UWP Development, Registering a Microsoft Developer Account

Today, app development has become one of the most important technologies. Among them, UWP (Universal Windows Platform) is a powerful platform for creating applications that can run on a variety of devices. In this article, we will detail the process of registering a Microsoft developer account, which is the first step needed to develop UWP apps.

1. What is UWP?

UWP is a platform for creating apps that can run on Windows 10 and later platforms, operating on various devices like PCs, tablets, Xbox, and HoloLens. UWP supports various languages and frameworks such as .NET, C#, C++, HTML, CSS, and JavaScript, providing developers with flexibility.

2. Importance of a Developer Account

A Microsoft developer account is an essential element for developing and distributing UWP apps. Without a developer account, you cannot publish apps to the Microsoft Store, and you may lose access to certain APIs and services. Thus, it is a necessary process for successful UWP development.

3. Procedure for Registering a Developer Account

The process of registering a Microsoft developer account includes the following steps.

Step 1: Create a Microsoft Account

The first step is to create a Microsoft account. If you already have an account, you can skip this step. Please follow the steps below:

  1. Open your web browser and go to the Microsoft account creation page.
  2. Enter your basic information such as email address, password, gender, and date of birth.
  3. Verify that you are not a robot by completing the captcha, and click the ‘Next’ button.

Step 2: Register for a Developer Account

After creating a Microsoft account, you need to upgrade it to a developer account. Please proceed with the following steps:

  1. Visit the Microsoft Developer Center.
  2. Click on the ‘Join’ or ‘Sign In’ button at the top right and log in with the Microsoft account you just created.
  3. After logging in, find the ‘Register for Developer Program’ section. Here, you will need to enter the necessary information to register for a developer account.

Step 3: Understand and Agree to the Developer Program Terms

Before registering for a developer account, you must read and agree to Microsoft’s Developer Program Terms. Carefully read the terms and click the ‘Agree’ button.

Step 4: Pay the Fee

Registering for a Microsoft developer account requires an annual fee. The fee varies depending on the type of account, typically $19 or $99. Pay the fee using a credit card to complete your order. Both prepaid and postpaid options are available, so choose what suits your situation.

Step 5: Confirm Account Activation

After registering your developer account, check your email for a confirmation message that your registration has been completed. Click the link in the email to activate your developer account properly.

4. Setting Up the Basic Environment for UWP App Development

Once your developer account is activated, you are now ready to develop UWP apps. The next step is to set up your development environment. You will need to install and use Visual Studio.

Installing Visual Studio

  1. Go to the Visual Studio download page and select the version of Visual Studio you want. The Community version is usually available for free and includes the tools needed for UWP development.
  2. Run the downloaded installation file and select the ‘UWP development’ workload to install it.

5. Conclusion

Now you have completed all the preparations necessary to develop UWP apps. Although registering a Microsoft developer account may seem complex at first, it is an important first step into the developer ecosystem. Based on what you have learned in this process, try creating your own UWP app. The UWP platform offers excellent opportunities to create applications that work across various devices.

In the next post, we will cover the basics of UWP app development. If you have any questions or feedback, please leave a comment below!

UWP Development, Applying Local Resources

In UWP (Universal Windows Platform) development, the ability for apps to access and utilize local resources is very important. Local resources include data provided by users to the app, and methods for effectively utilizing this data are presented. In this article, we will explain how to apply local resources in UWP apps and provide code implementations through several examples.

1. Understanding Local Resources

Local resources may include files, images, videos, audio files, etc., on the user’s device. These resources can be applied in UWP apps in various ways. Local resources can be classified into the following types:

  • File System Resources: Access to files stored in the user’s local storage.
  • Resources from Other Apps: For example, utilizing clipboard or data from other apps.
  • Settings and User Data: Includes app settings or user-defined data.

2. Setting Access to Local Resources

For a UWP app to access the local file system, the necessary features must be set in the app manifest. Open the Package.appxmanifest file and add the required permissions such as Private Networks (Client & Server), Music Library, Pictures Library in the Capabilities tab.

3. Accessing the File System

The most basic way for a UWP app to access the local file system is to use the StorageFile class. Below is an example of how to read and write files.

3.1. Writing a File


using Windows.Storage;

async Task WriteToFile(string content)
{
    StorageFolder storageFolder = ApplicationData.Current.LocalFolder;
    StorageFile sampleFile = await storageFolder.CreateFileAsync("sample.txt", CreationCollisionOption.ReplaceExisting);
    await FileIO.WriteTextAsync(sampleFile, content);
}
    

The method above creates a sample.txt file in the application’s local folder and writes the provided content to that file.

3.2. Reading a File


async Task ReadFromFile()
{
    StorageFolder storageFolder = ApplicationData.Current.LocalFolder;
    StorageFile sampleFile = await storageFolder.GetFileAsync("sample.txt");
    string content = await FileIO.ReadTextAsync(sampleFile);
    return content;
}
    

This method reads the contents of the sample.txt file in the local folder and returns it.

4. Accessing the Pictures Library

To access the Pictures Library in a UWP app, you need to add the Pictures Library permission. Here’s an example of how to select and display images from the user’s picture library.

4.1. Selecting an Image


async Task PickImageAsync()
{
    var picker = new FileOpenPicker();
    picker.SuggestedStartLocation = PickerLocationId.PicturesLibrary;
    picker.FileTypeFilter.Add(".jpg");
    picker.FileTypeFilter.Add(".png");

    return await picker.PickSingleFileAsync();
}
    

4.2. Displaying the Selected Image


async void DisplayImage(StorageFile file)
{
    if (file != null)
    {
        var stream = await file.OpenAsync(FileAccessMode.Read);
        var bitmapImage = new BitmapImage();
        bitmapImage.SetSource(stream);

        Image imageControl = new Image();
        imageControl.Source = bitmapImage;

        ContentGrid.Children.Add(imageControl); // ContentGrid is the Grid defined in XAML
    }
}
    

This code uses a file picker to allow the user to select a photo and displays the selected image in the app’s UI.

5. Saving and Reading Data

Saving and reading data in JSON format in UWP apps is a common requirement. Below is an example of using JSON files.

5.1. JSON Data Model


public class UserSettings
{
    public string Username { get; set; }
    public int Age { get; set; }
}
    

5.2. Writing JSON Data


async Task SaveUserSettings(UserSettings settings)
{
    var json = JsonConvert.SerializeObject(settings);
    StorageFolder storageFolder = ApplicationData.Current.LocalFolder;
    StorageFile settingsFile = await storageFolder.CreateFileAsync("settings.json", CreationCollisionOption.ReplaceExisting);
    
    await FileIO.WriteTextAsync(settingsFile, json);
}
    

5.3. Reading JSON Data


async Task LoadUserSettings()
{
    StorageFolder storageFolder = ApplicationData.Current.LocalFolder;
    StorageFile settingsFile = await storageFolder.GetFileAsync("settings.json");
    string json = await FileIO.ReadTextAsync(settingsFile);

    return JsonConvert.DeserializeObject(json);
}
    

6. Conclusion

This article explained how to utilize local resources in UWP development through various examples. Access to local resources is an important factor in enhancing user experience in apps, so it is essential to set the required permissions and provide a user-friendly interface. Accessing local resources is a fundamental part of UWP app development, enabling the diversity and functionality of the app.

7. References

UWP Development, Drag and Drop Events

In Universal Windows Platform (UWP) development, drag and drop events are one of the key features that enhance user interface (UI) interaction. This technology allows users to easily perform various types of interactions, such as moving, adding, or removing objects within the program.

Basics of Drag and Drop Events

Drag and drop involves the action of the user pressing a mouse button to select a specific object, moving it to another location, and then releasing the mouse button. The events that occur during this process can be broadly divided into three types:

  • DragStarting: Occurs when the drag starts.
  • Drop: Occurs when the dragged object is placed at the target location.
  • DragOver: Occurs when the dragged object moves over another object.

Implementing Drag and Drop in UWP

Now let’s look at how to implement drag and drop functionality in a UWP application.

1. Basic Setup

Create a UWP application and open the XAML file to define the UI elements where drag and drop will be applied. Below is an example that includes a Grid and a ListView:

<Page
    x:Class="MyApp.MainPage"
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
    xmlns:local="using:MyApp"
    xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
    xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
    mc:Ignorable="d">

    <Grid>
        <ListView x:Name="MyListView">
            <ListView.ItemTemplate>
                <DataTemplate>
                    <TextBlock Text="{Binding}" 
                               AllowDrop="True" 
                               DragItemsStarting="MyListView_DragItemsStarting" 
                               Drop="MyListView_Drop" 
                               DragOver="MyListView_DragOver"/>
                </DataTemplate>
            </ListView.ItemTemplate>
        </ListView>
    </Grid>
</Page>

2. Handling the Drag Start Event

To handle the event when dragging starts in the list view, implement the DragItemsStarting event handler in C# code. This handler sets the information for the dragged item.

private void MyListView_DragItemsStarting(object sender, DragItemsStartingEventArgs e)
{
    e.Data.SetText(e.Items[0].ToString());
    e.Data.RequestedOperation = DataPackageOperation.Move;
}

3. Handling the Drag Over Event

To handle the event when the dragged object moves over another location, implement the DragOver event handler. This handler checks whether dropping is possible.

private void MyListView_DragOver(object sender, DragEventArgs e)
{
    if (e.Data.ContainsText())
    {
        e.AcceptedOperation = DataPackageOperation.Move;
    }
    else
    {
        e.AcceptedOperation = DataPackageOperation.None;
    }
}

4. Handling the Drop Event

Finally, implement the Drop event handler to handle the drop event. Here, the logic to add the dropped item to the list view is written.

private void MyListView_Drop(object sender, DragEventArgs e)
{
    if (e.Data.ContainsText())
    {
        string droppedData = await e.Data.GetTextAsync();
        // Add the dropped item to the list
        myItems.Add(droppedData);
    }
}

Example: Image Drag and Drop

Based on what we just learned, let’s create an example that allows users to drag and drop image files. This example implements the feature for users to add images to the list by dragging.

UI Setup

<Grid>
    <Image x:Name="MyImage" 
           AllowDrop="True" 
           Drop="Image_Drop" 
           DragOver="Image_DragOver" 
           Source="Assets/placeholder.png" />
</Grid>

Implementing Event Handlers

Modify the previously explained drag over and drop event handlers to fit the image.

private async void Image_Drop(object sender, DragEventArgs e)
{
    if (e.Data.ContainsFile())
    {
        var files = await e.Data.GetStorageFilesAsync();
        // Display the file as an image
        var file = files.First();
        var bitmap = new BitmapImage();
        bitmap.SetSource(await file.OpenAsync(FileAccessMode.Read));
        MyImage.Source = bitmap;
    }
}

Drag Over Response

private void Image_DragOver(object sender, DragEventArgs e)
{
    if (e.Data.ContainsFile())
    {
        e.AcceptedOperation = DataPackageOperation.Copy;
    }
    else
    {
        e.AcceptedOperation = DataPackageOperation.None;
    }
}

Utilizing Drag and Drop

Drag and drop functionality can be utilized in various fields. For example:

  • Changing the priority of task items in task management applications.
  • Changing the location of files in file management applications.
  • Manipulating multiple images in image editing applications.

Conclusion

Drag and drop events are a simple yet powerful technology that can greatly enhance the user experience of UWP applications. They can be implemented in suitable ways for different environments and make interactions with users more natural and intuitive. Utilizing these features allows for the development of more attractive and useful applications.

References

UWP Development, Data Binding and Binding Errors

Data binding in UWP (Universal Windows Platform) development plays a crucial role as a vital link between the user interface (UI) and the data source. Through data binding, synchronization between the UI and data can be managed easily, significantly enhancing the developer’s productivity and improving the maintainability of the code. However, when using data binding, binding errors may occur, and it is important to understand and handle these errors. In this article, we will take a closer look at the concepts of data binding in UWP and binding errors.

1. The Concept of Data Binding

Data binding is a technique that establishes a connection between UI elements and data sources, allowing the UI to be automatically updated when data changes. In UWP, XAML (Extensible Application Markup Language) is primarily used to define the UI, and data binding can link UI elements to data sources.

The main benefits of data binding in UWP are as follows:

  • Improved Productivity: By automatically handling synchronization between the UI and data source, developers can create apps more easily.
  • Simplified Code: Using data binding reduces the amount of code needed to connect UI elements and data sources.
  • Support for MVVM Pattern: Data binding helps in easily applying the MVVM (Model-View-ViewModel) architectural pattern.

2. Types of Data Binding

UWP supports various types of data binding. The main types of binding are as follows:

2.1 One-Way Binding

One-way binding updates the UI based on changes in the data source, but changes in the UI do not affect the data source. This is mainly used in read-only situations.



2.2 Two-Way Binding

Two-way binding reflects changes on both the data source and the UI. Changes made by the user in the UI affect the data source, and changes in the data source are also reflected in the UI. This is commonly used in input fields.



2.3 OneTime Binding

OneTime binding reads the value from the data source only once when the binding is set. Subsequent changes in the data source are not reflected in the UI.



3. Data Models for Data Binding

To use data binding in UWP, a data model needs to be defined. This model is generally implemented as a C# class and should implement the INotifyPropertyChanged interface to support property change notifications. This allows changes in the data to be reflected in the UI.


using System.ComponentModel;

public class User : INotifyPropertyChanged
{
    private string _name;
    private string _username;

    public string Name
    {
        get { return _name; }
        set 
        {
            _name = value;
            OnPropertyChanged("Name");
        }
    }

    public string Username
    {
        get { return _username; }
        set 
        {
            _username = value;
            OnPropertyChanged("Username");
        }
    }

    public event PropertyChangedEventHandler PropertyChanged;

    protected void OnPropertyChanged(string propertyName)
    {
        PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
    }
}

4. Example of Using Data Binding

Now let’s look at how to utilize data binding by creating a simple UWP application.

4.1 XAML File




    
        
            
            

            
            

            
            
        
    

4.2 Code Behind File


using Windows.UI.Xaml.Controls;

namespace MyApp
{
    public sealed partial class MainPage : Page
    {
        public User CurrentUser { get; set; }

        public MainPage()
        {
            this.InitializeComponent();
            CurrentUser = new User() { Name = "John Doe", Username = "john" };
            this.DataContext = CurrentUser;
        }
    }
}

In this example, we configured a UI to receive user input for both username and real name. The values entered by the user are automatically bound to the CurrentUser object.

5. Handling Binding Errors

When using data binding, binding errors may occur, typically due to the following reasons:

  • Data Source is null: An error occurs if the data source is null at the time of setting the binding.
  • Property Name Error: An error occurs if the name of the bound property is incorrect or if the property does not exist in the data source.
  • Type Mismatch: An error may occur if the type of the UI element’s property does not match the type of the data source.

There are various methods to handle binding errors. One of the simplest methods is to use Debug.WriteLine to log the error.


BindingOperations.SetBinding(myTextBlock, TextBlock.TextProperty, myBinding);
Debug.WriteLine($"Binding Error: {bindingExpression.Status}");

Additionally, binding errors can be handled through the BindingFailed event.

6. Conclusion

Data binding in UWP is an essential element that provides seamless interaction between users and applications. Through data binding technology, the UI can be dynamically updated and user input can be easily managed. However, when using data binding, it is important to be aware that binding errors may occur and to handle them properly. In this article, we discussed the concepts of data binding, examples, and how to handle binding errors. We hope this foundational knowledge supports your UWP application development.

UWP Development, Data Binding

1. Introduction

UWP (Universal Windows Platform) is a platform for creating applications that run on all devices
with Windows 10 and later. UWP provides a modern user interface and is designed to run across various devices.
Additionally, the concept of data binding plays an important role in UWP development. With data binding, developers can
connect data sources to UI elements, enabling the development of more efficient and dynamic applications.

2. The Concept of Data Binding

Data Binding is a technique that establishes a connection between UI elements and data sources. By using data binding, the
UI can immediately respond to changes in the data source, allowing developers to easily manage the interaction between UI and data logic.
It typically provides a connection between the View and Model, making it suitable for the MVVM (Model-View-ViewModel) architecture.

2.1. Types of Data Binding

In UWP, data binding is primarily offered in two forms: one-way binding and two-way binding.

  • One-Way Binding: Used to represent the data from the data source (model) in the UI.
    When the data changes, the UI reflects those changes, but modifications in the UI do not affect the data source.
  • Two-Way Binding: Allows for two-way synchronization between the UI and data source.
    When data is changed in the UI, the data source is automatically updated.

3. Implementing Data Binding in UWP

Now, let’s look at how to implement data binding in a UWP application.
As an example, we will create an application to manage a simple contact list.

4. Understanding the MVVM Pattern

MVVM stands for Model-View-ViewModel, a widely used pattern for data handling in UWP applications.
By using the MVVM pattern, code reusability increases, and testability improves.

  • Model: Manages data and business logic.
  • View: UI elements presented to the user. Defined using XAML.
  • ViewModel: Acts as an interface between the View and Model. It provides the data and commands used in the View.

5. Writing Example Code

Below is an example code for a simple UWP application that manages a contact list using the MVVM pattern.

5.1. Creating the Model Class

public class Contact
{
    public string Name { get; set; }
    public string PhoneNumber { get; set; }
}
            

5.2. Creating the ViewModel Class

using System.Collections.ObjectModel;
using System.ComponentModel;

public class ContactViewModel : INotifyPropertyChanged
{
    public ObservableCollection<Contact> Contacts { get; set; }

    public ContactViewModel()
    {
        Contacts = new ObservableCollection<Contact>();
        LoadContacts();
    }

    private void LoadContacts()
    {
        Contacts.Add(new Contact { Name = "John Doe", PhoneNumber = "123-456-7890" });
        Contacts.Add(new Contact { Name = "Jane Smith", PhoneNumber = "987-654-3210" });
    }

    public event PropertyChangedEventHandler PropertyChanged;
    protected void OnPropertyChanged(string propertyName)
    {
        PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
    }
}
            

5.3. Implementing the View (XAML)

<Page
    x:Class="MyContactsApp.MainPage"
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
    xmlns:local="using:MyContactsApp">

    <Grid>
        <ListView ItemsSource="{Binding Contacts}">
            <ListView.ItemTemplate>
                <DataTemplate>
                    <StackPanel>
                        <TextBlock Text="{Binding Name}"/>
                        <TextBlock Text="{Binding PhoneNumber}"/>
                    </StackPanel>
                </DataTemplate>
            <ListView.ItemTemplate>
        </ListView>
    </Grid>
</Page>
            

5.4. Configuring MainPage.xaml.cs

using Windows.UI.Xaml.Controls;

public sealed partial class MainPage : Page
{
    public MainPage()
    {
        this.InitializeComponent();
        this.DataContext = new ContactViewModel();
    }
}
            

6. Advantages of Data Binding

Data binding offers

  • Automatic synchronization between UI and data, enhancing development productivity.
  • Reduces coupling of code and improves maintainability through the MVVM pattern.
  • Makes testing and debugging easier, enhancing overall code quality.

7. Conclusion

Data binding in UWP is a very important concept in modern application development.
This technology allows for synchronizing UI elements with data and utilizing an efficient MVVM architecture.
Based on what has been introduced in this article, I hope your UWP development experience becomes even more enriching.
Furthermore, you can experiment with various features and techniques of data binding to enhance your applications.