UWP Development, Graphics

UWP (Universal Windows Platform) is a platform for creating apps that can run on various Windows devices. This platform provides a range of APIs and tools to help developers implement the graphical capabilities necessary to deliver a rich user experience. In this article, we will explain the graphics aspect of UWP development in detail and provide sample code as well.

1. Overview of Graphics in UWP

UWP provides the ability to handle graphics through DirectX, XAML, and various other graphics-related APIs. DirectX is a set of APIs designed for high-performance video games and multimedia applications, and it is also usable in UWP. Graphics is an important element that makes up the user interface (UI) and can be expressed in various forms such as images, videos, and animations.

2. Key Components of UWP Graphics

  • Canvas and XAML: In UWP, you can define the UI using XAML, and Canvas makes it easy to draw 2D graphics.
  • DirectX: For high-performance graphics and games, DirectX allows for more detailed control and optimization.
  • Composition API: Used to combine UI elements and apply animations and effects.
  • MediaElement: A UI element for video and audio playback.

3. 2D Graphics Using Canvas

Using Canvas in a UWP application allows for simple drawing of 2D graphics. This section will look at an example of drawing basic shapes using Canvas.

3.1 Setting up Canvas

Here is how to define and initialize a Canvas in XAML.

<Page
    x:Class="GraphicsExample.MainPage"
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
    xmlns:local="using:GraphicsExample"
    xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
    xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
    mc:Ignorable="d">

    <Grid>
        <Canvas x:Name="myCanvas"></Canvas>
    </Grid>
</Page>

3.2 Drawing Shapes

The following code explains how to draw shapes on the Canvas. We will draw a circle and a rectangle.

using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Media;
using Windows.UI.Xaml.Shapes;

namespace GraphicsExample
{
    public sealed partial class MainPage : Page
    {
        public MainPage()
        {
            this.InitializeComponent();
            DrawShapes();
        }

        private void DrawShapes()
        {
            // Drawing a circle
            Ellipse circle = new Ellipse
            {
                Width = 100,
                Height = 100,
                Fill = new SolidColorBrush(Windows.UI.Colors.Blue)
            };
            Canvas.SetLeft(circle, 50);
            Canvas.SetTop(circle, 50);
            myCanvas.Children.Add(circle);

            // Drawing a rectangle
            Rectangle rectangle = new Rectangle
            {
                Width = 200,
                Height = 100,
                Fill = new SolidColorBrush(Windows.UI.Colors.Red)
            };
            Canvas.SetLeft(rectangle, 200);
            Canvas.SetTop(rectangle, 50);
            myCanvas.Children.Add(rectangle);
        }
    }
}

4. 3D Graphics Using DirectX

To implement more complex 3D graphics in a UWP application, it is necessary to use DirectX. DirectX is a flexible and powerful graphics API that utilizes high-performance CPUs and GPUs to create realistic and dynamic 3D graphics.

4.1 Setting up DirectX

To use DirectX in a UWP application, you need to set up Direct3D. The following example shows the process of setting up a basic Direct3D environment.

using System;
using Windows.UI.Xaml.Controls;
using Microsoft.Graphics.Canvas;

namespace GraphicsExample
{
    public sealed partial class MainPage : Page
    {
        public MainPage()
        {
            this.InitializeComponent();
            InitializeDirectX();
        }

        private async void InitializeDirectX()
        {
            var canvasDevice = CanvasDevice.GetSharedDevice();
            // Additional DirectX initialization code...
        }
    }
}

4.2 Displaying 3D Objects

The process of creating and displaying 3D objects through DirectX is broken down into several steps. Below is an example of rendering a simple cube.

private async void RenderCube()
{
    var renderTarget = CanvasRenderTarget.CreateFromSwapChain(canvasDevice, swapChain);
    // Cube rendering code...
}

5. Animations Using the Composition API

The Composition API is focused on combining UI elements and applying animations. It allows for easy implementation of animation effects and transitions.

5.1 Setting Up Basic Animations

Here is an example of setting up a simple animation using the Composition API.

private void SetupAnimation()
{
    var compositor = Window.Current.Compositor;
    var spriteVisual = compositor.CreateSpriteVisual();
    // Animation code...
}

6. Multimedia Handling: Using MediaElement

To play audio and video in a UWP application, you can use MediaElement. Let’s explore the basic setup and usage.

6.1 Setting Up MediaElement

The following code shows how to set up a MediaElement through XAML.

<MediaElement x:Name="mediaElement" AutoPlay="True" Source="ms-winsoundevent://Notification.IM"/>

6.2 Playing Video

Here is how to play a video using MediaElement.

mediaElement.Source = MediaSource.CreateFromUri(new Uri("ms-appx:///Assets/video.mp4"));

7. Conclusion

In this article, we examined the importance of graphics in UWP development and its various components. We learned about drawing 2D shapes, handling 3D graphics, adding animations, and methods for multimedia playback. UWP has powerful graphic processing capabilities, enabling developers to provide excellent user experiences. We hope you can further enhance your development skills in the evolving UWP ecosystem.

References

UWP Development, Element Typed Style

1. Introduction

Windows Universal Platform (UWP) application development reflects the importance of modern application development.
UWP focuses on creating applications that can run on various Windows devices,
prioritizing design and user experience.
This course will provide a detailed explanation of an important aspect of UWP development, which is Element Typed Style.

2. Styling Concepts in UWP

In UWP, styles define the visual representation of UI elements using XAML (eXtensible Application Markup Language).
Styles define the appearance of UI elements and allow the same style to be reused across multiple elements.
`Element Typed Style` is a styling method that defines styles for a specific type of UI element, targeting only that element.

3. Necessity of Element Typed Style

Element Typed Style provides a consistent visual representation for various UI elements,
creating a clear user experience. For instance, different styles may be required for buttons and text boxes.
In this case, Element Typed Style allows specific styles for each element to be defined.

4. Syntax and Usage of Element Typed Style

Element Typed Style applies styles by specifying the type of a specific element.
To do this, within XAML, you would use `

UWP Development, Easing

UWP (Universal Windows Platform) development provides various tools and frameworks necessary for creating modern applications. Among them, Easing is an important feature that makes user interface (UI) animations smoother and more natural. In this article, we will explore the concept of Easing, its implementation in UWP, and examples of various Easing functions.

1. Concept of Easing

Easing provides a way to change the start and end of animations naturally and smoothly. This makes animations more appealing and provides users with a more intuitive experience. Generally, Easing is implemented using functions that vary the speed of the animation over time.

1.1 Types of Easing Functions

UWP offers several types of Easing functions. Each function defines how the speed of the animation changes. Representative Easing functions include:

  • Linear: No change in speed. The animation proceeds at a constant speed.
  • Quad: A curve where speed starts slowly and then accelerates.
  • Cubic: Speed changes more dramatically, starting slowly and then changing quickly.
  • Quart: An Easing function that shows more extreme changes in speed.
  • Back: The animation moves back slightly to the clicked position at the start.
  • Bounce: Creates an animation like an object bouncing off the ground.
  • Elastic: Gives the feel of an object overshooting and then returning to its original position.

2. Implementing Easing in UWP

To use Easing in UWP, you can apply the EasingFunctionBase class as an example in Animations. These functionalities can be easily used in both XAML and C# code.

2.1 Using Easing in XAML

In XAML, you can define a Storyboard and use various Easing functions within it.

Example: Implementing Easing in XAML

<Page>
        <Grid Background="{ThemeResource ApplicationPageBackgroundThemeBrush}">
            <Button x:Name="myButton" Content="Move" Width="100" Height="50" Click="MyButton_Click" />
        </Grid>

        <Page.Resources>
            <Storyboard x:Name="myStoryboard">
                <DoubleAnimation 
                    Storyboard.TargetName="myButton" 
                    Storyboard.TargetProperty="(Canvas.Left)"
                    From="0" To="300" Duration="0:0:2">
                    <DoubleAnimation.EasingFunction>
                        <QuadraticEase EasingMode="EaseInOut" />
                    </DoubleAnimation.EasingFunction>
                </DoubleAnimation>
            </Storyboard>
        </Page.Resources>

        <Page.Triggers>
            <EventTrigger RoutedEvent="Button.Click">
                <BeginStoryboard Storyboard="{StaticResource myStoryboard}" />
            </EventTrigger>
        </Page.Triggers>
    </Page>

In the example above, clicking the button smoothly moves it from left to right. The QuadraticEase is used to provide the Easing effect. The EasingMode property can be used to control the mode of the animation.

2.2 Using Easing in C# Code

Easing can also be set up in C# code. You can create a Storyboard object and set the EasingFunction to implement the animation.

Example: Implementing Easing in C#

private void MyButton_Click(object sender, RoutedEventArgs e)
    {
        DoubleAnimation animation = new DoubleAnimation();
        animation.From = 0;
        animation.To = 300;
        animation.Duration = new Duration(TimeSpan.FromSeconds(2));

        QuadraticEase easeFunction = new QuadraticEase();
        easeFunction.EasingMode = EasingMode.EaseInOut;
        animation.EasingFunction = easeFunction;

        Storyboard storyboard = new Storyboard();
        storyboard.Children.Add(animation);
        Storyboard.SetTarget(animation, myButton);
        Storyboard.SetTargetProperty(animation, "Canvas.Left");
        storyboard.Begin();
    }

This code triggers an animation when the button is clicked, with a smooth effect using the QuadraticEase Easing function.

3. Various Use Cases of Easing Functions

By utilizing the various Easing functions provided by UWP, you can diversify the style of animations.

3.1 Smooth Animation


        
            
                
                    
                
            
        
    
    ...
    

3.2 Bounce Animation


        
            
                
                    
                
            
        
    
    ...
    

3.3 Back Animation


        
            
                
                    
                
            
        
    
    ...
    

4. Improving UI/UX through Easing

By appropriately utilizing Easing functions, you can significantly enhance the UI/UX. Smooth animations provide users with a natural experience and increase the appeal of the application. You can apply Easing differently based on user interactions to offer more varied experiences.

4.1 Strengthening User Feedback

By providing appropriate responses through Easing when clicking buttons or selecting menus, users can recognize the actions they have taken. For example, a button that jumps slightly when clicked can help the user realize that the click was successful.

4.2 Transforming Ordinary Processes into Special Experiences

Applying animations during common tasks allows users to have a more enjoyable experience while performing those tasks. For instance, during data loading, applying Easing along with a rotating circular loading animation can provide smooth and refined visual effects.

5. Conclusion

Easing plays a vital role in making animations in UWP development smoother and more intuitive. With various Easing functions, users can experience a natural and attractive UI, which positively impacts the overall quality of the application. This document aims to help you understand and utilize Easing in UWP application development.

© 2023. UWP Easing Tutorial.

UWP Development, Dialogs and Flyouts

In Windows Universal Platform (UWP) development, Dialogs and Flyouts are very important elements for user interaction. Since UWP applications can provide a consistent experience across various devices, it is essential to learn and effectively utilize these UI components. This article will detail the concepts, architecture, usage, and example code of dialogs and flyouts.

1. Understanding Dialogs in UWP

A dialog is typically a modal window that allows the user to make important decisions or enter information. UWP provides various types of dialogs:

  • Message Dialog: Displays a simple message and allows the user to click either a confirmation or cancellation button.
  • Input Dialog: A dialog that can receive input from the user.
  • Content Dialog: A custom dialog that can include a complex user interface.

1.1 Example of Using Message Dialog

Message Dialog can typically be used with the following code:

using Windows.UI.Popups;

private async void ShowMessageDialog()
{
    var messageDialog = new MessageDialog("Hello, UWP!", "Welcome");
    messageDialog.Commands.Add(new UICommand("OK", new UICommandInvokedHandler(CommandInvokedHandler)));
    await messageDialog.ShowAsync();
}

private void CommandInvokedHandler(IUICommand command)
{
    // Logic when the user clicks OK
}

1.2 Example of Using Input Dialog

Input Dialog is designed to accept user input. However, since it is not provided by default in UWP, it needs to be implemented on its own:

private async Task ShowInputDialog(string title, string defaultText)
{
    TextBox inputTextBox = new TextBox { Text = defaultText };
    ContentDialog inputDialog = new ContentDialog
    {
        Title = title,
        Content = inputTextBox,
        PrimaryButtonText = "OK",
        SecondaryButtonText = "Cancel"
    };

    var result = await inputDialog.ShowAsync();
    return result == ContentDialogResult.Primary ? inputTextBox.Text : null;
}

1.3 Example of Using Content Dialog

Content Dialog provides a dialog with more complex UI. Here’s an example of using a Content Dialog:

private async void ShowContentDialog()
{
    Grid dialogGrid = new Grid();
    TextBlock txtHeading = new TextBlock() { Text = "Do you want to save changes?", FontSize = 24 };
    
    dialogGrid.Children.Add(txtHeading);
    ContentDialog contentDialog = new ContentDialog
    {
        Title = "Save Changes",
        Content = dialogGrid,
        PrimaryButtonText = "Yes",
        SecondaryButtonText = "No"
    };

    var result = await contentDialog.ShowAsync();
    if (result == ContentDialogResult.Primary)
    {
        // Logic when the user clicks 'Yes'
    }
}

2. Understanding Flyouts in UWP

A Flyout is a non-modal UI that provides users with available tasks or options. It can be thought of as a popup that appears when the user clicks on a specific element. Flyouts can take various forms and give users the ability to show or hide them.

2.1 Example of Using Flyouts

The simplest way to implement a Flyout is to define it in XAML:

<Button Content="Show Flyout">
    <Button.Flyout>
        <FlyoutBase>
            <TextBlock Text="Option 1" />
            <TextBlock Text="Option 2" />
        </FlyoutBase>
    </Button.Flyout>
</Button>

2.2 Controlling Flyout Behavior

You can also control Flyouts in code. Here’s how to programmatically display a Flyout:

<Button x:Name="FlyoutButton" Content="Open Flyout"/>

private void FlyoutButton_Click(object sender, RoutedEventArgs e)
{
    FlyoutBase flyout = new FlyoutBase();
    flyout.Content = new TextBlock { Text = "This is a flyout" };
    FlyoutBase.ShowAt(FlyoutButton);
}

2.3 Handling Events in Flyouts

Here’s how to handle options in a Flyout:

<Button Content="Show Flyout">
    <Button.Flyout>
        <FlyoutBase>
            <MenuFlyoutItem Text="Option 1" Click="Option1_Click"/>
            <MenuFlyoutItem Text="Option 2" Click="Option2_Click"/>
        </FlyoutBase>
    </Button.Flyout>
</Button>

private void Option1_Click(object sender, RoutedEventArgs e)
{
    // Logic when Option 1 is selected
}

private void Option2_Click(object sender, RoutedEventArgs e)
{
    // Logic when Option 2 is selected
}

3. Differences Between Dialogs and Flyouts

The main difference between dialogs and flyouts lies in usability. Dialogs are generally used when user input or decisions are required and are modal windows. In contrast, flyouts are non-modal and provide various options for the user to select from. Dialogs interrupt the flow of the UI, while flyouts are designed to function in non-intrusive ways.

4. Utilization in Real Applications

When developing UWP applications, properly using dialogs and flyouts can significantly enhance user experience. For example:

  • After form submission, a Message Dialog can be used to require confirmation before saving information.
  • In a settings menu, a Flyout can be used to offer various setting options.

4.1 Example Application

For instance, imagine you are developing a feedback form application. In this case, after the user submits the form, you could display a confirmation dialog, and when they click the settings icon, you could show a flyout with various setting options. Here is the code to implement such an application:

private async void SubmitFeedback()
{
    var dialogResult = await ShowMessageDialog();
    if (dialogResult == "OK")
    {
        // Logic to submit feedback
    }
}

private void ShowSettingsFlyout()
{
    FlyoutBase flyout = new FlyoutBase();
    flyout.Content = new TextBlock { Text = "Feedback Settings" };
    FlyoutBase.ShowAt(settingsButton);
}

5. Conclusion

In this article, we have explored the concepts, comparisons, and usage of dialogs and flyouts in UWP in detail. Dialogs and flyouts play a crucial role in improving user experience, and by utilizing them appropriately, you can develop better applications. Through various examples, we’ve demonstrated how dialogs and flyouts can be used in real applications. Using modern UI frameworks will help make your applications more intuitive and user-friendly.

UWP Development, Date and Time

Universal Windows Platform (UWP) development is a powerful way to create modern Windows applications. Today, we will explain in detail how to handle dates and times in UWP. To aid in a deep understanding, we will include UWP’s date and time-related APIs, available data formats, example code, and practical tips.

1. Importance of Date and Time

Dates and times are critical elements in most applications. User activity logs, event schedules, timers, and many other functions are based on dates and times. UWP offers various classes and methods for managing dates and times. By using these classes, developers can easily manipulate dates and times in the desired format.

2. Classes for Handling Dates and Times in UWP

2.1. DateTime Class

The DateTime class is the most fundamental class representing dates and times. This class provides functionalities for date and time calculations, formatting, and comparisons.

2.1.1. Creating a DateTime

A DateTime object can be created using various constructors. Here are a few examples:

using System;

DateTime now = DateTime.Now; // Current date and time
DateTime specificDate = new DateTime(2023, 10, 1); // Specific date
DateTime withTime = new DateTime(2023, 10, 1, 15, 30, 0); // Specific date and time

2.1.2. Formatting Date and Time

You can specify the format when converting a DateTime object to a string. Here are examples of formatting:

using System;

DateTime date = new DateTime(2023, 10, 1);
string formattedDate = date.ToString("yyyy-MM-dd"); // "2023-10-01"
string formattedTime = date.ToString("HH:mm:ss"); // "00:00:00"

2.2. TimeSpan Class

The TimeSpan class represents the interval of time between two dates. It allows developers to calculate or compare time intervals.

2.2.1. Creating a TimeSpan

using System;

TimeSpan duration = new TimeSpan(1, 30, 0); // 1 hour 30 minutes
TimeSpan difference = new DateTime(2023, 10, 1) - new DateTime(2023, 9, 30); // 1 day

2.2.2. Using TimeSpan

A TimeSpan object provides several useful properties and methods:

using System;

TimeSpan timeSpan = new TimeSpan(2, 30, 0); // 2 hours 30 minutes
int totalHours = (int)timeSpan.TotalHours; // Total hours
int totalMinutes = (int)timeSpan.TotalMinutes; // Total minutes

3. Using Date and Time APIs

3.1. DateTimeOffset Class

The DateTimeOffset class represents a specific time zone and specifies the difference from UTC (Coordinated Universal Time). This allows accurate date and time information for different time zones.

3.1.1. Example Usage

using System;

DateTimeOffset dateTimeOffset = DateTimeOffset.Now; // Current date and time
Console.WriteLine(dateTimeOffset); // Example: 2023-10-01 15:30:00 +09:00

3.2. Using Date Picker

In UWP apps, DatePicker and TimePicker controls can be used to allow users to select dates and times. These two controls make it easy for the user interface to select dates and times.

3.2.1. Adding Date and Time Pickers via XAML

Here is the XAML code to add a DatePicker and a TimePicker to the UI:

<StackPanel>
    <TextBlock Text="Select Date:" />
    <DatePicker x:Name="datePicker" />

    <TextBlock Text="Select Time:" />
    <TimePicker x:Name="timePicker" />
</StackPanel>

3.2.2. Handling Selected Date and Time

Here is an example of C# code for handling the selected date and time:

using System;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;

// Assume: datePicker and timePicker are defined in XAML
public MainPage()
{
    this.InitializeComponent();
    datePicker.DateChanged += DatePicker_DateChanged;
    timePicker.TimeChanged += TimePicker_TimeChanged;
}

private void DatePicker_DateChanged(object sender, DatePickerValueChangedEventArgs e)
{
    DateTime selectedDate = e.NewDateTime.Date;
    // Additional logic for the selected date
}

private void TimePicker_TimeChanged(object sender, TimePickerValueChangedEventArgs e)
{
    TimeSpan selectedTime = e.NewTime;
    // Additional logic for the selected time
}

4. Manipulating Dates and Times

UWP offers various ways to quickly manipulate dates and times. Below, we will introduce methods for adding and subtracting date and time or comparing them.

4.1. Adding Dates and Times

using System;

DateTime today = DateTime.Now;
DateTime nextWeek = today.AddDays(7); // One week later
DateTime nextHour = today.AddHours(1); // One hour later

4.2. Subtracting Dates and Times

using System;

DateTime today = DateTime.Now;
DateTime previousWeek = today.AddDays(-7); // One week ago
DateTime previousHour = today.AddHours(-1); // One hour ago

4.3. Comparing Dates and Times

using System;

DateTime date1 = new DateTime(2023, 10, 1);
DateTime date2 = new DateTime(2023, 10, 15);

if (date1 < date2)
{
    Console.WriteLine("date1 is earlier than date2.");
}
else if (date1 > date2)
{
    Console.WriteLine("date1 is later than date2.");
}
else
{
    Console.WriteLine("date1 and date2 are the same.");
}

5. Formatting Dates and Times

UWP provides ways to represent dates and times in various formats. Users can specify formats as needed to provide easily readable date and time information.

5.1. Default Format

using System;

DateTime date = DateTime.Now;
string defaultFormat = date.ToString(); // Default format
string customFormat = date.ToString("dddd, dd MMMM yyyy"); // Example: "Saturday, 01 October 2023"

5.2. Culture-based Formatting

UWP supports date and time formats tailored to various cultures. You can use CultureInfo to convert to a specific cultural format.

using System.Globalization;

CultureInfo cultureInfo = new CultureInfo("fr-FR");
string frenchDate = date.ToString(cultureInfo); // Representing date in French format

6. Example Project

Based on the above descriptions, let’s create a simple example project. This project is an application that inputs dates and times and displays the selected date and time.

6.1. XAML

<Page x:Class="DateTimeApp.MainPage">
    <Grid>
        <StackPanel>
            <TextBlock Text="Select Date:" />
            <DatePicker x:Name="datePicker" />

            <TextBlock Text="Select Time:" />
            <TimePicker x:Name="timePicker" />

            <Button Content="Show Info" Click="ShowInfo_Click" />

            <TextBlock x:Name="resultTextBlock" />
        </StackPanel>
    </Grid>
</Page>

6.2. C# Code

using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;

namespace DateTimeApp
{
    public sealed partial class MainPage : Page
    {
        public MainPage()
        {
            this.InitializeComponent();
        }

        private void ShowInfo_Click(object sender, RoutedEventArgs e)
        {
            DateTime selectedDate = datePicker.DateTime.Date;
            TimeSpan selectedTime = timePicker.Time;

            string result = $"Selected Date: {selectedDate.ToString("yyyy-MM-dd")}" +
                            $"\nSelected Time: {selectedTime.Hours}:{selectedTime.Minutes}";

            resultTextBlock.Text = result;
        }
    }
}

7. Conclusion

In UWP development, dates and times are important elements. By leveraging the DateTime, TimeSpan, and DateTimeOffset classes, we can easily manage dates and times and provide functionalities for users to select dates and times. This article discussed in depth how to manipulate and display dates and times. Be sure to apply this to your real projects.

This concludes our overview of handling dates and times through UWP, and we hope it helps in developing practical applications!