Flutter Course: 2.4 Creating the First Project

In this course, we will learn how to create your first mobile application project using Flutter. Flutter is a UI toolkit developed by Google that enables developers to create native applications for both iOS and Android platforms using a single codebase. Due to its diverse widgets and excellent performance, many developers choose this framework today.

1. Environment Setup

To use Flutter, you need to set up your development environment first. This involves downloading the Flutter SDK and setting up an IDE.

1.1 Download Flutter SDK

  1. Visit the official Flutter website (flutter.dev) to download the SDK.
  2. Extract the downloaded zip file and save it in your desired location.
  3. Add the bin directory of Flutter to the system environment variables to make the commands accessible.

1.2 IDE Installation

Flutter supports various IDEs. I recommend Visual Studio Code and Android Studio, which are among the most commonly used IDEs.

  • Visual Studio Code: A lightweight IDE that allows easy project management after installing the Flutter and Dart extensions.
  • Android Studio: Comes with all the necessary tools and is optimized for Android development.

2. Creating Your First Project

Now we will create a Flutter project. This will help you understand the basic structure and content of Flutter.

2.1 Starting a New Project

flutter create my_first_app

By entering this command, a new Flutter project named “my_first_app” will be created. This folder will contain the basic structure of a Flutter app.

2.2 Understanding the Project File Structure

Once the project is created, several files and folders will be generated. Let’s take a look at the main contents.

  • lib/main.dart: This file is the entry point of the Flutter application. It contains the main sections that define the structure and UI of the app.
  • pubspec.yaml: This file manages the metadata and dependencies of the project. Library additions are made here.
  • ios and android: These folders contain the build settings and code for the iOS and Android platforms, respectively.

2.3 Running the Project

Run the project by entering the following commands in the terminal:

cd my_first_app
flutter run

This command will launch the basic app. By default, an app with a counter will be displayed, and the count will increase when the button is clicked.

3. Building the UI

Now let’s modify the application’s UI to make it a bit more interesting.

3.1 StatelessWidget vs StatefulWidget

In Flutter, UI components are mainly divided into two types: StatelessWidget and StatefulWidget. It’s important to understand the differences between them.

  • StatelessWidget: A widget that does not have a state. It is for static UIs that do not change. Examples include text and icons.
  • StatefulWidget: A widget that has a state and can update the UI when the state changes. For example, a UI that reacts to button clicks.

3.2 Modifying the App UI

Now open the main.dart file and modify the basic UI. Try changing it to the following code.

import 'package:flutter/material.dart';

void main() {
  runApp(MyApp());
}

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'First App',
      theme: ThemeData(
        primarySwatch: Colors.blue,
      ),
      home: MyHomePage(),
    );
  }
}

class MyHomePage extends StatefulWidget {
  @override
  _MyHomePageState createState() => _MyHomePageState();
}

class _MyHomePageState extends State {
  int _counter = 0;

  void _incrementCounter() {
    setState(() {
      _counter++;
    });
  }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(
        title: Text("First Project"),
      ),
      body: Center(
        child: Column(
          mainAxisAlignment: MainAxisAlignment.center,
          children: [
            Text(
              'Number of button clicks:',
            ),
            Text(
              '$_counter',
              style: Theme.of(context).textTheme.headline4,
            ),
          ],
        ),
      ),
      floatingActionButton: FloatingActionButton(
        onPressed: _incrementCounter,
        tooltip: 'Increment',
        child: Icon(Icons.add),
      ),
    );
  }
}

With the code above, you can create a simple UI that displays text and a counter on the main screen of the app.

4. Adding Animation

One of Flutter’s powerful features is its ease of handling animations. Let’s add animations to the application to create a more attractive UI.

4.1 Adding Fade Transition Animation

Let’s add a fade animation that makes the text disappear and then reappear when the button is pressed.

import 'package:flutter/material.dart';

void main() {
  runApp(MyApp());
}

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'First App',
      theme: ThemeData(
        primarySwatch: Colors.blue,
      ),
      home: MyHomePage(),
    );
  }
}

class MyHomePage extends StatefulWidget {
  @override
  _MyHomePageState createState() => _MyHomePageState();
}

class _MyHomePageState extends State with SingleTickerProviderStateMixin {
  int _counter = 0;
  bool _visible = true;

  void _incrementCounter() {
    setState(() {
      _counter++;
      _visible = !_visible; // fade in/out effect
    });
  }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(
        title: Text("First Project"),
      ),
      body: Center(
        child: Column(
          mainAxisAlignment: MainAxisAlignment.center,
          children: [
            AnimatedOpacity(
              opacity: _visible ? 1.0 : 0.0,
              duration: Duration(milliseconds: 500),
              child: Text(
                'Number of button clicks: $_counter',
                style: Theme.of(context).textTheme.headline4,
              ),
            ),
          ],
        ),
      ),
      floatingActionButton: FloatingActionButton(
        onPressed: _incrementCounter,
        tooltip: 'Increment',
        child: Icon(Icons.add),
      ),
    );
  }
}

With this code, you can add a nice animation where the text gradually disappears and reappears along with the counter when the button is clicked.

5. Final Testing and Deployment

Finally, it’s time to check the final state of the project and prepare for deployment. Flutter allows you to deploy to both iOS and Android. Let’s move on to the next steps.

5.1 Testing on Android Emulator

You can test the app using the Android emulator in Android Studio. Launch the emulator and check if the app works properly.

5.2 Testing on iOS Device

If you are using a Mac, you can test the app on an iOS device through Xcode. You need to confirm the trust settings for your iOS device before running it.

5.3 Deploying the App

Once the app is complete, you need to prepare it for deployment in the next steps. Flutter allows you to build the app using the flutter build command, generating files tailored to each platform.

flutter build apk          # Generate APK file for Android
flutter build ios          # Build for iOS

This process will allow you to create the final APK or iOS files, which you can then deploy to the Google Play Store and Apple App Store.

Conclusion

In this course, you learned how to create your first project using Flutter. You explored basic elements like UI components and adding animations. Challenge yourself to add more features or designs in the future to create even more excellent applications.

Flutter is a powerful toolkit that allows you to develop various applications using more features and widgets. In the next course, we will cover more advanced topics such as implementing more complex functionalities or API integrations, so stay tuned.

Thank you! If you have any questions or topics for discussion, please leave a comment.

Flutter Course: 2.3 Installing Android Studio

Flutter is a UI toolkit developed by Google that allows you to create iOS and Android apps simultaneously from a single codebase. In this article, we will explore the development environment that is absolutely necessary for Flutter development, especially how to install Android Studio.

Introduction to Android Studio

Android Studio is the official IDE (Integrated Development Environment) for Android development, built on JetBrains’ IntelliJ IDEA. It offers a variety of features such as a code editor, debugging tools, performance analysis tools, and Android Virtual Device (AVD), making it very useful.

Prerequisites for Installing Android Studio

Before installing Android Studio, you need to prepare a few things:

  • You should be using Windows, macOS, or Linux operating systems. You can download the installation files suitable for each OS.
  • A minimum of 8GB of RAM is recommended. If you plan to use virtual devices, it’s better to have more RAM available.
  • A reliable internet connection is required for Android Studio installation.

Installing Android Studio

Below are the installation methods for Android Studio for each operating system.

1. Installing Android Studio on Windows

  1. Go to the Android Studio website (developer.android.com/studio).
  2. Download the Windows installation file and run the installer.
  3. Follow the installation wizard by clicking ‘Next’ to proceed with the installation. It is common to select the ‘Standard’ installation option.
  4. Once the installation is complete, launch Android Studio.
  5. Upon first launch, an option to download the SDK and required components will be provided. This process requires an internet connection, so make sure to prepare beforehand.

2. Installing Android Studio on macOS

  1. Visit the Android Studio website and download the macOS installation file.
  2. Open the downloaded DMG file and drag the ‘Android Studio’ icon to the Applications folder to copy it.
  3. Run Android Studio from the Applications folder. If a security warning appears on the first launch, click ‘Open’.
  4. You will be guided through the process of downloading the necessary SDK and components.

3. Installing Android Studio on Linux

  1. Download the Linux version from the official Android Studio website.
  2. Extract the downloaded archive file (.zip) to your desired directory.
  3. Open a terminal, navigate to the extracted folder, and run the following command:
  4. cd android-studio/bin
    ./studio.sh
  5. Follow the installation wizard’s guidance to set up the required SDK and other components.

Initial Setup After Installing Android Studio

Once the installation of Android Studio is complete, you need to perform the initial setup. First, check if the Flutter SDK is installed.

Installing Flutter SDK

  1. To download Flutter SDK, visit the official website (flutter.dev/docs/get-started/install).
  2. Follow the installation instructions for your operating system.
  3. After the installation is complete, set the environment variables so that you can use the Flutter command from anywhere.

Starting a Flutter Project in Android Studio

To start a Flutter project in Android Studio:

  1. Launch Android Studio and select ‘Create New Flutter Project’.
  2. Select Flutter Application and click ‘Next’.
  3. Specify the project name and path, then click the ‘Finish’ button.
  4. Once the project is created, ensure that the Android device is ready.

Conclusion

Once the installation and initial setup of Android Studio are complete, you can start developing amazing mobile applications using Flutter. In the next session, we’ll take the time to create a real app by utilizing various features of Flutter. Always use the latest Flutter SDK and tools, and it’s important to continuously acquire information through the official documentation and community.

Flutter Course: 2.2 Setting Up the Development Environment

Flutter is an open-source UI software development kit (SDK) for developing mobile applications. In this course, we will cover how to set up the development environment for Flutter 2.2. With Flutter, you can easily develop native applications that support both Android and iOS simultaneously.

1. What is Flutter?

Flutter is a UI toolkit developed by Google that allows you to create applications that run on various platforms with a single codebase. Flutter focuses on providing fast performance, beautiful UI, and a personalized user experience.

2. Preparing the Development Environment

To start Flutter development, you need to install several software and tools. Let’s build the development environment following the steps below.

2.1. System Requirements

  • Windows: Windows 7 SP1 or a higher version
  • macOS: macOS (64-bit)
  • Linux: Ubuntu 18.04 or higher

2.2. Downloading Flutter SDK

Flutter SDK can be downloaded from the official website. Here’s how to download it.

  1. Visit the Flutter official website (flutter.dev).
  2. Select “Get started” from the top menu.
  3. Download the SDK appropriate for your operating system.

2.3. Setting SDK Environment Variables

This step involves extracting the downloaded SDK and adding the SDK path to the environment variables (e.g., C:\flutter). The method for adding environment variables varies by operating system, so follow the guide below.

Windows

  1. Go to Control Panel > System and Security > System > Advanced system settings.
  2. Click on Environment Variables, select the “Path” variable, and click “Edit.”
  3. Add the Flutter SDK’s bin directory (C:\flutter\bin) as a new entry.

macOS / Linux

Add the environment variable to ~/.bash_profile or ~/.bashrc file using the following command.

export PATH="$PATH:`/flutter/bin`"

Then apply the file with the command below.

source ~/.bash_profile or source ~/.bashrc

2.4. Verifying Flutter Installation

Once the environment variables are set, open a terminal (CMD or PowerShell on Windows) and enter the following command to check if the installation was successful.

flutter doctor

This command checks the status of your Flutter installation and requirements, and advises on other software needed for the development environment.

2.5. Installing Additional Software

Additional software is required for Flutter to support multiple platforms. You will complete the environment for mobile application development by installing Android Studio and Xcode.

Installing Android Studio

  1. Download the software from the official Android Studio website.
  2. After installation, add the “Flutter” and “Dart” plugins.
  3. Also, set up the Android emulator and Android SDK.

Installing Xcode (macOS only)

  1. Download and install Xcode from the Mac App Store.
  2. Install the Command Line Tools using the command (xcode-select --install).

3. Creating Your First Flutter Project

Now that all environments are set up, it’s time to create your first Flutter project. Use the following command in the terminal to create a new project.

flutter create my_first_app

Executing this command will create a new folder called my_first_app, which contains the basic Flutter project template. Next, navigate to the project directory.

cd my_first_app

3.1. Running the Project

To run the basic Flutter project, connect an emulator or a real device and enter the following command.

flutter run

Executing this command will compile the app using Flutter and run it on the emulator or connected device.

4. Conclusion

In this course, we learned how to set up the Flutter 2.2 development environment. Flutter is a great tool for cross-platform application development, and if you have set up the development environment through this course, you are now ready to develop various applications.

Continue to learn about Flutter’s various features and start creating your projects. Future courses will cover the basics of Flutter and how to use various widgets to build UIs.

Flutter Course: 2.1 Installing Java

Flutter is an open-source UI software development kit (SDK) developed by Google that allows you to develop iOS and Android apps simultaneously with a single codebase. To use Flutter, you need the Java Development Kit (JDK). In this tutorial, we will take a closer look at how to install the JDK.

1. What is the Java Development Kit (JDK)?

The Java Development Kit (JDK) is a collection of tools for developing Java applications. The JDK includes the Java Runtime Environment (JRE), Java compiler, Java documentation generator, and other development tools. In Flutter, Java is essential for deploying and developing Android apps.

1.1 Key Components of the JDK

  • Java Runtime Environment (JRE): The environment required to run Java applications.
  • Java Compiler: Compiles Java source code into bytecode.
  • Java API: Provides various libraries and APIs needed for Java development.
  • Toolset: Provides useful tools such as javadoc and jdb.

2. JDK Installation Process

The process of installing the JDK varies depending on the operating system. Below, we will introduce how to install the JDK on Windows, macOS, and Linux.

2.1 Installing JDK on Windows

  1. Visit the official Java website (https://www.oracle.com/java/technologies/javase-jdk11-downloads.html).
  2. Download the latest version of the JDK.
  3. Run the downloaded file to start the installation.
  4. In the installer, click ‘Next’ and select the installation path. It is advisable to leave the default path as is.
  5. Once the installation is complete, click ‘Finish’.

2.2 Setting Environment Variables

After installing the JDK, you need to set the system environment variables. This allows you to run Java-related commands in the command prompt.

  1. Open Control Panel and click on System and Security.
  2. Click on System, then select Advanced System Settings.
  3. Click the Environment Variables button.
  4. In the system variables, find Path, select it, and click Edit.
  5. Click the New button and add the path to the JDK’s bin folder. It is usually C:\Program Files\Java\jdk-11\bin.
  6. Save the changes and close all windows.

2.3 Verifying JDK Installation

Open the command prompt and enter the following command to check if the JDK is installed correctly:

java -version

If the installed Java version is displayed, the installation was successful.

2.4 Installing JDK on macOS

  1. Access the official Java website (https://www.oracle.com/java/technologies/javase-jdk11-downloads.html).
  2. Download the JDK for macOS.
  3. Open the downloaded .dmg file and run the JDK installation package.
  4. Proceed with the installation, and once it’s complete, click ‘Finish’.

2.5 Setting Environment Variables (macOS)

On macOS, you set the JDK environment variables through the terminal. Open the terminal and enter the following command to set JAVA_HOME:

echo 'export JAVA_HOME=$(/usr/libexec/java_home)' >> ~/.bash_profile
source ~/.bash_profile

2.6 Verifying JDK Installation (macOS)

Enter the following command in the terminal to check if the JDK was installed correctly:

java -version

2.7 Installing JDK on Linux

On Linux, you can install the JDK via a package manager. Here, we will explain using Ubuntu as an example.

  1. Open the terminal and enter the following commands:
  2. sudo apt update
    sudo apt install openjdk-11-jdk
  3. Once the installation is complete, verify the JDK version:
  4. java -version

2.8 Verifying JDK Installation (Linux)

If the version information of the installed JDK is displayed, the installation was successful.

3. Conclusion

The Java Development Kit (JDK) is essential for developing Android apps through Flutter. After successfully installing the JDK and setting the environment variables as described in this tutorial, you are ready to use Java. Then, set up the Flutter development environment and start creating amazing apps!

This concludes the detailed explanation of how to install the JDK. If you have any questions, feel free to leave a comment!

Flutter Course: Exploring the Provider Tool

Hello! In this course, we will take a deep dive into Provider, a popular tool for state management in Flutter. State management is a crucial element in the process of developing Flutter applications, as it is important to manage the flow of data and UI updates effectively. Provider is a tool that helps implement this state management easily.

1. What is Provider?

Provider is a library that assists in effectively managing and passing state within Flutter applications. It was created by the official Flutter team and is characterized by a simple API and high performance. Provider is based on InheritedWidget and has the ability to detect changes in data and automatically update the UI. It offers advantages such as simplification of state management, improved code reusability, and ease of testing.

1.1 Why should we use Provider?

  • Simple API: Provider implements state management in a simpler way with an easy-to-understand and use API.
  • Performance optimization: Only the UI widgets that subscribe to state changes are updated, ensuring excellent performance.
  • Dependency injection: Provider provides an easy way to inject dependencies.
  • Ease of testing: Using Provider makes it easier to change the application’s state for testing purposes.

2. Installing Provider

To use Provider, you must first install the library. Open the pubspec.yaml file of your Flutter project and add the following dependency:

dependencies:
  provider: ^6.0.0

After adding the dependency, run the following command to fetch the package:

flutter pub get

3. Basic Usage of Provider

To understand the basic usage of Provider, let’s look at a simple example. Here, we will implement a counter application.

3.1 Creating a model class

First, we need to create a model class to manage the state of the counter. Let’s create a class called Counter as follows:

import 'package:flutter/foundation.dart';

class Counter with ChangeNotifier {
  int _count = 0;

  int get count => _count;

  void increment() {
    _count++;
    notifyListeners(); // Notify about state change
  }
}

3.2 Managing state with Provider

Now, let’s register the Counter class as the application state using Provider. We will modify the main.dart file to register Provider:

import 'package:flutter/material.dart';
import 'package:provider/provider.dart';

void main() {
  runApp(
    ChangeNotifierProvider(
      create: (context) => Counter(),
      child: MyApp(),
    ),
  );
}

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      home: CounterScreen(),
    );
  }
}

3.3 Creating the UI

Now we will create the UI to complete the counter application. Let’s write the CounterScreen:

class CounterScreen extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    final counter = Provider.of(context);
    
    return Scaffold(
      appBar: AppBar(
        title: Text('Counter Example'),
      ),
      body: Center(
        child: Column(
          mainAxisAlignment: MainAxisAlignment.center,
          children: [
            Text(
              'Current Count:',
              style: TextStyle(fontSize: 24),
            ),
            Text(
              '${counter.count}',
              style: TextStyle(fontSize: 48),
            ),
          ],
        ),
      ),
      floatingActionButton: FloatingActionButton(
        onPressed: () {
          counter.increment();
        },
        child: Icon(Icons.add),
      ),
    );
  }
}

Now, when you run this application and press the ‘Add’ button, you can see the count increase. This demonstrates how to effectively manage data and update the UI using Provider.

4. Various uses of Provider

Provider can be utilized in various ways beyond basic usage. You can combine multiple Providers or use Nested Providers, allowing for flexible state management tailored to different scenarios.

4.1 Using MultiProvider

When there is a need to manage multiple states, you can use MultiProvider. For example, if you need to manage a counter and an additional state, you can write it as follows:

class Models {
  static Counter counter = Counter();
  static AnotherModel anotherModel = AnotherModel();
}

void main() {
  runApp(
    MultiProvider(
      providers: [
        ChangeNotifierProvider(create: (context) => Models.counter),
        ChangeNotifierProvider(create: (context) => Models.anotherModel),
      ],
      child: MyApp(),
    ),
  );
}

4.2 Using the Consumer widget

When fetching and changing data in the UI, you can use the Consumer widget to selectively subscribe to only the data you need. Here is an example of using Consumer:

class CounterScreen extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(
        title: Text('Counter Example'),
      ),
      body: Center(
        child: Consumer(
          builder: (context, counter, child) {
            return Text(
              '${counter.count}',
              style: TextStyle(fontSize: 48),
            );
          },
        ),
      ),
      floatingActionButton: FloatingActionButton(
        onPressed: () {
          context.read().increment();
        },
        child: Icon(Icons.add),
      ),
    );
  }
}

By using Consumer, we subscribe to changes in that state, and the UI within that block will only rebuild when updated.

5. Real-world example: Application in a complex environment

Now, let’s explore how to utilize Provider in a more complex application rather than a simple one. For example, we will create a shopping cart application to manage products purchased by users.

class CartItem {
  final String name;
  final double price;

  CartItem(this.name, this.price);
}

class Cart with ChangeNotifier {
  final List _items = [];

  List get items => _items;

  void addItem(CartItem item) {
    _items.add(item);
    notifyListeners();
  }

  double get totalAmount {
    return _items.fold(0.0, (total, item) => total + item.price);
  }
}

Now we will create a CartProvider and register it with MultiProvider so that it can be used across different parts of the app:

void main() {
  runApp(
    MultiProvider(
      providers: [
        ChangeNotifierProvider(create: (context) => Cart()),
      ],
      child: MyApp(),
    ),
  );
}

Next, let’s build the UI that allows users to add products. The user interface will include a product list and a cart button:

class ProductList extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    final cart = Provider.of(context);
    
    return ListView(
      children: [
        ListTile(
          title: Text('Product 1'),
          trailing: IconButton(
            icon: Icon(Icons.add),
            onPressed: () {
              cart.addItem(CartItem('Product 1', 29.99));
            },
          ),
        ),
        ListTile(
          title: Text('Product 2'),
          trailing: IconButton(
            icon: Icon(Icons.add),
            onPressed: () {
              cart.addItem(CartItem('Product 2', 19.99));
            },
          ),
        ),
      ],
    );
  }
}

6. Advantages and disadvantages of state management

State management with Provider offers many advantages. However, there are also drawbacks. Without a deep understanding of state management, incorrect implementations can lead to code complexity.

6.1 Advantages

  • Reusable code: The same state can be easily used across multiple screens.
  • Performance improvement: Only the necessary widgets are updated, providing performance benefits.
  • Ease of maintenance: Thanks to a simple API, maintaining the code becomes easier.

6.2 Disadvantages

  • Complex applications can make the structure of Provider even more complicated.
  • If the scope of the state is unclear, it can be misused.
  • Developer experience is crucial for implementing proper state management.

7. Conclusion

Today, we explored the Provider tool in Flutter. Provider leverages the power of state management to make the flow of the application smoother. As the complexity of apps increases, the significance of state management also rises, and I hope this course has helped you grasp the basic concepts and usage of Provider.

In the next course, we will cover more advanced features and patterns. If you have any questions or need additional help regarding this course, please leave a comment. Thank you!