Mastering Kotlin Android App Development Course, Creating a KakaoTalk Password Verification Screen

Hello! In this tutorial, we will learn how to develop Android apps using Kotlin.
Specifically, we will implement a KakaoTalk password verification screen and get acquainted with various techniques,
such as UI composition, event handling, and applying simple animations.

Table of Contents

  1. Environment Setup
  2. Project Creation
  3. UI Design
  4. Implementing Password Verification Logic
  5. Adding Animation
  6. Final Result Check

1. Environment Setup

Before developing Android apps, you need to set up the appropriate development environment.
It is necessary to install Android Studio along with the Android SDK and related tools.
Once the installation is complete, run Android Studio to create a new project.

2. Project Creation

Please follow the steps below to create a new project.

  1. Open Android Studio and click on “Start a new Android Studio project”.
  2. Select “Empty Activity” and click “Next”.
  3. Enter the project name, set the package name and storage location, then click “Finish”.

3. UI Design

Once the project is created, it’s time to design the UI.
We will modify the `activity_main.xml` file to create the password input screen.
Here is the basic XML code.

            
                <?xml version="1.0" encoding="utf-8"?>
                <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
                    android:layout_width="match_parent"
                    android:layout_height="match_parent"
                    android:padding="16dp">

                    <TextView
                        android:id="@+id/textViewTitle"
                        android:layout_width="wrap_content"
                        android:layout_height="wrap_content"
                        android:text="Password Verification"
                        android:textSize="24sp"
                        android:layout_centerHorizontal="true"
                        android:layout_marginBottom="32dp"/>

                    <EditText
                        android:id="@+id/editTextPassword"
                        android:layout_width="match_parent"
                        android:layout_height="wrap_content"
                        android:hint="Enter Password"
                        android:inputType="textPassword"
                        android:layout_below="@id/textViewTitle"
                        android:layout_marginBottom="16dp"/>

                    <Button
                        android:id="@+id/buttonConfirm"
                        android:layout_width="match_parent"
                        android:layout_height="wrap_content"
                        android:text="Confirm"
                        android:layout_below="@id/editTextPassword"/>
                </RelativeLayout>
            
        

The above code constructs a simple password input screen.
The TextView displays the screen title, the EditText allows the user to enter a password,
and the Button is used to perform the password verification function.

4. Implementing Password Verification Logic

With the UI ready, let’s implement the password verification logic.
We handle the click event of the password verification button in the `MainActivity.kt` file.

            
                package com.example.passwordcheck

                import android.os.Bundle
                import android.widget.Button
                import android.widget.EditText
                import android.widget.Toast
                import androidx.appcompat.app.AppCompatActivity

                class MainActivity : AppCompatActivity() {

                    override fun onCreate(savedInstanceState: Bundle?) {
                        super.onCreate(savedInstanceState)
                        setContentView(R.layout.activity_main)

                        val editTextPassword = findViewById<EditText>(R.id.editTextPassword)
                        val buttonConfirm = findViewById<Button>(R.id.buttonConfirm)

                        buttonConfirm.setOnClickListener {
                            val password = editTextPassword.text.toString()
                            if (password == "KotlinPassword") {  // Change to actual password.
                                Toast.makeText(this, "Password has been verified!", Toast.LENGTH_SHORT).show()
                            } else {
                                Toast.makeText(this, "Incorrect password.", Toast.LENGTH_SHORT).show()
                            }
                        }
                    }
                }
            
        

The above code implements the password verification logic. It checks if the password entered by the user matches
“KotlinPassword” and displays an appropriate message via a toast depending on whether it matches or not.

5. Adding Animation

To improve user experience, let’s add an animation when the button is clicked.
We can give a slight press effect to the button whenever the user clicks it.
For this, we will add animation resources to the XML file.

            
                <?xml version="1.0" encoding="utf-8"?>
                <set xmlns:android="http://schemas.android.com/apk/res/android">
                    <scale
                        android:fromXScale="1.0"
                        android:toXScale="0.9"
                        android:fromYScale="1.0"
                        android:toYScale="0.9"
                        android:pivotX="50%"
                        android:pivotY="50%"
                        android:duration="100"
                        android:repeatCount="1"
                        android:repeatMode="reverse"/>
                </set>
            
        

Save the animation XML file in the `res/anim` folder as shown above.
Then, apply this animation in the `MainActivity.kt` file when the button is clicked.

            
                // ... Existing code omitted ...

                val buttonConfirm = findViewById<Button>(R.id.buttonConfirm)
                val animation = AnimationUtils.loadAnimation(this, R.anim.button_click)

                buttonConfirm.setOnClickListener {
                    buttonConfirm.startAnimation(animation)
                    // ... Existing password verification logic ...
                }
            
        

6. Final Result Check

Once all the code is ready, let’s run the project to check the final result.
Test whether the KakaoTalk password verification screen is functioning properly.
When you enter a password and click the “Confirm” button, a message will be displayed
depending on whether the entered password is correct or not.

Conclusion

In this tutorial, we learned how to create a KakaoTalk password verification screen using Kotlin.
We explored UI composition, password verification logic, and applied animation effects to build
a user-friendly interface.
Keep developing more diverse apps to enhance your skills in the future!

kotlin android app development course, creating an app that integrates with camera and gallery

Creating an App that Integrates Camera and Gallery

In this tutorial, we will explain in detail how to integrate the camera and gallery in an Android app using Kotlin.
We will implement two features: taking photos with the camera and selecting images from the gallery.
Ultimately, we will develop a simple app that displays the image on the screen when the user takes or selects a photo.

Table of Contents

Prerequisites

To proceed with this tutorial, the following prerequisites are required.

  • Latest version of Android Studio installed
  • Basic knowledge of Kotlin programming language
  • Experience in basic Android app development

App Setup and Permission Requests

The first step is to create an Android project and set up the necessary permission requests.
Open Android Studio and create a new project using the ‘Empty Activity’ template.

1. Gradle Setup

Add the following dependencies to the build.gradle (Module: app) file to enable camera and gallery functionalities.

dependencies {
    implementation 'androidx.appcompat:appcompat:1.3.1'
    implementation 'androidx.core:core-ktx:1.6.0'
    implementation 'androidx.activity:activity-ktx:1.2.2'
    implementation 'com.google.android.material:material:1.4.0'
}

2. Adding Permissions to AndroidManifest.xml

Add the required permissions to access the camera and gallery in the AndroidManifest.xml file.

<uses-permission android:name="android.permission.CAMERA" />
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />

3. Requesting Permissions

For devices running Android 6.0 (API 23) or higher, you must request permissions from users at runtime.
Add the following code to the MainActivity.kt file to request permissions.

class MainActivity : AppCompatActivity() {
    private val REQUEST_CODE_PERMISSIONS = 10
    private val REQUIRED_PERMISSIONS = arrayOf(Manifest.permission.CAMERA, Manifest.permission.READ_EXTERNAL_STORAGE)

    override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)
        setContentView(R.layout.activity_main)

        if (!allPermissionsGranted()) {
            ActivityCompat.requestPermissions(this, REQUIRED_PERMISSIONS, REQUEST_CODE_PERMISSIONS)
        }
    }

    private fun allPermissionsGranted() = REQUIRED_PERMISSIONS.all {
        ContextCompat.checkSelfPermission(baseContext, it) == PackageManager.PERMISSION_GRANTED
    }

    override fun onRequestPermissionsResult(requestCode: Int, permissions: Array, grantResults: IntArray) {
        if (requestCode == REQUEST_CODE_PERMISSIONS) {
            if (grantResults.isNotEmpty() && grantResults[0] == PackageManager.PERMISSION_GRANTED) {
                // Permission granted
            } else {
                // Permission denied
                Toast.makeText(this, "Permission is required.", Toast.LENGTH_SHORT).show()
            }
        }
    }
}

Taking Photos with the Camera

We will implement a feature that allows the user to take photos using the camera.
In this process, we will also see how to display the results of the photos taken in the app.

1. Setting Up Camera Intent

Use the following code to create a function that executes the camera intent.
At this time, use the URI generated from the intent to save the path of the photo taken.

private lateinit var photoUri: Uri

private fun openCamera() {
    val cameraIntent = Intent(MediaStore.ACTION_IMAGE_CAPTURE)
    photoUri = FileProvider.getUriForFile(this, "${BuildConfig.APPLICATION_ID}.fileprovider", createImageFile())
    cameraIntent.putExtra(MediaStore.EXTRA_OUTPUT, photoUri)
    startActivityForResult(cameraIntent, REQUEST_IMAGE_CAPTURE)
}

private fun createImageFile(): File {
    val timeStamp: String = SimpleDateFormat("yyyyMMdd_HHmmss").format(Date())
    val storageDir: File = getExternalFilesDir(Environment.DIRECTORY_PICTURES)!!
    return File.createTempFile("JPEG_${timeStamp}_", ".jpg", storageDir).apply {
        // The file path is returned here.
        currentPhotoPath = absolutePath
    }
}

2. Handling the Photo Capture Result

Override the onActivityResult method to handle the URI of the photo taken.
Use this URI to display the image in the ImageView.

override fun onActivityResult(requestCode: Int, resultCode: Int, data: Intent?) {
    super.onActivityResult(requestCode, resultCode, data)
    if (requestCode == REQUEST_IMAGE_CAPTURE && resultCode == Activity.RESULT_OK) {
        val bitmap = BitmapFactory.decodeFile(currentPhotoPath)
        imageView.setImageBitmap(bitmap)
    }
}

Now, we will add a feature that allows the user to select images from the gallery.
This functionality can also be easily implemented through intents.

1. Setting Up Gallery Intent

Create a function that allows the user to select images from the gallery.

private fun openGallery() {
    val galleryIntent = Intent(Intent.ACTION_PICK, MediaStore.Images.Media.EXTERNAL_CONTENT_URI)
    startActivityForResult(galleryIntent, REQUEST_IMAGE_PICK)
}

2. Method for Handling Selected Images

Receive the URI of the selected image and display it in the ImageView.

override fun onActivityResult(requestCode: Int, resultCode: Int, data: Intent?) {
    super.onActivityResult(requestCode, resultCode, data)
    when (requestCode) {
        REQUEST_IMAGE_PICK -> {
            if (resultCode == Activity.RESULT_OK) {
                data?.data?.let { uri ->
                    imageView.setImageURI(uri)
                }
            }
        }
        // Previous code...
    }
}

Conclusion

In this tutorial, we learned how to create an Android application that allows for taking and selecting images by integrating the camera and gallery.
We demonstrated that complex tasks can be handled simply with Kotlin’s powerful features and Android’s various APIs.

Building upon this guide to add your own features can also be a great learning experience.
Thank you!

KOTLIN ANDROID APP DEVELOPMENT COURSE, CREATING THE FIRST APP

Hello! In this post, I will explain the first steps in developing an Android application using Kotlin. Android is a mobile operating system developed by Google that runs many applications worldwide. In this post, we will create a simple “Hello World” application to learn the basics of Android application development.

1. Setting Up the Development Environment

To develop Android applications, several tools are required. In this section, we will learn how to set up the development environment.

1.1. Installing Android Studio

Android Studio is the official IDE for Android app development. Follow the steps below to install it.

  1. Download the installation file from the official Android Studio website here.
  2. Run the downloaded file and follow the installation wizard. The necessary SDK and emulator will also be installed.
  3. Once the installation is complete, launch Android Studio.

1.2. Installing JDK

Kotlin is a language based on the JVM, so you need the JDK (Java Development Kit). Typically, installing Android Studio will also install the JDK, but you can install it manually if necessary. Download and install the JDK from Oracle’s official website.

2. Creating Your First App

Now that everything is set up, let’s create our first Android application. We will create the simplest app, the “Hello World” app.

2.1. Creating a Project

  1. After launching Android Studio, select “New Project”.
  2. Select “Empty Activity” and click “Next”.
  3. Enter “HelloWorld” for the Project Name and set the Package Name to “com.example.helloworld”.
  4. Set the Save location to your desired location, select “Kotlin” for the Language, and then click “Finish”.

2.2. Creating the App Layout

Once the project is created, we will modify the default layout file provided. Open the res/layout/activity_main.xml file and enter the following code.

<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="match_parent"
    android:layout_height="match_parent">

    <TextView
        android:id="@+id/hello_text"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:text="Hello, World!"
        android:layout_centerInParent="true"
        android:textSize="24sp"
        android:textColor="#000000"/>

    </RelativeLayout>

2.3. Modifying the Activity

Now let’s modify the main activity file to add the app’s execution logic. Open the MainActivity.kt file and enter the following code.

package com.example.helloworld

    import androidx.appcompat.app.AppCompatActivity
    import android.os.Bundle

    class MainActivity : AppCompatActivity() {
        override fun onCreate(savedInstanceState: Bundle?) {
            super.onCreate(savedInstanceState)
            setContentView(R.layout.activity_main)
        }
    }

3. Running the App

Now let’s run the “Hello World” app. Follow these steps in Android Studio.

  1. Select the emulator you want to use from the drop-down menu at the top, or create a new one.
  2. Click the run button (green arrow) at the top.
  3. Once the emulator starts, you will see the text “Hello, World!”.

4. Conclusion

We have now created a simple “Hello World” app. Throughout this process, we learned the basics of using Android Studio, the layout file, and how to modify the activity. To create more complex apps in the future, we need to learn about various elements such as layouts, views, user input handling, and data management.

Next time, we will work on an app with more advanced features. Until then, please practice to fully understand the basic concepts! If you have any questions, feel free to ask in the comments.

© 2023 Kotlin Android Development Ecosystem, All Rights Reserved.

Kotlin Android app development course, conditional statements and loops

Kotlin is a modern programming language optimized for Android app development. In this article, we will look at two fundamental programming concepts: conditional statements and loops. Understanding these two is essential for building core competencies in programming, making them an important first step as an Android app developer.

1. Conditional Statements

Conditional statements are used to control the flow of the program. Kotlin provides various conditional statements, the most common of which are the if statement and the when statement.

1.1 IF Statement

The if statement allows the execution of different code depending on whether a given condition is true or false. The basic syntax is as follows:

if (condition) {
        // Code to execute if condition is true
    } else {
        // Code to execute if condition is false
    }

For example, let’s write code that outputs an appropriate message based on the user’s age:

fun checkAge(age: Int) {
        if (age < 18) {
            println("You are a minor.")
        } else {
            println("You are an adult.")
        }
    }

    fun main() {
        checkAge(16) // Output: You are a minor.
        checkAge(20) // Output: You are an adult.
    }

1.2 WHEN Statement

The when statement in Kotlin is a powerful syntax similar to the switch statement that can handle multiple conditions. The basic syntax is as follows:

when (value) {
        condition1 -> // Code to execute if condition1 is true
        condition2 -> // Code to execute if condition2 is true
        else -> // Code to execute if none of the conditions are met
    }

Now let's see an example that uses the when statement to output messages based on the season:

fun checkSeason(season: String) {
        when (season.toLowerCase()) {
            "spring" -> println("It is spring.")
            "summer" -> println("It is summer.")
            "fall", "autumn" -> println("It is autumn.")
            "winter" -> println("It is winter.")
            else -> println("Invalid season.")
        }
    }

    fun main() {
        checkSeason("spring") // Output: It is spring.
        checkSeason("WInter") // Output: It is winter.
        checkSeason("holiday") // Output: Invalid season.
    }

2. Loops

Loops are structures that allow for the repeated execution of a specific block of code. Kotlin primarily has for, while, and do while loops.

2.1 FOR Loop

The for loop is used to iterate over elements in a specific range or collection. The basic syntax is as follows:

for (item in collection) {
        // Code to execute in the loop
    }

The following example shows how to print the numbers from 1 to 10:

fun printNumbers() {
        for (i in 1..10) {
            println(i)
        }
    }

    fun main() {
        printNumbers()
    }

2.2 WHILE Loop

The while loop in Kotlin continues to execute as long as the condition is true. The syntax is as follows:

while (condition) {
        // Code to execute in the loop
    }

The following example demonstrates how to print the numbers from 1 to 10:

fun printNumbers() {
        var i = 1
        while (i <= 10) {
            println(i)
            i++ // Increment i to change the termination condition
        }
    }

    fun main() {
        printNumbers()
    }

2.3 DO WHILE Loop

The do while loop checks the condition after executing the code block at least once. The basic syntax is as follows:

do {
        // Code to execute in the loop
    } while (condition)

The following example shows how to print the numbers from 1 to 10:

fun printNumbers() {
        var i = 1
        do {
            println(i)
            i++
        } while (i <= 10)
    }

    fun main() {
        printNumbers()
    }

3. Example of Using Conditional Statements and Loops

Now let's combine conditional statements and loops to solve a more complex problem. In the following example, we will create a program that determines whether a number inputted by the user is prime and prints the prime numbers within a specific range based on that prime:

fun isPrime(num: Int): Boolean {
        if (num <= 1) return false
        for (i in 2 until num) {
            if (num % i == 0) return false
        }
        return true
    }

    fun printPrimesInRange(range: IntRange) {
        for (i in range) {
            if (isPrime(i)) {
                println(i)
            }
        }
    }

    fun main() {
        println("Please enter a range (e.g., 1 100): ")
        val rangeStart = readLine()?.toIntOrNull() ?: return
        val rangeEnd = readLine()?.toIntOrNull() ?: return
        printPrimesInRange(rangeStart..rangeEnd)
    }

4. Conclusion

In this article, we took a detailed look at conditional statements and loops in Kotlin. These are fundamental concepts in programming that are useful for solving various problems. Based on these concepts, you can write more complex logic, which greatly aids in app development. I hope you continue to practice conditional statements and loops in order to solve a variety of problems.

course on Kotlin Android App Development, Creating Screens Using Jetpack

In Android development, the user interface (UI) is one of the core elements of an application.
To build it, various libraries and tools from Android Jetpack can be utilized.
In this article, we will explore in detail how to create screens using Jetpack Compose with Kotlin.

1. What is Jetpack Compose?

Jetpack Compose is a modern Android UI toolkit.
It uses a declarative UI paradigm to make it easier for developers.
This tool allows for quick UI building and dynamic updates.
It also provides compatibility with the existing XML layout system and has features that enable easy and intuitive composition of UI elements.

2. Advantages of Jetpack Compose

  • Declarative UI: The UI automatically updates based on state.
  • Modularity: UI components are divided into smaller, reusable units for management.
  • Tooling support: Increases productivity through preview features and code refactoring support in Android Studio.

3. Getting Started with Jetpack Compose

To use Jetpack Compose, you need to update Android Studio to the latest version.
Additionally, you must set up Compose during project creation.

3.1. Creating a New Compose Project

  1. Run Android Studio and select “New Project”.
  2. Select the “Empty Compose Activity” template.
  3. Enter the project name and package information, then click the “Finish” button to create the project.

3.2. Configuring build.gradle

Next, you need to configure the build.gradle file of the project.
It is necessary to add dependencies related to Compose.

dependencies {
    implementation "androidx.compose.ui:ui:1.0.0"
    implementation "androidx.compose.material:material:1.0.0"
    implementation "androidx.compose.ui:ui-tooling:1.0.0"
    implementation "androidx.activity:activity-compose:1.3.0"
}

4. Creating a Simple UI Screen

Now, let’s create a simple UI screen.
For example, we will implement user interaction through a basic button and text.

4.1. Constructing Basic UI

package com.example.myapp

import android.os.Bundle
import androidx.activity.ComponentActivity
import androidx.activity.compose.setContent
import androidx.compose.material.Button
import androidx.compose.material.MaterialTheme
import androidx.compose.material.Text
import androidx.compose.runtime.Composable
import androidx.compose.ui.tooling.preview.Preview

class MainActivity : ComponentActivity() {
    override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)
        setContent {
            MyApp {
                Greeting("Android")
            }
        }
    }
}

@Composable
fun MyApp(content: @Composable () -> Unit) {
    MaterialTheme {
        content()
    }
}

@Composable
fun Greeting(name: String) {
    Button(onClick = { /* Do something */ }) {
        Text(text = "Hello, $name!")
    }
}

@Preview(showBackground = true)
@Composable
fun DefaultPreview() {
    MyApp {
        Greeting("Android")
    }
}

5. UI Components of Compose

Compose provides various UI components. Here, we will explain some of the key components.

5.1. Text

You can use the Text composable to display text.
The following is an example that displays a string on the screen.

@Composable
fun DisplayText() {
    Text(text = "Hello, Jetpack Compose!")
}

5.2. Button

You can create a button to receive user input.
The code below is an example where the text changes when the button is clicked.

@Composable
fun ButtonExample() {
    var buttonText by remember { mutableStateOf("Please Click") }
    
    Button(onClick = { buttonText = "Clicked!" }) {
        Text(text = buttonText)
    }
}

5.3. Column

You can use the Column composable to arrange components vertically.

@Composable
fun ColumnExample() {
    Column {
        Text("First Text")
        Button(onClick = { /* Do something */ }) {
            Text("Second Text Button")
        }
    }
}

6. State Management

Jetpack Compose allows you to easily manage state-based UI components.
When the state changes, the UI updates automatically.
You can manage the UI’s state through remember and mutableStateOf.

6.1. State Example

@Composable
fun StatefulCounter() {
    var count by remember { mutableStateOf(0) }

    Column {
        Text(text = "Current Count: $count")
        Button(onClick = { count++ }) {
            Text(text = "Increase Count")
        }
    }
}

7. Design Composition

Jetpack Compose natively supports Material Design.
You can maintain a consistent design by using various Material UI components.

7.1. Using Material Theme

@Composable
fun ThemedApp() {
    MaterialTheme {
        Column {
            Text("Material Design Example", style = MaterialTheme.typography.h4)
            Button(onClick = { /* Do something */ }) {
                Text("Button")
            }
        }
    }
}

8. Navigation Management

Managing transitions between multiple screens is very important in Android app development.
In Jetpack Compose, it can be easily implemented using NavHost.

8.1. Adding Navigation Library

dependencies {
    implementation "androidx.navigation:navigation-compose:2.4.0"
}

8.2. Navigation Example

@Composable
fun SetupNavGraph() {
    val navController = rememberNavController()
    NavHost(navController, startDestination = "firstScreen") {
        composable("firstScreen") { FirstScreen(navController) }
        composable("secondScreen") { SecondScreen() }
    }
}

@Composable
fun FirstScreen(navController: NavController) {
    Column {
        Text("First Screen")
        Button(onClick = { navController.navigate("secondScreen") }) {
            Text("Go to Second Screen")
        }
    }
}

@Composable
fun SecondScreen() {
    Text("Second Screen")
}

9. Conclusion

Developing Android screens using Jetpack Compose is very powerful and intuitive.
With declarative UI, you can write UI more efficiently.
This article explained the basic screen composition components, state management, and navigation methods.
In the future, try developing various apps using Jetpack Compose.

Additionally, explore more features through the official documentation and various examples of Jetpack Compose.
You can visit the official Jetpack Compose documentation for more detailed information.