Using Swift with UIKit to Develop iPhone Apps: 04 Selecting a Date Using Date Picker

In this course, you will learn how to select dates in an iPhone app using the Swift language and the UIKit framework. Specifically, we will explain the basic way to use UIDatePicker to allow users to select the desired date and time and handle it within the app. This course will proceed step by step to be understandable for both beginners and intermediate developers.

1. What is UIDatePicker?

UIDatePicker is a UI component of UIKit that helps the user select a date or time. Using this component makes it more intuitive and reduces errors when compared to having the user input the values directly. UIDatePicker is provided in the following formats:

  • Date Picker
  • Time Picker
  • Date and Time Picker

You can set a date or time as the sole selection option, and it can be set up very simply. In the following section, we will explain how to use UIDatePicker to select dates.

2. Project Setup

To develop an iOS app, you need to use Xcode. Here’s how to create a new project using Xcode:

  1. Open Xcode and select “Create a new Xcode project”.
  2. Select “App” under the iOS tab and click “Next”.
  3. Enter the project name and other details, then click “Next”.
  4. Select a location to save the project and click “Create”.

Now, the new Xcode project is ready. We will learn how to set up the UI with UIKit and add the UIDatePicker.

3. Adding UIDatePicker

To add a UIDatePicker to the storyboard, follow these steps:

  1. Open the storyboard file and select the desired View Controller.
  2. Search for Date Picker in the “Object Library” in the right panel.
  3. Drag the Date Picker to add it to the View Controller.
  4. Adjust the position and size of the Date Picker.

3.1 Setting UIDatePicker Properties

To set the properties of the added UIDatePicker, follow these steps:

  1. Select the Date Picker and click “Attributes Inspector” in the right panel.
  2. Choose either “Date” or “Date and Time” in the Mode to set the desired selection mode.
  3. You can set the Minimum Date and Maximum Date to limit the date range that the user can select.

4. Connecting UIDatePicker with Swift

Once the UIDatePicker is added to the UI, you need to connect it with IBOutlet and IBAction to interact with it. Here’s how to connect them:

4.1 Connecting IBOutlet

Connect the IBOutlet so that you can use the UIDatePicker in the code. Follow these steps:

  1. Open the Assistant Editor and display the ViewController.swift file alongside the storyboard.
  2. While holding the Ctrl key, drag the UIDatePicker from the storyboard to ViewController.swift.
  3. Enter the outlet name and click “Connect”.

Now that the IBOutlet is connected, you can use the UIDatePicker in your code.

4.2 Connecting IBAction

Connect an IBAction to create a method that gets called when the value of the UIDatePicker changes. Follow these steps:

  1. Select the Date Picker, then keep the Assistant Editor open with ViewController.swift.
  2. While holding the Ctrl key, drag the Date Picker from the storyboard to ViewController.swift.
  3. Select the Action type and set the method name, then click “Connect”.
class ViewController: UIViewController {

    @IBOutlet weak var datePicker: UIDatePicker!
    
    @IBAction func datePickerChanged(_ sender: UIDatePicker) {
        let selectedDate = sender.date
        print("Selected date: \(selectedDate)")
    }
}

Now, every time the user changes the value of the Date Picker, the selected date will be printed in the console.

5. Formatting the Date

You may need to convert the selected date into a format that is understandable for the user. To do this, you can use the DateFormatter class. Here’s how to implement it:

let dateFormatter = DateFormatter()
dateFormatter.dateFormat = "yyyy-MM-dd HH:mm" // Set your desired format
let formattedDate = dateFormatter.string(from: selectedDate)
print("Formatted date: \(formattedDate)")

6. Checking the Final Result

Once all settings are complete, run the app on a simulator or a real device to check whether the Date Picker works correctly. You will be able to confirm that the selected date is printed in the console when the user selects a date.

7. Implementing Additional Features

Now that you have learned the basics of using UIDatePicker, let’s implement some additional features. Some functionalities that can be implemented after selecting a date include:

  • Displaying the selected date in a UILabel
  • Saving the date to use it on other screens
  • Executing events based on specific date selections (e.g., creating a basic day counter)

7.1 Displaying the Date in UILabel

You can add a UILabel to display the selected date. First, add a UILabel in the storyboard and connect it via IBOutlet. Then, add the following code:

@IBOutlet weak var dateLabel: UILabel!

@IBAction func datePickerChanged(_ sender: UIDatePicker) {
    let selectedDate = sender.date
    let dateFormatter = DateFormatter()
    dateFormatter.dateFormat = "yyyy-MM-dd HH:mm"
    dateLabel.text = "Selected date: \(dateFormatter.string(from: selectedDate))"
}

7.2 Saving the Date

You can use NSUserDefaults to save the selected date and retrieve it when the app is restarted. You can implement it by adding the following code:

func saveDate(date: Date) {
    UserDefaults.standard.set(date, forKey: "savedDate")
}

func loadDate() {
    if let date = UserDefaults.standard.object(forKey: "savedDate") as? Date {
        datePicker.date = date
        dateLabel.text = "Saved date: \(dateFormatter.string(from: date))"
    }
}

Call the loadDate() method when the app launches to display the saved date on the UILabel and UIDatePicker if available.

8. Conclusion

In this course, we learned how to select dates using UIDatePicker with Swift and the UIKit framework. We explored the basic usage, date formatting, and how to implement additional features. UIDatePicker is a very useful tool for selecting dates and times and is widely used in various apps. Now you are equipped with the ability to develop your own app with features utilizing UIDatePicker.

Additionally, for a deeper understanding of the Swift language and UIKit, it is advisable to learn through official documentation or courses. Wishing you success on your future development journey!

Swift UIKit Style, iPhone App Development, 03 Displaying Desired Images on Screen – Image View

1. Introduction

The ability to handle various UI elements is very important in iPhone app development. Learning how to effectively display images on app screens using Swift and the UIKit framework is a great first step in handling such UI elements. In this article, we will cover specific methods for displaying the desired image on the screen using an image view. This process will start with the basic usage of image views and will provide additional customization techniques and various tips regarding image display.

2. Introduction to Image View (UIImageView)

UIImageView is one of the classes provided by the UIKit framework, used for displaying images on the screen. UIImageView offers simple yet powerful features to perform various tasks such as resizing, rotating, and applying animation effects to images.

2.1. Basic Usage of UIImageView

UIImageView can be used very simply. Let’s look at the basic process of creating a UIImageView in Swift, loading the desired image, and adding it to the screen. Here is the basic code to display an image using UIImageView.

let imageView = UIImageView()
imageView.image = UIImage(named: "example-image")
imageView.contentMode = .scaleAspectFit
imageView.translatesAutoresizingMaskIntoConstraints = false
view.addSubview(imageView)

3. Configuring the Image View

3.1. Setting the Size and Position of the Image View

When adding a UIImageView to the screen, it is very important to set its size and position. To do this, you can use Auto Layout to set constraints for the view. The example below demonstrates how to set the size and position of an image view using constraints.

NSLayoutConstraint.activate([
    imageView.leadingAnchor.constraint(equalTo: view.leadingAnchor, constant: 20),
    imageView.trailingAnchor.constraint(equalTo: view.trailingAnchor, constant: -20),
    imageView.topAnchor.constraint(equalTo: view.topAnchor, constant: 100),
    imageView.heightAnchor.constraint(equalToConstant: 200)
])

3.2. Changing the Content Mode of the Image View

UIImageView provides various content modes to determine how the image will be displayed. The most commonly used content modes are as follows:

  • .scaleToFill: The image fills the UIImageView completely. The aspect ratio is not maintained.
  • .scaleAspectFit: The image is resized to fit the UIImageView while maintaining its aspect ratio. The entire image is displayed.
  • .scaleAspectFill: The image is scaled to completely fill the UIImageView, but parts of the image may be clipped.

For example, the following code sets the content mode of the image view to .scaleAspectFit.

imageView.contentMode = .scaleAspectFit

4. User Interaction and Event Handling

By default, UIImageView does not allow user interaction. However, you can create interactions with the user by adding touch events to the image view. Below is a simple method for handling touch events.

let tapGesture = UITapGestureRecognizer(target: self, action: #selector(imageTapped))
imageView.isUserInteractionEnabled = true
imageView.addGestureRecognizer(tapGesture)

@objc func imageTapped() {
    print("Image was tapped!")
}

5. Applying Animation to the Image View

You can enhance user experience by adding animation effects to UIImageView. Below is a simple example of applying a fade-in animation to the image view.

imageView.alpha = 0.0
UIView.animate(withDuration: 1.0) {
    imageView.alpha = 1.0
}

6. Various Image Loading Methods

6.1. Static Image Loading

To use a static image, you can add the image to your project and load it using the UIImage(named:) method. This method is relatively simple, but if you need dynamic data instead of a static image, you will need to use a different method.

6.2. Asynchronous Image Loading

When downloading and loading images from the network, it is advisable to handle it asynchronously. You can download the image using URLSession and set it to the UIImageView in the completion handler.

let url = URL(string: "https://example.com/image.png")
let task = URLSession.shared.dataTask(with: url!) { data, response, error in
    if let data = data {
        DispatchQueue.main.async {
            self.imageView.image = UIImage(data: data)
        }
    }
}
task.resume()

7. Additional Customization of the Image View

UIImageView can be customized in various ways. You can set the border, shadow, and corner radius of the image view to create a more refined user interface.

imageView.layer.borderWidth = 2
imageView.layer.borderColor = UIColor.black.cgColor
imageView.layer.cornerRadius = 10
imageView.layer.masksToBounds = true

8. Conclusion

In this lesson, we learned how to use image views with Swift and UIKit. UIImageView is an important UI element in iPhone app development that can display images in the desired way through various settings and customizations. We also learned how to add user interactions and load images asynchronously, providing a richer user experience.

Now you have laid the groundwork to develop your own amazing iPhone app using image views. In upcoming posts, we will explore more advanced UI elements and features of UIKit. Thank you.

Swift UIKIT style iPhone app development

01 Preparing for iPhone App Development

iPhone app development is one of the rapidly growing fields in recent years. In particular, it is possible to develop user-friendly apps using the Swift programming language and the UIKIT framework. This article provides the preparation process and basic knowledge required for iPhone app development and explains the fundamental elements you need to know to create a successful iPhone app.

1. Understanding iPhone App Development

iPhone app development includes various technical elements. Swift is a programming language developed by Apple, known for its safety and performance. UIKIT is a framework that provides many classes and methods necessary for structuring the user interface of iOS apps. Utilizing these tools allows for the creation of more efficient and sophisticated apps.

2. Setting Up the Development Environment

Before you can develop iPhone apps, you need to prepare the development environment. Here are the essential elements you must have:

  • macOS Operating System: macOS is required for iOS app development. Apple’s development tool, Xcode, can only be installed and run on a Mac.
  • Xcode: Xcode is Apple’s official IDE (Integrated Development Environment), providing various tools and simulators for iOS app development.
  • Apple Developer Account: To actually distribute the app, you need to join Apple’s Developer Program and create a developer account.
  • iPhone or iPad: You need an iOS device for real testing. While there is a simulator, testing on a real device provides more reliable results.

3. Installing and Setting Up Xcode

Xcode can be installed using the following method:

  1. Open the App Store and search for ‘Xcode’.
  2. Click on Xcode and press the ‘Get’ button to proceed with the installation.
  3. Once the installation is complete, launch Xcode to finalize the initial setup.

When using Xcode for the first time, it is important to create a project. Select ‘Create a new Xcode project’ and choose the ‘App’ template. Enter the project’s name, team, identifier, and select the UI and language.

4. Basics of Swift

Swift is a modern programming language that features concise and easy-to-understand syntax. Below are the basic syntax and data handling methods of Swift:

4.1 Variables and Constants

var name = "John Doe" // Variable
let age = 30 // Constant

4.2 Conditional Statements

if age >= 18 {
    print("Adult.")
} else {
    print("Minor.")
}

4.3 Loops

for i in 1...5 {
    print(i)
}

5. Basic UIKIT Components

UIKIT provides a variety of UI elements necessary for building user interfaces. Here are some of the most fundamental elements:

5.1 UILabel

UILabel is a basic component for displaying text. Here’s an example of usage:

let label = UILabel()
label.text = "Hello!"
label.textColor = UIColor.black
label.font = UIFont.systemFont(ofSize: 20)

5.2 UIButton

UIButton is used to create buttons that users can click:

let button = UIButton(type: .system)
button.setTitle("Click Here", for: .normal)
button.addTarget(self, action: #selector(buttonTapped), for: .touchUpInside)

5.3 UIImageView

UIImageView is used for displaying images:

let imageView = UIImageView(image: UIImage(named: "example.png"))

6. Creating Your First App

Now let’s create a simple app using the basic UIKIT components. Here are the steps to build a ‘Hello World’ app:

6.1 Creating a Project in Xcode

Open Xcode and select ‘Create a new Xcode project’, then choose the ‘App’ template. Enter the following information:

  • Product Name: HelloWorld
  • Team: Personal Team
  • Organization Identifier: com.yourname
  • Interface: Storyboard
  • Language: Swift

6.2 Configuring the UI

Add UILabel and UIButton in the storyboard. Click on the UILabel and set the text to “Hello, World!” in the properties window on the right, then set the UIButton text to “Click Me”. Create an action to define the button’s behavior upon clicking.

6.3 Handling Button Click Events

Add the following code to the ViewController.swift file so that the UILabel’s text changes when the button is clicked:

class ViewController: UIViewController {
    @IBOutlet weak var label: UILabel!

    @IBAction func buttonTapped(_ sender: UIButton) {
        label.text = "Button has been clicked!"
    }
}

7. Debugging and Testing

Build and run the app to check if the UILabel updates correctly when the button is clicked. If all the requested features work properly, you can move on to the next step.

8. Launching the App

Once the app development is complete, you need to prepare to launch it on the App Store. The following processes are required:

  • Prepare app icons, screenshots, and descriptions.
  • Enter app information in App Store Connect.
  • Request app review, and once approved, launch it.

9. Conclusion

In this article, we explored how to start iPhone app development using Swift and UIKIT. Developing iPhone apps can be a challenging process that quickly leads to skill enhancement. To advance to more complex app development, more practice and learning are necessary. Next, we will cover data processing, API integration, animations, and advanced UI components. Keep continuing your in-depth learning.

Swift UIKit Style, iPhone App Development: 02 Creating a Hello World App and Perfectly Adapting to Xcode

Hello! In this course, we will learn how to develop iPhone apps using the UIKit framework with the Swift language. Specifically, our goal is to create a simple ‘Hello World’ app as our first project to fully adapt to the Xcode environment. Through this course, you will familiarize yourself with various features of Xcode and understand the basic app structure.

1. Setting Up the Development Environment

To start developing iPhone apps, you need to set up the development environment first. Please follow the steps below.

1.1. Installing Required Programs

The following programs are necessary for iPhone app development:

  • Xcode: Apple’s official integrated development environment (IDE), essential for designing and developing apps.
  • macOS: Xcode runs only on macOS. It is recommended to use the latest version.

Xcode can be downloaded for free from the Mac App Store. Once the installation is complete, let’s launch Xcode and set up the environment.

1.2. First Launch of Xcode

When you launch Xcode, the following screen will appear:

  1. Select Create a new Xcode project at the top left.
  2. In the template selection screen, choose App and click Next.
  3. Enter the project name and select the Swift language and UIKit interface.
  4. Choose a location to save the project and click Create.

2. Understanding the Structure of the ‘Hello World’ App

Now, let’s take a look at the basic structure of the app. The template generated by Xcode contains the following files and folders:

  • AppDelegate.swift: An important file that manages the app’s lifecycle. It defines the tasks to be performed when the app starts or terminates.
  • SceneDelegate.swift: Manages various UI scenes of the app. It is useful for apps that support multiple windows.
  • Main.storyboard: A storyboard that allows visual design of the app’s user interface.
  • ViewController.swift: The view controller that constitutes the main screen of the app.

2.1. Main.storyboard

Clicking on the Main.storyboard file opens Interface Builder. Here, you can configure the app’s UI. By default, a ViewController is included, and we will add a label that says ‘Hello World’ to this screen.

3. Creating the ‘Hello World’ App

Now let’s actually create the ‘Hello World’ app. Follow along!

3.1. Adding a Label

  1. Open the Main.storyboard file and select the View Controller.
  2. Click the library button (+) at the top right to search for a Label object.
  3. Drag the label into the View Controller.
  4. Change the label’s text to ‘Hello World’.
  5. Adjust the label’s size and position it in the center.

3.2. Writing Swift Code

Now, let’s go to the ViewController.swift file and write some code. Refer to the sample code below:

import UIKit

class ViewController: UIViewController {
    
    override func viewDidLoad() {
        super.viewDidLoad()
        
        // Create label
        let helloLabel = UILabel()
        helloLabel.text = "Hello World"
        helloLabel.textColor = .black
        helloLabel.font = UIFont.systemFont(ofSize: 32, weight: .bold)
        helloLabel.textAlignment = .center
        helloLabel.translatesAutoresizingMaskIntoConstraints = false
        
        // Add label to view
        view.addSubview(helloLabel)
        
        // Set auto layout constraints
        NSLayoutConstraint.activate([
            helloLabel.centerXAnchor.constraint(equalTo: view.centerXAnchor),
            helloLabel.centerYAnchor.constraint(equalTo: view.centerYAnchor)
        ])
    }
}

3.3. Running the App

After writing the code, click the play button (▶️) at the top to run the app. The simulator will open, and you will see a label that says ‘Hello World’ in the center.

4. Getting Familiar with Xcode’s Key Features

Now that we have created a basic app, let’s familiarize ourselves with various features of Xcode.

4.1. Using Interface Builder

Interface Builder is a tool that allows you to design your app’s UI visually. Let’s learn how to add and arrange various UI elements here. You can create custom UI elements or utilize existing ones to design your own unique interface.

4.2. Using the Code Editor

You also need to learn how to use Xcode’s code editor. It offers various features such as syntax highlighting, code autocompletion, and code error detection. Particularly, effectively utilizing the code autocompletion feature can greatly enhance your development speed.

4.3. Version Control Features

Xcode has built-in Git support, making version control easy. You can collaborate with team members smoothly or easily restore previous versions of the project using Git.

5. App Distribution Process

After developing the application, the distribution process is also important. After joining the Apple Developer Program, you can distribute your app on the App Store, making it available to users worldwide.

5.1. Joining the Apple Developer Program

By joining the Apple Developer Program, you can distribute your app on the App Store. There is an annual fee, and you can access various tools and resources.

5.2. App Submission Process

To submit the app, you need to go through the archiving process in Xcode. Select Product > Archive from the project menu to create an archive, and the Organizer window will open. Follow the instructions for the distribution and submission steps here.

6. Conclusion

In this course, we learned the basics of using Xcode by creating a ‘Hello World’ app with the Swift language. We have solidified our foundation for developing real apps using the UIKit framework. Moving forward, I hope to learn about various features and frameworks and develop more complex and interesting apps.

Thank you!