WPF Course, Resource Dictionary and Reusable Style Definitions

In this article, we will explore in detail how to define resource dictionaries and reusable styles using Windows Presentation Foundation (WPF). WPF is a technology designed to create robust UIs regardless of services and platforms, as part of the .NET Framework. In particular, resource dictionaries are one of the core concepts of WPF that contribute to effectively managing and reusing the styles and resources of UI elements.

What is a Resource Dictionary?

A resource dictionary is a practical way to define and store various resources in XAML. These resources can include all kinds of objects that can be used in the UI, such as colors, brushes, styles, and templates. By defining resources, you can reuse the same resources in multiple places, reducing code duplication and improving maintainability.

Components of a Resource Dictionary

  • StaticResource: Used to refer to static resources. Resources are resolved when the application loads, and remain the same thereafter.
  • DynamicResource: Used to refer to dynamic resources. This means the resource can change during the execution of the application, and the UI is updated immediately accordingly.
  • ResourceDictionary: A class that contains main resources. This class can be used directly in XAML.

Creating a Resource Dictionary

There are various ways to create a resource dictionary, with the most basic method being to create a XAML file and define resources in that file. The following example shows the structure of a basic resource dictionary.

<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
                    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
    <Color x:Key="PrimaryColor">#FF5722</Color>
    <SolidColorBrush x:Key="PrimaryBrush" Color="{StaticResource PrimaryColor}"/>

    <Style x:Key="ButtonStyle" TargetType="Button">
        <Setter Property="Background" Value="{StaticResource PrimaryBrush}"/>
        <Setter Property="Foreground" Value="White"/>
        <Setter Property="FontSize" Value="16"/>
        <Setter Property="Padding" Value="10,5"/>
    </Style>
</ResourceDictionary>

This resource dictionary defines a primary color, primary brush, and button style. The defined styles can easily be reused elsewhere in XAML.

How to Use Resource Dictionaries

Using a resource dictionary functionally is straightforward. You need to integrate the created resource dictionary into XAML and reference the defined resources where needed.

<Window x:Class="WpfApp.MainWindow"
        xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
        xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
        Title="MainWindow" Height="350" Width="525">
    <Window.Resources>
        <ResourceDictionary Source="ResourceDictionary.xaml"/>
    </Window.Resources>

    <Grid>
        <Button Style="{StaticResource ButtonStyle}" Content="Click Me!" />
    </Grid>
</Window>

The code above creates a button using the style defined in the `ResourceDictionary.xaml` file. The `StaticResource` keyword is used to reference the style, which allows various properties of the button, such as background color, text color, and font size, to be set.

Defining Reusable Styles

By utilizing resource dictionaries, you can define reusable styles for various UI elements. This particularly helps maintain consistent design, and if styles need to be changed in the future, it only requires modification in one place, enhancing maintainability. Here are a few methods to define reusable styles.

Style-Based Inheritance

WPF provides the ability to directly inherit styles. When the style of a parent element is defined, the child elements automatically inherit that style. The following example defines a base style and then applies it to a button.

<Style x:Key="BaseButtonStyle" TargetType="Button">
    <Setter Property="Background" Value="Blue"/>
    <Setter Property="Foreground" Value="White"/>
</Style>

<Style TargetType="Button" BasedOn="{StaticResource BaseButtonStyle}">
    <Setter Property="FontSize" Value="14"/>
    <Setter Property="Padding" Value="10,5"/>
</Style>

Here, the “BaseButtonStyle” style is defined with settings for background and foreground colors, and is then inherited to adjust the styles of other buttons. This helps maintain consistency while allowing additional settings relevant to each button.

Styles for Various Controls

Resource dictionaries can define styles for various UI controls. For example, in addition to buttons, different styles can be applied to text boxes, checkboxes, radio buttons, and other UI elements. Below is an example of defining a style for a text box.

<Style x:Key="TextBoxStyle" TargetType="TextBox">
    <Setter Property="Background" Value="#E0E0E0"/>
    <Setter Property="Foreground" Value="Black"/>
    <Setter Property="Padding" Value="10"/>
    <Setter Property="BorderBrush" Value="Gray"/>
    <Setter Property="BorderThickness" Value="1"/>
</Style>

Defining Templates and Callbacks

To further improve styles, ControlTemplate and DataTemplate can be utilized. Each of these allows you to define specific behaviors or appearances of the UI. For example, you can define a ControlTemplate to make a button look more diverse.

<Style x:Key="CustomButtonStyle" TargetType="Button">
    <Setter Property="Template">
        <Setter.Value>
            <ControlTemplate TargetType="Button">
                <Border Background="{TemplateBinding Background}" Padding="{TemplateBinding Padding}">
                    <ContentPresenter HorizontalAlignment="Center" VerticalAlignment="Center"/>
                </Border>
            </ControlTemplate>
        <Setter.Value>
    </Setter>
</Style>

This allows you to adjust the button’s background color and padding, as well as freely change the button’s appearance.

Advantages of Resource Dictionaries

  • Consistent Design: Using the same resources across multiple UIs helps maintain a consistent design.
  • Maintainability: With styles and resources gathered in one place, you can adjust the overall UI with minimal effort during modifications.
  • Code Reusability: The same style can be reused across multiple UI elements, saving development time.

Conclusion

Defining resource dictionaries and reusable styles is crucial in developing UIs for WPF applications. Developers can utilize resources to maintain a consistent UI and have a powerful way to enhance maintainability. I hope this tutorial helps you effectively utilize resource dictionaries and create a more sophisticated and consistent UI.

In the future, we will provide various UI development techniques and tips through in-depth tutorials on WPF. Thank you for your continued interest!

WPF Course, Handling Properties and Events of Controls

Windows Presentation Foundation (WPF) is a platform provided by Microsoft for creating applications with rich user interfaces. WPF offers a variety of controls as well as various features to effectively arrange and manage them. In this article, we will explain the properties and events of basic WPF controls in detail.

1. Understanding WPF Controls

WPF provides a variety of basic controls. These controls are the fundamental building blocks of the user interface, each having various functionalities. The most common controls include Button, TextBox, Label, ComboBox, ListBox, DataGrid, Image, etc.

Each control has its own unique properties and events, allowing developers to leverage these to create a better UI.

2. Properties of Controls

The properties of WPF controls define the appearance and behavior of the controls. Let’s look at the types of properties that are commonly used.

2.1. Common Properties

  • Content: A property that can be used in Button, Label, etc., to set the content of the control.
  • Text: Sets the text entered in a control that can accept string input, such as TextBox.
  • IsEnabled: Sets whether the control is enabled. Setting it to false will disable the control.
  • IsVisible: Sets the visibility of the control. Setting it to false will make the control invisible to the user.
  • Margin, Padding: Properties that set the external and internal margins of the control.

2.2. Style Properties

In WPF, styles can be used to manage the appearance of controls in a minimal way. The following are style-related properties.

  • Background: Sets the background color of the control.
  • Foreground: Sets the color of text and icons.
  • FontFamily: Sets the font of the text.
  • FontSize: Sets the size of the text.
  • BorderThickness: Sets the thickness of the control’s border.

2.3. Animation Properties

In WPF, animations can be added to UI elements to capture user attention. To do this, the following properties can be set.

  • Opacity: Sets the transparency of the control.
  • RenderTransform: A property used to transform the control, allowing for translation, rotation, resizing, etc.

3. WPF Events

Events in WPF are critical elements that help users interact with the UI. The most commonly used events in WPF include Click, TextChanged, SelectionChanged, MouseEnter, MouseLeave, etc.

3.1. Click Event

Clickable controls such as Button can use the Click event to perform specific actions. For example, you can add an event handler that responds when the button is clicked.

private void MyButton_Click(object sender, RoutedEventArgs e)
{
    MessageBox.Show("The button has been clicked!");
}

3.2. TextChanged Event

In text input controls such as TextBox, the TextChanged event can be utilized to handle input appropriately as the user types.

private void MyTextBox_TextChanged(object sender, TextChangedEventArgs e)
{
    // This will be called every time the text changes.
}

3.3. SelectionChanged Event

In selectable controls like ComboBox or ListBox, the SelectionChanged event can be used to handle actions based on the selected item.

private void MyComboBox_SelectionChanged(object sender, SelectionChangedEventArgs e)
{
    // This will be called every time the selected item changes.
}

3.4. MouseEnter and MouseLeave Events

If you want to detect mouse movements on the user interface, you can use the MouseEnter and MouseLeave events. These events occur when the mouse enters or leaves the control.

private void MyButton_MouseEnter(object sender, MouseEventArgs e)
{
    MyButton.Background = new SolidColorBrush(Colors.Yellow);
}

private void MyButton_MouseLeave(object sender, MouseEventArgs e)
{
    MyButton.Background = new SolidColorBrush(Colors.Transparent);
}

4. Examples of Using Properties and Events

In this section, we will create a simple WPF application. This application will include a text box, a button, and a label, allowing the user to enter their name and display it upon clicking the button.

<Window x:Class="WpfApp.MainWindow"
        xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
        xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
        Title="WPF Properties and Events Example" Height="200" Width="400">
    <Grid>
        <TextBox Name="NameTextBox" Width="200" Height="30" Margin="10" />
        <Button Name="GreetButton" Content="Greet" Width="100" Height="30" Margin="220,10,10,10" Click="GreetButton_Click"/>
        <Label Name="GreetingLabel" Height="30" Margin="10,50,10,10" />
    </Grid>
</Window>
private void GreetButton_Click(object sender, RoutedEventArgs e)
{
    string name = NameTextBox.Text;
    GreetingLabel.Content = $"Hello, {name}!";
}

5. Applications and Optimization

Using properties and events, you can create various WPF applications. Here, we covered the properties and events of basic controls, but they can be combined to create more sophisticated and user-friendly UIs.

To optimize a WPF application, you should write performance-conscious code and manage resources appropriately. By defining resources, utilizing data binding, and adopting the MVVM (Model-View-ViewModel) pattern, you can enhance the maintainability and scalability of the application.

6. Conclusion

In this article, we examined the properties and events of basic WPF controls. By correctly utilizing these, you can construct user interfaces and respond to user input through event handling. By employing various caching techniques and performance improvements, you can further enhance the quality of WPF applications. We hope this will provide useful information for UI development using WPF in the future.

Additionally, we recommend exploring materials or documents and communities that can help you gain a deeper understanding and experience with WPF.

WPF Course, Resource Management in WPF Applications

WPF (Windows Presentation Foundation), which is part of the .NET Framework, provides powerful features necessary for creating rich client applications. Among them, ‘resource management’ is one of the most important elements of WPF. Resource management refers to the process of efficiently managing various resources such as colors, styles, brushes, images, strings, etc., needed by the application. In this article, we will explore in depth the principles, methods, and practical applications of resource management in WPF applications, as well as its importance and utilization.

1. What is a WPF Resource?

WPF resources are primarily objects defined in XAML (Extensible Application Markup Language), which include various elements that make up the application’s UI. By using resources, you can eliminate code duplication, maintain consistency, and facilitate maintenance. For example, when you need to use the same color in multiple places, instead of coding the color information directly, defining a resource makes it easy to change and apply.

2. Types of Resources

Resources used in WPF can be broadly divided into two types.

  • Static Resources: Resources referenced using the StaticResource keyword, which are retrieved only once when the application’s business logic is executed. They do not automatically update to reflect changed values.
  • Dynamic Resources: Resources referenced using the DynamicResource keyword, which are reflected in the UI in real-time whenever the resource changes. This is useful when the application’s interface needs to be updated dynamically as values change.

3. Defining Resources

There are several ways to define resources in a WPF application. The most common method is to define them within a XAML file. Resources can be defined using the Resources keyword as follows:

<Window x:Class="YourNamespace.MainWindow"
        xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
        xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
        Title="MainWindow" Height="350" Width="525">
    <Window.Resources>
        <SolidColorBrush x:Key="PrimaryBrush" Color="DodgerBlue"/>
        <Style x:Key="ButtonStyle" TargetType="Button">
            <Setter Property="Background" Value="{StaticResource PrimaryBrush}" />
            <Setter Property="Foreground" Value="White" />
            <Setter Property="FontSize" Value="16" />
            <Setter Property="Padding" Value="10"/>
        </Style>
    </Window.Resources>
    <Grid>
        <Button Style="{StaticResource ButtonStyle}" Content="Click Me!" />
    </Grid>
</Window>

4. Accessing Resources

After defining resources, they can be referenced from UI elements. As seen in the code above, the Style property of the button uses a defined resource. Here is an example showing how to access a resource:

<Button Background="{StaticResource PrimaryBrush}" Content="Hello World!" />

In this way, WPF allows for easy setting of UI element properties through resources.

5. Global and Local Resources

In WPF, resources can be classified into global and local resources. Global resources can be accessed from anywhere in the application, while local resources can only be accessed from specific controls or UI elements.

5.1 Global Resources

Global resources can be defined at the Application level. Here is how to define them in the App.xaml file:

<Application.Resources>
    <Color x:Key="AppThemeColor">Purple</Color>
</Application.Resources>

Resources defined this way can be referenced from all controls within the application.

5.2 Local Resources

Local resources are defined within a specific control. Let’s look at the following example:

<StackPanel.Resources>
    <SolidColorBrush x:Key="ButtonBrush" Color="Orange"/>
</StackPanel.Resources>

The ButtonBrush defined here can be accessed only from controls within the StackPanel.

6. Advanced Resource Management

Advanced resource management techniques include the use of styles and control templates. By using styles, you can apply a consistent appearance to multiple controls, and control templates can help define the structure of controls.

6.1 Using Styles

You can define a base style for reuse across multiple controls:

<Style x:Key="BaseButtonStyle" TargetType="Button">
    <Setter Property="Foreground" Value="White"/>
    <Setter Property="FontSize" Value="14"/>
</Style>

Then, you can apply this style to multiple buttons:

<Button Style="{StaticResource BaseButtonStyle}" Content="Button 1"/>
<Button Style="{StaticResource BaseButtonStyle}" Content="Button 2"/>

6.2 Using Control Templates

Control templates help reuse the visual representation of specific controls. For example, you can define a custom template for a Button:

<ControlTemplate x:Key="CustomButtonTemplate" TargetType="Button">
    <Border Background="{TemplateBinding Background}" CornerRadius="5">
        <ContentPresenter HorizontalAlignment="Center" VerticalAlignment="Center"/>
    </Border>
</ControlTemplate>

This defined template can be used in the button:

<Button Template="{StaticResource CustomButtonTemplate}" Background="Green">Custom Button</Button>

7. Changing Resources

To manage resources efficiently, you need a way to change resources while the application is running. In this case, changes to resources will be immediately reflected in the UI when using dynamic resources:

Application.Current.Resources["AppThemeColor"] = Colors.Red;

8. Conclusion

Resource management in WPF applications is essential. You can effectively utilize resources through various methods that increase operational efficiency and ease of maintenance. This article aims to provide an understanding of the importance and application methods for WPF resource management. Proper resource management contributes to a better user experience and improves the quality of application development.

9. Additional Resources

For more information on resource management, please refer to the following:

  • Microsoft Official Documentation: WPF Resources
  • Book: “Pro WPF in C# 2010” – Matthew MacDonald
  • Support: WPF forums and Stack Overflow

As this course concludes, I hope you will effectively utilize resources in your future WPF development and continue to grow through ongoing learning and practice.

WPF Course, Understanding WPF’s Dependency Property and Attached Property

Windows Presentation Foundation (WPF) is the UI framework of the .NET Framework that supports the development of strong and flexible user interfaces. WPF offers various features to enhance communication and the visual representation of information, among which Dependency Property and Attached Property are important concepts that facilitate data binding and property management between UI elements. This article explores these two concepts in depth and describes their applications through practical examples.

What is a Dependency Property?

A Dependency Property is a special type of property that can be used in WPF. This property is designed to work with data binding, styles, animations, and various WPF features. Each Dependency Property is based on a basic CLR property and manages the storage and retrieval of property values through a special mechanism.

Key Features of Dependency Property

  • Value Priority: Dependency Properties provide functionality to determine the priority of property values coming from various sources. For example, a value defined in a style has precedence over the default value of that property.
  • Change Notification: Dependency Properties automatically provide notifications to the UI when the value changes. This is very useful for updating the interface and enhancing user experience.
  • Data Binding: Dependency Properties support data binding, allowing you to connect UI elements to data sources. This enables the effective implementation of the MVVM design pattern.
  • Styles and Animations: Using Dependency Properties makes it easy to apply styles and animations, allowing you to change the appearance of UI elements effortlessly.

Defining and Using Dependency Properties

Defining a Dependency Property is relatively straightforward, but it involves several steps. Generally, a Dependency Property is defined as follows:

public static readonly DependencyProperty MyPropertyProperty =
    DependencyProperty.Register(
        "MyProperty", 
        typeof(string), 
        typeof(MyControl), 
        new PropertyMetadata(default(string)));

public string MyProperty
{
    get { return (string)GetValue(MyPropertyProperty); }
    set { SetValue(MyPropertyProperty, value); }
}

As seen in the code above, a Dependency Property is registered by calling the DependencyProperty.Register method. This method takes the following parameters:

  • Property Name: The name of the Dependency Property
  • Property Type: The data type of the property
  • Owner Type: The class to which the property belongs
  • Property Metadata: Used to set the default value and change notifications of the property.

What is an Attached Property?

An Attached Property provides a way to “attach” properties to other objects in WPF. This is particularly useful when using container classes like layout panels. For example, you can define the properties of child elements in a layout panel such as a Grid. Attached Properties are defined as static methods and do not need to be bound to a specific class.

Defining and Using Attached Properties

The process of defining an Attached Property is similar to that of a Dependency Property, but it is simpler to use. Here is an example of defining and using an Attached Property:

public static readonly DependencyProperty MyAttachedProperty =
    DependencyProperty.RegisterAttached(
        "MyAttached", 
        typeof(int), 
        typeof(MyClass), 
        new PropertyMetadata(0));

public static void SetMyAttached(UIElement element, int value)
{
    element.SetValue(MyAttachedProperty, value);
}

public static int GetMyAttached(UIElement element)
{
    return (int)element.GetValue(MyAttachedProperty);
}

When using an Attached Property, you can set and get it using the following method:

<UserControl ... 
    local:MyClass.MyAttached="5">
    <TextBlock Text="{Binding Path=(local:MyClass.MyAttached), RelativeSource={RelativeSource AncestorType=UserControl}}"/>
    </UserControl>

Practical Example

Now, let’s look at a simple application example using Dependency Properties and Attached Properties. We will create a custom control to utilize these two properties.

1. Dependency Property Example

public class MyCustomControl : Control
{
    public static readonly DependencyProperty ExampleProperty =
        DependencyProperty.Register(
            "Example", 
            typeof(int), 
            typeof(MyCustomControl), 
            new PropertyMetadata(0));

    public int Example
    {
        get { return (int)GetValue(ExampleProperty); }
        set { SetValue(ExampleProperty, value); }
    }
}

In the above code, we defined a Dependency Property named Example. This property allows the parent control to store and manage data that can be modified.

2. Attached Property Example

public static class GridHelper
{
    public static readonly DependencyProperty RowSpanProperty =
        DependencyProperty.RegisterAttached("RowSpan", typeof(int), typeof(GridHelper), new PropertyMetadata(1));

    public static void SetRowSpan(UIElement element, int value)
    {
        element.SetValue(RowSpanProperty, value);
    }

    public static int GetRowSpan(UIElement element)
    {
        return (int)element.GetValue(RowSpanProperty);
    }
}

The code above defines an Attached Property called RowSpan, making it usable by child elements of a Grid panel. This defined Attached Property can be applied to various UI elements.

Differences between Dependency Property and Attached Property

Both Dependency Properties and Attached Properties are very useful in WPF, but they have several important differences:

  • Definition Location: A Dependency Property belongs to a specific class, whereas an Attached Property can be applied to multiple classes.
  • Usage Scenarios: A Dependency Property is used as its own property, while an Attached Property is used to “attach” a property to another class.
  • Static Method Usage: An Attached Property is defined to be set and retrieved using static methods, which are often useful for setting properties on other container or parent elements.

Conclusion

Dependency Properties and Attached Properties are very important concepts in WPF. Understanding these two property mechanisms will help you build more flexible and powerful user interfaces. Mastering these properties is essential when using WPF, thanks to their ability to accommodate strong data binding, styling, and interaction between UI elements.

Through this article, we hope to have enhanced your understanding of Dependency Properties and Attached Properties and provided deep insights into how these concepts can be utilized in WPF development. Based on this content, we encourage you to develop WPF applications that can be useful in practical work.

References

WPF Development, Editor

WPF (Windows Presentation Foundation) is a powerful and flexible framework for developing desktop applications. One of the attractions of WPF is that it easily separates the visual elements of the UI from the backend logic. In this article, we will take a detailed look at the process of creating a basic text editor using WPF.

Overview of WPF

WPF is part of the .NET Framework and is a platform for developing Windows-based applications. WPF uses XAML (Extensible Application Markup Language) to design the UI and can manage data and UI state more easily through the MVVM (Model-View-ViewModel) pattern.

Functional Requirements of the Editor Application

  • Text input and editing capabilities
  • Basic file open/save functions
  • Font and text formatting changes
  • Simple search functionality
  • Undo/Redo functionality

Project Setup

Open Visual Studio and create a new WPF application project. Set the project name to SimpleTextEditor.

UI Design with XAML

In WPF, the UI is defined through XAML files. Open the MainWindow.xaml file and enter the following code to set up the basic UI.

<Window x:Class="SimpleTextEditor.MainWindow"
        xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
        xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
        Title="Simple Text Editor" Height="450" Width="800">

    <Grid>
        <Menu VerticalAlignment="Top">
            <MenuItem Header="File">
                <MenuItem Header="Open" Click="Open_Click" />
                <MenuItem Header="Save" Click="Save_Click" />
            </MenuItem>
            <MenuItem Header="Edit">
                <MenuItem Header="Undo" Click="Undo_Click" />
                <MenuItem Header="Redo" Click="Redo_Click" />
            </MenuItem>
        </Menu>

        <TextBox x:Name="textBox" AcceptsReturn="True" VerticalScrollBarVisibility="Auto" HorizontalScrollBarVisibility="Auto" 
                  FontSize="14" VerticalAlignment="Stretch" Margin="0,25,0,0" />
    </Grid>
</Window>

WPF Code Behind Implementation

Now, let’s go to the MainWindow.xaml.cs file and implement the basic functionality.

using Microsoft.Win32;
using System;
using System.IO;
using System.Windows;

namespace SimpleTextEditor
{
    public partial class MainWindow : Window
    {
        private string currentFile;
        private bool isDirty;

        public MainWindow()
        {
            InitializeComponent();
            currentFile = string.Empty;
            isDirty = false;
            textBox.TextChanged += (s, e) => { isDirty = true; };
        }

        private void Open_Click(object sender, RoutedEventArgs e)
        {
            OpenFileDialog openFileDialog = new OpenFileDialog();
            openFileDialog.Filter = "Text files (*.txt)|*.txt|All files (*.*)|*.*";

            if (openFileDialog.ShowDialog() == true)
            {
                currentFile = openFileDialog.FileName;
                textBox.Text = File.ReadAllText(currentFile);
                isDirty = false;
                Title = "Simple Text Editor - " + currentFile;
            }
        }

        private void Save_Click(object sender, RoutedEventArgs e)
        {
            if (string.IsNullOrEmpty(currentFile))
            {
                SaveFileDialog saveFileDialog = new SaveFileDialog();
                saveFileDialog.Filter = "Text files (*.txt)|*.txt|All files (*.*)|*.*";

                if (saveFileDialog.ShowDialog() == true)
                {
                    currentFile = saveFileDialog.FileName;
                }
            }

            if (!string.IsNullOrEmpty(currentFile))
            {
                File.WriteAllText(currentFile, textBox.Text);
                isDirty = false;
                Title = "Simple Text Editor - " + currentFile;
            }
        }

        private void Undo_Click(object sender, RoutedEventArgs e)
        {
            // Simple Undo implementation - use Stack for this purpose
            // UndoStack.Push(textBox.Text);
            // textBox.Text = UndoStack.Pop();
        }

        private void Redo_Click(object sender, RoutedEventArgs e)
        {
            // Simple Redo implementation - use Stack for this purpose
            // RedoStack.Push(textBox.Text);
            // textBox.Text = RedoStack.Pop();
        }
    }
}

Feature Description

  • Open_Click: Loads the content of the selected file into the text box. The path of the opened file is stored in the currentFile variable.
  • Save_Click: Saves the current content to a file. If a file name is not specified, a dialog box appears for the user to select a file name to save.
  • Undo_Click: This part prepares to revert the current text box state to its previous state. By implementing a Stack structure, you can fully implement the Undo and Redo functionalities.

Additional Feature: Change Font and Text Formatting

For a simple editor, you can also add functionality to change the font and text formatting. Let’s add the following code.

<MenuItem Header="Format">
    <MenuItem Header="Font" Click="ChangeFont_Click" />
</MenuItem>

Then, add the following method in the code behind.

private void ChangeFont_Click(object sender, RoutedEventArgs e)
{
    System.Windows.Forms.FontDialog fontDialog = new System.Windows.Forms.FontDialog();
    
    if (fontDialog.ShowDialog() == System.Windows.Forms.DialogResult.OK)
    {
        textBox.FontFamily = new FontFamily(fontDialog.Font.Name);
        textBox.FontSize = fontDialog.Font.Size;
    }
}

Conclusion

In this article, we described how to create a basic text editor using WPF. We designed a simple UI and implemented file handling and basic editing functionalities. Of course, more features and complex requirements can be added, but we focused on the core parts here.

If you have any features or improvements you would like to add to this editor in the future, you can expand upon this foundation. Thanks to the flexibility of WPF, it will also be easier to create more complex applications.

Project Source Code: The complete source code can be found in the GitHub repository.