.dart';

void main() {
  runApp(MyApp());
}

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'My Flutter App',
      home: Scaffold(
        appBar: AppBar(
          title: Text('Home Screen'),
        ),
        body: Center(
          child: Text('Hello, Flutter!'),
        ),
      ),
    );
  }
}

3.1. runApp() Function

The runApp() function is used to run the Flutter application. This function takes the top-level widget, the ‘MyApp’ class, as an argument to start the application.

3.2. MyApp Class

The MyApp class extends StatelessWidget. StatelessWidget is a widget without state, meaning it doesn’t change after being created. The build method of MyApp returns a MaterialApp widget.

3.3. MaterialApp Widget

The MaterialApp widget is used to set the style and navigation of the application. Here, the title property sets the application’s title, and the home property defines the application’s home screen.

3.4. Scaffold Widget

The Scaffold widget provides the basic UI layout structure for Flutter. Using the Scaffold widget, you can easily include various UI elements such as AppBar, Body, and Floating Action Button.

3.5. AppBar and Center Widgets

The AppBar widget creates a fixed app bar at the top and allows you to set a title. The Center widget is used to position the child widget in the center and displays the message “Hello, Flutter!” through the Text widget.

4. The Concept of Widgets

Everything in Flutter is made up of widgets. Widgets are components of the user interface, including text, images, buttons, etc. In Flutter, you can create complex UIs by combining widgets. Widgets are broadly divided into two types:

  • StatelessWidget: A widget without state that does not change after being created.
  • StatefulWidget: A widget that has internal state and rebuilds the UI whenever the state changes.

5. Basic UI Components

Let’s look at some basic UI components frequently used in Flutter.

5.1. Text Widget

Text('Hello, Flutter!')

The Text widget is used to display a string. It provides basic text styling, and you can adjust the font size, color, and more through various properties.

5.2. Container Widget

Container(
  width: 200,
  height: 200,
  color: Colors.blue,
)

The Container widget creates a rectangular box and allows you to set properties such as size, color, margin, and padding. It is very useful for laying out and styling UI elements.

5.3. Row and Column Widgets

Row(
  children: [
    Icon(Icons.star),
    Text('Star'),
  ],
)

Column(
  children: [
    Text('First Item'),
    Text('Second Item'),
  ],
)

The Row widget arranges its child widgets in a horizontal line, while the Column widget arranges them vertically. These layout widgets are essential for UI design.

5.4. Button Widgets

ElevatedButton(
  onPressed: () {
    // Code to be executed when the button is clicked
  },
  child: Text('Click Here'),
)

There are various widgets for creating buttons, providing different styles such as ElevatedButton, TextButton, and OutlinedButton.

6. State Management

State management is a very important concept in Flutter. It is a method of effectively managing the state of widgets to update the UI. There are various methods for state management, and here are some key approaches:

  • setState(): Used to change the state within a StatefulWidget.
  • InheritedWidget: A method for sharing data across the widget tree.
  • Provider Package: A widely used package for more complex state management.

7. Application Design Best Practices

When designing a Flutter application, it’s good to follow some best practices:

  • Modularize your code to enhance reusability and maintainability.
  • Break widgets down into smaller units to reduce complexity.
  • Clearly define your state management approach to improve code readability.

8. Conclusion

In this course, we explored the basic code structure of a Flutter application and looked into foundational concepts regarding widgets, application design, and state management. In the next course, we will discuss how to create more complex Flutter applications. Thank you!

Flutter Course: 6.2 Understanding Flutter Project Structure

Flutter is a powerful UI toolkit for mobile, web, and desktop applications. Designed to provide a consistent user experience across various platforms, Flutter is an extremely useful tool for developers. In this course, we will explain the components and structure of a Flutter project in detail, and learn how to effectively manage and organize a project.

1. Overview of Flutter Project Structure

A Flutter project is written in the Dart language and consists of various files and directories. The basic structure of a typical Flutter project is as follows:

my_flutter_app/
|-- android/
|-- ios/
|-- lib/
|   |-- main.dart
|   |-- screens/
|   |-- widgets/
|   |-- models/
|-- test/
|-- pubspec.yaml

1.1 android/ Directory

This directory contains native Android code and includes configuration files and resources for building Android applications. It also includes the AndroidManifest.xml file, which defines the application metadata.

1.2 ios/ Directory

The iOS directory is for native iOS code. It contains configuration files and resources available for use in Xcode. All settings required to build and deploy apps on the iOS platform are here.

1.3 lib/ Directory

The lib directory is where the main code of the Flutter application resides. Most Flutter developers will work in this directory. The main.dart file is the entry point of the app, and the app starts from this file.

1.3.1 main.dart

This file defines the root component of the Flutter app. It is typically written by inheriting from StatelessWidget or StatefulWidget. These widgets are used to build the UI.

1.3.2 screens/ Directory

This includes files defining the various screens of the app. Each screen represents a specific function or page and is separated for easier maintenance and management.

1.3.3 widgets/ Directory

This contains reusable widgets. These widgets can be used across different screens of the app and help maintain consistency in UI composition.

1.3.4 models/ Directory

This includes files that define the data models used by the app. Classes that manage the structure and interaction of the data are written here.

1.4 test/ Directory

This is where unit tests and widget tests are written. Flutter has a built-in testing framework that is useful for maintaining code quality.

1.5 pubspec.yaml

This file defines the metadata for the Flutter project. It specifies the project name, description, dependency packages, Flutter SDK version, and more. This file is primarily modified when adding or updating libraries and packages.

2. Flutter Project Components

We have examined the structure of a Flutter project and its various components. Next, let’s take a closer look at the key elements that make up a Flutter project.

2.1 Widgets

Everything in Flutter is a widget. The UI consists of widgets made up of small pieces, and these widgets form a hierarchy. Widgets are divided into two types:

  • StatelessWidget: A widget that does not have any state and is immutable. It is suitable for UI elements that do not change state.
  • StatefulWidget: A widget that has state and rebuilds the UI when the state changes. It is suitable for scenarios where changes occur, such as user input or network requests.

2.2 State Management

Managing the state of the app is crucial in Flutter. There are various state management methods, including:

  • Provider: A widely used state management library in Flutter that can provide data to the entire widget tree.
  • Riverpod: An improved version of Provider that offers better performance and testing ease.
  • Bloc (Business Logic Component): Separates business logic from the UI for easy testing and supports reactive programming.

2.3 Routing

Routing manages the process of navigating to different pages within the application. Flutter manages page transitions through the Navigator widget and can be used as follows:

Navigator.push(
    context,
    MaterialPageRoute(builder: (context) => NewScreen()),
);

2.4 Dependency Management

Dependency management involves managing external libraries and packages for the project. Libraries can be added, updated, and removed through the pubspec.yaml file. Here’s an example of adding a dependency package:

dependencies:
  http: ^0.13.3

3. Setting Up a Flutter Project

Setting up a Flutter project is straightforward. Follow these steps to create your project:

3.1 Installing Flutter SDK

First, download and install the Flutter SDK. Get the SDK from the official Flutter website, install it, and set up the environment variables.

3.2 Creating a Project

Open the terminal and enter the following command to create a new Flutter project:

flutter create my_flutter_app

3.3 Setting Up the IDE

Install your preferred IDE (e.g., Android Studio, Visual Studio Code) and set up Flutter and Dart plugins. This will optimize your Flutter development environment.

4. Managing a Flutter Project

After successfully structuring the project, maintenance and management are also very important. Here are some considerations for managing your project:

4.1 Maintaining Code Structure

To keep the code organized like news, maintain consistent naming conventions for directories and files. Place related files in the same directory to make them easy to find.

4.2 Writing Tests

Enhance the application’s stability through unit tests and widget tests. Validate tests whenever changes occur to preemptively avoid bugs.

4.3 Version Control

Use version control systems like Git to manage source code. This allows tracking of code change history and minimizes issues that may arise during collaboration.

5. Conclusion

Understanding the project structure and components of Flutter is the first step in application development. Each directory and file has a clear purpose, and by understanding this, efficient development can be achieved. Project management and state management play a key role in enhancing the quality of the application, so continuous attention to these areas is necessary.

Now that you understand the basic components and setup methods for a Flutter project, try creating a Flutter project yourself and adding various features.

In the next lecture, we will discuss how to construct the UI using various widgets in Flutter. Thank you!

Flutter Course, 6.1 Setting Up VS Code

Hello! In this course, we will cover how to set up VS Code (Visual Studio Code) for Flutter development. VS Code is a code editor loved by many developers due to its various extensibility and features. In this course, we will learn step-by-step from installing VS Code to setting up the Flutter environment.

1. Installing VS Code

VS Code can be used on various operating systems. First, we will install VS Code following the procedures below.

  1. Visit the official VS Code website (https://code.visualstudio.com/).
  2. Click the ‘Download’ button on the homepage and download the installation file suitable for your operating system.
  3. Run the downloaded file and proceed with the installation following the instructions of the installation wizard.
  4. Once installation is complete, launch VS Code.

2. Installing Flutter SDK

To develop in Flutter, you must first install the Flutter SDK. The Flutter SDK is a tool that helps you develop applications that can run on multiple platforms.

  1. Visit the official Flutter website (https://flutter.dev/docs/get-started/install).
  2. Download the Flutter SDK suitable for your operating system.
  3. Extract the downloaded file and move it to your desired location (e.g., C:\src\flutter).
  4. Add the location of Flutter to the system PATH. This requires modifying the environment variables.
  5. Open Command Prompt (Windows) or Terminal (Mac/Linux) and enter the following command to verify that the installation was completed successfully.
flutter doctor

This command checks the installation status of the Flutter SDK and informs you of the installation status of necessary components (e.g., Android SDK, Xcode, etc.).

3. Installing Dart Plugin

Since Flutter is based on a language called Dart, you need to install the Dart plugin in VS Code.

  1. After running VS Code, click on the ‘Extensions’ icon in the left sidebar.
  2. Type ‘Dart’ in the search bar and find the official Dart plugin to install.

Once the installation is complete, VS Code will recognize the Dart language.

4. Installing Flutter Extension

To conduct Flutter development more efficiently, we also install Flutter-related extensions.

  1. Similarly, search for ‘Flutter’ in the VS Code ‘Extensions’ menu.
  2. Find the official Flutter extension and install it.

By installing the Flutter extension, you will have access to various useful features for creating and managing Flutter projects.

5. Creating a New Flutter Project

Now that all settings are complete, let’s create a new Flutter project.

  1. Select the ‘View’ menu in VS Code and click on ‘Command Palette’. (You can also press Ctrl + Shift + P.)
  2. Type ‘Flutter: New Project’ in the Command Palette.
  3. Select the type of project. Here, choose ‘Flutter Application’.
  4. Enter a name for the project and select a location to save it.

VS Code will automatically generate the Flutter project file structure for you.

6. Setting Up Emulator and Devices

To test your Flutter app, you need to set up a physical device or emulator. Let’s proceed with the steps below.

  1. You can install Android Studio to use the Android emulator. After installing Android Studio, use the AVD (Android Virtual Device) manager to create the desired emulator.
  2. Alternatively, connect a real iOS or Android device via USB. In this case, you must enable USB debugging on the device.
  3. In VS Code, go to the ‘Debug’ menu and select ‘Start Debugging’ or press F5 to run the app.

7. Running the Flutter Project

After creating the project, you can enter the following command to run the Flutter project on the emulator or connected device.

flutter run

During this process, the project will be built and the application will run on the emulator. If an error occurs, use the ‘flutter doctor’ command to troubleshoot.

8. Writing and Modifying Code

Now that the Flutter project is set up, start writing and modifying your code. VS Code offers various features such as code completion, error highlighting, and debugging tools, making your development work more efficient.

9. Conclusion and Additional Resources

In this course, we explored how to set up the Flutter development environment using VS Code. In addition, check out the official Flutter documentation, community, and GitHub repositories for more information and learning materials.

In the next course, we will look into the basic widgets and layouts in Flutter. Happy coding!

Flutter Course – 5.4 Creating Classes

Flutter is a UI toolkit developed by Google, a powerful framework that allows you to create iOS, Android, web, and desktop applications from a single codebase. In this course, we will delve deeply into how to create classes in Flutter. By effectively utilizing classes, you can enhance code reusability and clarify code structure.

1. Basic Concept of Class

A class is a core concept of object-oriented programming, allowing us to define objects with specific attributes and functionalities through the framework of a class. The way to create a class in Flutter is similar to other object-oriented languages.

1.1 Declaring a Class

To declare a class, the class keyword is used. Here is a simple example.

class Animal {
    String name;
    
    Animal(this.name);
    
    void speak() {
        print('$name makes a sound!');
    }
}

In the example above, we define a class named Animal. This class has an attribute called name and a method called speak.

1.2 Constructor

A constructor is a special method that is called when creating an instance of a class. The constructor must have the same name as the class and supports both the default and named constructors.

class Animal {
    String name;
    
    Animal(this.name); // Default constructor

    Animal.named(this.name); // Named constructor
}

2. Class Properties and Methods

A class defines data and behavior through properties (fields) and methods. Properties are the data that instances of the class possess, while methods define operations that can be applied to this data.

2.1 Defining Properties

When defining properties, you can specify data types and set initial values.

class Person {
    String name;
    int age;

    Person(this.name, this.age);
}

Here, the Person class has two properties: name and age.

2.2 Defining Methods

Methods define the behavior of a class. Methods can take data as input and return results.

class Person {
    String name;
    int age;

    Person(this.name, this.age);
    
    String introduce() {
        return 'Hello, my name is $name and I am $age years old.';
    }
}

2.3 Getters and Setters

Getters and setters provide a way to access properties of a class. They are used for data encapsulation and security purposes.

class Person {
    String _name; // private field

    Person(this._name);
    
    String get name => _name; // Getter
    set name(String newName) => _name = newName; // Setter
}

3. Class Inheritance

A class can inherit from another class, which enhances code reusability. Through inheritance, a child class can use the properties and methods of a parent class.

3.1 Example of Inheritance

class Animal {
    void eat() {
        print('Eating grains.');
    }
}

class Dog extends Animal {
    void bark() {
        print('Woof!');
    }
}

In this example, the Dog class inherits from the Animal class and can use the eat() method.

3.2 Polymorphism

Polymorphism is the concept that allows the same interface to be used for different data types. Leveraging polymorphism in Flutter enables handling various forms of objects.

class Cat extends Animal {
    void bark() {
        print('Meow!');
    }
}

void makeSound(Animal animal) {
    animal.bark();
}

void main() {
    Dog dog = Dog();
    Cat cat = Cat();
    
    makeSound(dog); // Woof!
    makeSound(cat); // Error occurs
}

4. Using Mixins

Mixins allow a class to reuse methods from other classes, enabling code reuse in a way that differs from inheritance.

mixin Flyable {
    void fly() {
        print('I am flying!');
    }
}

class Bird with Flyable {
    void chirp() {
        print('Chirp!');
    }
}

In the example above, the Bird class uses the Flyable mixin to access the fly() method.

5. Summary and Example

Classes are essential elements of object-oriented programming. Through what we’ve learned in this course, you will be able to effectively utilize classes in Flutter applications. Here is a simple example that summarizes what we learned.

void main() {
    Person person = Person('John Doe', 25);
    print(person.introduce());

    Dog dog = Dog();
    dog.eat();
    dog.bark();
    
    Cat cat = Cat();
    cat.eat();
    cat.bark();
}
When you run this code, you will see the personal introduction, the sound made by the dog while eating, and the sound made by the cat while eating.

In this Flutter course, we thoroughly explored the basic concepts of classes, constructors, methods, inheritance, and mixins. Based on this knowledge, try to build your Flutter applications. You will continue to learn more in the future.

Flutter Course: 5.3 Size of Variables and Instances

Flutter is an open-source UI software development kit (SDK) developed by Google that allows you to easily create applications for various platforms such as Android, iOS, and the web. In section 5.3 of this tutorial, we will explore how to declare variables in Flutter and understand the size of instances. Since this topic is fundamental and core to programming, let’s go through it step by step.

1. What is a variable?

A variable is a named space that can store data. In programming, variables are used to manage and manipulate data. There are several ways to declare variables in Flutter, mostly defined using the keywords var, final, and const.

1.1 var

var allows the type to be inferred automatically when declaring a variable, creating a variable whose value can be changed. For example:

void main() {
    var name = 'Flutter';
    print(name); // Output: Flutter
    name = 'Dart'; // Can be changed
    print(name); // Output: Dart
}

1.2 final

The final keyword defines a variable that can be set only once. In other words, it cannot be changed after initialization. This helps enhance the safety of the program.

void main() {
    final int age = 10;
    print(age); // Output: 10
    // age = 20; // Error: final variables cannot be changed.
}

1.3 const

const declares a compile-time constant. This means the value is determined before the program runs and cannot be changed. const is mainly used to define constant values or constant lists.

void main() {
    const double pi = 3.14;
    print(pi); // Output: 3.14
    // pi = 3.14159; // Error: const variables cannot be changed.
}

2. What is the size of an instance?

The size of an instance refers to the amount of memory space an object occupies. This is an important factor in optimizing memory usage efficiency in applications with a lot of dynamic data structures.

In Flutter, it is very common to create and manage instances of objects. Accordingly, each instance needs to know how much memory its class’s properties and methods occupy.

2.1 Classes and Instances

A class is an essential element of object-oriented programming (OOP) that serves as a template for creating objects. A class can include properties (variables) and methods (functions). An instance is a concrete implementation of such a class.

class Person {
    String name;
    int age;

    Person(this.name, this.age);
}

void main() {
    var person1 = Person('Alice', 30);
    var person2 = Person('Bob', 25);
    print(person1.name); // Output: Alice
    print(person2.age); // Output: 25
}

2.2 Calculating the Size of an Instance

When you want to know the size of an instance in Flutter, you can use memory diagnostic tools or analyze memory usage through development tools to check the size of the instance.

Generally, the size of an instance depends on the type and number of the class’s properties. Below are examples showing the basic size of objects in memory.

  • String: 2 bytes (uses UTF-16) + number of characters
  • int: 4 bytes
  • double: 8 bytes
  • bool: 1 byte

For example, an instance of the Person class stores a name and an age, so it has the following memory structure:

class Person {
    String name;    // 2 bytes × number of characters in the name
    int age;        // 4 bytes
}

3. Tips for Optimization

It is important to reduce the instance size for efficient memory management. Here are some tips for optimizing instance size:

3.1 Removing Unnecessary Variables

Optimizing variables within a class can reduce memory usage and improve throughput.

3.2 Using Primitive Types

Using primitive types rather than creating new classes can help reduce instance size.

3.3 Lazy Initialization

Create instances only when needed to avoid unnecessary memory allocation. This can help reduce initial memory expenditure.

class LazyPerson {
    String _name;
    int _age;

    LazyPerson(String name, int age) {
        _name = name;
        _age = age;
    }

    // Name getter (lazy loading)
    String get name => _name;

    // Age getter (similar handling possible)
}

4. Conclusion

Understanding the size of variables and instances is very important in modern mobile frameworks like Flutter. By understanding the types of variables and the size of instances and managing them properly, better memory efficiency and performance can be achieved. The content covered in this tutorial is essential when developing with Flutter, so I hope you practice to gain a deeper understanding. See you in the next topic!