Android App Development Course in Kotlin, Creating an MP3 Player App

Hello! Today we will learn how to create a simple app that plays MP3 files on Android using Kotlin. In this tutorial, you will learn how to utilize various features of the system based on the basic concepts of Kotlin. This app will provide a basic user interface (UI) and have functionalities to load, play, pause, and stop MP3 files.

1. Project Setup

Open Android Studio and create a new project. Follow the steps below:

  1. Click “New Project” in Android Studio.
  2. Select “Empty Activity” and then click “Next”.
  3. Enter the project name and set the package name and the location to save.
  4. Select “Kotlin” as the language and click “Finish” to create the project.

2. Add Dependencies

We will use Android’s MediaPlayer class to play the MP3 files. Although no dependency library is required, you may add the following library to make the UI more appealing.

implementation "com.google.android.material:material:1.3.0"

3. Designing the User Interface (UI)

Now let’s set up the user interface. Open the activity_main.xml file and add the following code:

<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
        xmlns:app="http://schemas.android.com/apk/res-auto"
        xmlns:tools="http://schemas.android.com/tools"
        android:layout_width="match_parent"
        android:layout_height="match_parent"
        tools:context=".MainActivity">

    <Button
        android:id="@+id/btnPlay"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:text="Play"
        android:layout_centerHorizontal="true"
        android:layout_marginTop="50dp"/>

    <Button
        android:id="@+id/btnPause"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:text="Pause"
        android:layout_below="@id/btnPlay"
        android:layout_centerHorizontal="true"
        android:layout_marginTop="20dp"/>

    <Button
        android:id="@+id/btnStop"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:text="Stop"
        android:layout_below="@id/btnPause"
        android:layout_centerHorizontal="true"
        android:layout_marginTop="20dp"/>

    </RelativeLayout>

4. Configure MainActivity

Now open the MainActivity.kt file and add the logic to play the MP3 file. First, declare the MediaPlayer object and write code to handle the button click events:

import android.media.MediaPlayer
    import android.os.Bundle
    import android.widget.Button
    import androidx.appcompat.app.AppCompatActivity

    class MainActivity : AppCompatActivity() {

        private lateinit var mediaPlayer: MediaPlayer
        private lateinit var btnPlay: Button
        private lateinit var btnPause: Button
        private lateinit var btnStop: Button

        override fun onCreate(savedInstanceState: Bundle?) {
            super.onCreate(savedInstanceState)
            setContentView(R.layout.activity_main)

            btnPlay = findViewById(R.id.btnPlay)
            btnPause = findViewById(R.id.btnPause)
            btnStop = findViewById(R.id.btnStop)

            mediaPlayer = MediaPlayer.create(this, R.raw.sample) // You need to add the sample.mp3 file to the res/raw folder.

            btnPlay.setOnClickListener {
                if (!mediaPlayer.isPlaying) {
                    mediaPlayer.start()
                }
            }

            btnPause.setOnClickListener {
                if (mediaPlayer.isPlaying) {
                    mediaPlayer.pause()
                }
            }

            btnStop.setOnClickListener {
                if (mediaPlayer.isPlaying) {
                    mediaPlayer.stop()
                    mediaPlayer.prepare() // Prepare the media for playback.
                }
            }
        }

        override fun onDestroy() {
            super.onDestroy()
            mediaPlayer.release() // Release resources when the activity is finished
        }
    }

5. Adding MP3 Files

The MP3 file used in the above code should be located in the res/raw folder. Create a raw folder within the res folder of the project, and add the MP3 file you want to play (e.g., sample.mp3). This will allow the MediaPlayer to play the file.

6. Running the App

Now that everything is set up, let’s run the app. Click the run button at the top of Android Studio to launch the app in an emulator or on a real device.

7. Enhancing User Experience

The basic MP3 playback functionality is complete. However, you can implement additional features to enhance the app’s usability. For example:

  • Add a SeekBar to display the playback position
  • Add a playlist feature
  • Display a notification when the playback is complete
  • Change button states on pause/resume

These features can be easily implemented using various components of Android. If you want to take it a step further, consider looking into Jetpack libraries and the MVVM architecture to improve your code structure.

8. Conclusion

In this tutorial, we created a simple app with MP3 playback capabilities using Kotlin on Android. I hope this process helps you take your first step into the exciting world of mobile app development. Additionally, feel free to continue challenging yourself by adding various features or integrating with Bluetooth devices to play music!

Thank you!

course on Kotlin Android App Development, HTTP Communication

Hello! In this post, we will take a closer look at how to implement HTTP communication in Android apps using Kotlin. Modern applications often need to send and receive real-time data by connecting with external servers. Therefore, learning about HTTP communication is essential. This tutorial includes the following topics:

  • Understanding the basic concepts of HTTP communication
  • How to send HTTP requests in Kotlin and Android
  • Calling APIs using Retrofit and OkHttp
  • Parsing JSON data
  • Best practices for safe network calls

1. Understanding the Basic Concepts of HTTP Communication

HTTP (HyperText Transfer Protocol) is a protocol for communication between the client and server on the web. Essentially, the client requests data, and the server responds with the data. The HTTP methods used in this process include GET, POST, PUT, DELETE, etc.

2. How to Send HTTP Requests in Kotlin and Android

In Android, various libraries can be used for HTTP communication. Prominent examples include HttpURLConnection, OkHttp, and Retrofit, and here we will primarily explain how to call APIs using Retrofit.

2.1 Setting Up the Retrofit Library

Retrofit is a type-safe HTTP client created by Square that makes it easy to communicate with RESTful APIs. You can add Retrofit to your project in the following way.

build.gradle (Module: app)
dependencies {
    implementation 'com.squareup.retrofit2:retrofit:2.9.0'
    implementation 'com.squareup.retrofit2:converter-gson:2.9.0'
}

2.2 Defining the API Interface

To use Retrofit, first, you need to define an interface for API communication.

interface ApiService {
    @GET("posts")
    suspend fun getPosts(): List
}

2.3 Creating the Retrofit Instance

Now you can create a Retrofit instance to use the API service.

val retrofit = Retrofit.Builder()
    .baseUrl("https://jsonplaceholder.typicode.com/")
    .addConverterFactory(GsonConverterFactory.create())
    .build()

val apiService = retrofit.create(ApiService::class.java)

2.4 Asynchronous API Calls Using Coroutines

In Android, you can perform asynchronous tasks using Coroutines. Below is an example of calling an API.

class MainActivity : AppCompatActivity() {
    override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)
        setContentView(R.layout.activity_main)

        fetchPosts()
    }

    private fun fetchPosts() {
        CoroutineScope(Dispatchers.IO).launch {
            try {
                val posts = apiService.getPosts()
                withContext(Dispatchers.Main) {
                    // UI update
                    println(posts)
                }
            } catch (e: Exception) {
                e.printStackTrace()
            }
        }
    }
}

3. Parsing JSON Data

Retrofit automatically converts JSON data into objects. Therefore, you need to define a data class as follows.

data class Post(
    val userId: Int,
    val id: Int,
    val title: String,
    val body: String
)

4. Best Practices for Safe Network Calls

There are several best practices to consider while implementing HTTP communication.

  • It is recommended to perform asynchronous processing so that it does not affect the user interface (UI).
  • Exception handling for network requests must be implemented.
  • Use RxJava or Coroutine for efficient asynchronous programming during API calls.
  • Use the HTTPS protocol to enhance the security of the data.

5. Example Project

Now, let’s combine everything and create a simple example project. In this project, we will implement the functionality to fetch a list of posts from the JSONPlaceholder API and display it on the screen.

5.1 Project Structure

  • Data: API communication and data model
  • View: UI composition
  • ViewModel: Interaction between data and UI

5.2 Creating the Activity

First, let’s define a simple UI.

<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:orientation="vertical">

    <TextView
        android:id="@+id/responseTextView"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"/>

</LinearLayout>

5.3 Configuring the ViewModel

class MainViewModel : ViewModel() {
    private val _posts = MutableLiveData>()
    val posts: LiveData> get() = _posts

    fun fetchPosts() {
        viewModelScope.launch {
            val response = apiService.getPosts()
            _posts.value = response
        }
    }
}

5.4 Connecting the ViewModel to the Activity

class MainActivity : AppCompatActivity() {
    private lateinit var viewModel: MainViewModel

    override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)
        setContentView(R.layout.activity_main)

        viewModel = ViewModelProvider(this).get(MainViewModel::class.java)
        viewModel.fetchPosts()

        viewModel.posts.observe(this, Observer {
            val texts = StringBuilder()
            it.forEach { post -> 
                texts.append(post.title).append("\n")
            }
            findViewById(R.id.responseTextView).text = texts.toString()
        })
    }
}

Conclusion

In this article, we have explained in detail how to implement HTTP communication in Android apps using Kotlin and Retrofit. HTTP communication is one of the core functionalities of modern applications, allowing you to provide a better experience for users. Moreover, by combining Network, ViewModel, LiveData, etc., you can create more efficient and maintainable code. I hope you solidify your foundation in HTTP communication through this tutorial.

In the next tutorial, we will cover more advanced topics such as API authentication and database integration. Always keep learning and growing!

course on Kotlin Android App Development, appcompat library – Resolving API Compatibility

Hello! Today we will take a detailed look at the AppCompat library, which is essential for Android app development using Kotlin. Maintaining compatibility across devices with different API levels is a very important task when developing Android apps, and we will discuss how to use the AppCompat library as a solution for this.

1. What is the AppCompat library?

The AppCompat library is a library that supports the use of the latest Android features on older Android devices. This allows developers to provide a consistent UI and UX across a variety of devices and API levels. In particular, it makes UI development much easier by allowing the use of various views and themes compatible with Material Design.

2. Why use AppCompat?

Supporting various API levels of Android is becoming increasingly difficult. New UI components introduced from API 21 (Lollipop) are not supported in previous versions. However, by using AppCompat, these components can be utilized in older versions as well. This provides several benefits:

  • API Compatibility: Development can be done using the same code across various devices.
  • Consistent UI Delivery: A consistent user experience is provided across different Android versions.
  • Lightweight Code Maintenance: Reduces code duplication with previous versions, making maintenance easier.

3. Adding AppCompat Dependency

To use the AppCompat library, you need to add the library to your project. To do this, add the following dependency in the build.gradle file:

dependencies {
    implementation 'androidx.appcompat:appcompat:1.3.0'
}

After adding the dependency, you must sync Gradle to include the library in your project.

4. Difference between AppCompatActivity and Basic Activity

The reason you should inherit from AppCompatActivity when creating an Activity in Android is that this class supports the latest UI components and Material Design. By using AppCompatActivity instead of the basic Activity, you can implement functionalities like UIColor, Toolbar, etc., more easily. Here is a simple comparison of the two classes:

import androidx.appcompat.app.AppCompatActivity

class MyActivity : AppCompatActivity() {
    // ...
}

5. Using Toolbar

Toolbar is a commonly used UI element in Android apps, replacing the app’s action bar. When using AppCompatActivity, setting up the Toolbar is done as follows:

import androidx.appcompat.app.AppCompatActivity
import android.os.Bundle
import androidx.appcompat.widget.Toolbar

class MainActivity : AppCompatActivity() {
    override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)
        setContentView(R.layout.activity_main)

        val toolbar: Toolbar = findViewById(R.id.toolbar)
        setSupportActionBar(toolbar)
    }
}

In the above code, setSupportActionBar is used to set the custom Toolbar as the action bar. You need to define the Toolbar in the layout XML and customize the ID.

6. Setting up Theme and Styles

To maintain a consistent overall design for the app, themes and styles need to be set. Using AppCompat, you can define the styles of various UI elements through themes. This can be set in the res/values/styles.xml file as follows:

<resources>
    <style name="AppTheme" parent="Theme.AppCompat.Light.DarkActionBar">
        <item name="colorPrimary">@color/colorPrimary</item>
        <item name="colorPrimaryDark">@color/colorPrimaryDark</item>
        <item name="colorAccent">@color/colorAccent</item>
    </style>
</resources>

The configured theme can be applied throughout the app by specifying it in the AndroidManifest.xml file:

<application
    android:theme="@style/AppTheme">
    ...
</application>

7. Using Dialog

By using the AppCompat library, it’s easy to create Dialogs that comply with Material Design. Here is an example of creating a simple AlertDialog:

import androidx.appcompat.app.AlertDialog

private fun showDialog() {
    AlertDialog.Builder(this)
        .setTitle("Title")
        .setMessage("Message content")
        .setPositiveButton("OK") { dialog, which -> dialog.dismiss() }
        .setNegativeButton("Cancel") { dialog, which -> dialog.cancel() }
        .show()
}

8. Using Fragment

Using Fragment to compose UI in Android apps is common. The AppCompat library supports Fragment, providing flexibility to accommodate various screen sizes and orientations. Here’s how to use a Fragment:

import androidx.fragment.app.Fragment

class MyFragment : Fragment(R.layout.fragment_layout) {
    // Fragment Logic
}

9. RecyclerView and AppCompat

RecyclerView is a powerful item list used to display large amounts of data. The AppCompat library helps to easily integrate with RecyclerView. The basic setup for RecyclerView is as follows:

import androidx.recyclerview.widget.LinearLayoutManager
import androidx.recyclerview.widget.RecyclerView

class MyActivity : AppCompatActivity() {
    private lateinit var myRecyclerView: RecyclerView

    override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)
        setContentView(R.layout.activity_main)

        myRecyclerView = findViewById(R.id.my_recycler_view)
        myRecyclerView.layoutManager = LinearLayoutManager(this)
        myRecyclerView.adapter = MyAdapter(dataList)
    }
}

10. Conclusion

Today we learned about the reasons and methods for using the AppCompat library in Android app development utilizing Kotlin. By maintaining compatibility across various APIs and utilizing the latest Android features, AppCompat provides a better user experience. By applying this knowledge to future app development, we hope to provide enjoyable experiences for more devices and diverse users.

References

kotlin android app development course, considering API level compatibility

In Android development, API levels are a very important concept. The API level identifies a specific version of the Android platform and defines the features and APIs available for use in apps. In this tutorial, we will delve into how to consider API level compatibility when developing Android apps using Kotlin. This will help you learn how to make your apps work smoothly across various Android devices.

1. Understanding API Levels

An API level is an integer associated with the version of the Android operating system. Each Android version has a specific API level, and the higher the level, the more new features and APIs are added. For example:

  • Android 4.0 (Ice Cream Sandwich) -> API Level 14
  • Android 5.0 (Lollipop) -> API Level 21
  • Android 6.0 (Marshmallow) -> API Level 23
  • Android 8.0 (Oreo) -> API Level 26
  • Android 10.0 -> API Level 29
  • Android 12.0 -> API Level 31

Understanding which features are supported only at specific API levels is essential. This ensures that your app runs well on specific Android versions.

2. Configuring the build.gradle

The first step in setting the API level in an Android project is to configure the build.gradle file. This file contains settings for the smooth build of the app. Here is an example of configuring the API level:

android {
    compileSdkVersion 31 // The most recent SDK level
    defaultConfig {
        applicationId "com.example.myapp"
        minSdkVersion 21 // Minimum supported API level
        targetSdkVersion 31 // API level the app should work well on
        versionCode 1
        versionName "1.0"
    }
}

compileSdkVersion defines the version of the SDK to be used for compiling the app, while minSdkVersion sets the minimum API level the app can be installed on. targetSdkVersion is the API level that the app expects to function on, and features may be restricted on devices below this level.

3. Writing Code with API Level Compatibility in Mind

When developing an app, the code should be written to be compatible across various API levels. During this process, you can use Build.VERSION.SDK_INT to check the current device’s API level and apply different logic accordingly. Here is an example of this:

if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
    // Code that runs only on Android 5.0 (Lollipop) and above
    val myView = MaterialButton(this)
} else {
    // Code that runs on Android 5.0 (Lollipop) and below
    val myView = Button(this)
}

3.1. Differentiating Functionality Through Runtime Checks

Since the features available can vary based on API levels, it is crucial to check for runtime permissions or the availability of specific features in your code. For example, the permissions required to request location information may vary depending on the API level.

if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) {
    // Code to request permission
    if (ContextCompat.checkSelfPermission(this, Manifest.permission.ACCESS_FINE_LOCATION) != PackageManager.PERMISSION_GRANTED) {
        ActivityCompat.requestPermissions(this, arrayOf(Manifest.permission.ACCESS_FINE_LOCATION), LOCATION_PERMISSION_REQUEST_CODE)
    }
} else {
    // Back in the days when permissions were not needed
    getLocation()
}

4. Alternatives for Legacy Support

Sometimes, there may be a need to support older API levels. In such cases, the Jetpack libraries can be utilized to handle legacy API support. Jetpack provides various Android architecture components and libraries that help you easily access necessary features for older devices.

4.1. Maintaining Compatibility Through Jetpack

For instance, using Jetpack libraries like ViewModel or LiveData allows for better management with less code, even on older API levels, contributing to the app’s stability.

class MyViewModel : ViewModel() {
    val myData: LiveData> = MutableLiveData()
    // Data processing code
}

5. Optimization and Testing

It is also important to test your app across various API levels. Using the Android Emulator allows you to conduct tests across different device configurations. It is advisable to repeatedly test various environments for each API level to identify potential issues in advance.

5.1. Real Device Testing

Testing on real devices is equally essential. By testing on various devices, you can identify compatibility issues that may arise and rectify them in advance.

Conclusion

In this tutorial, we dealt with how important API level compatibility is in Android app development using Kotlin. By understanding API levels and appropriately configuring the build.gradle file and writing code, you can ensure that your applications function smoothly across various Android devices. Furthermore, legacy support through Jetpack and thorough testing can help prevent issues beforehand.

We hope this helps you in your future journey of Kotlin Android app development!