course on Kotlin Android App Development, Creating Screens Using Jetpack

In Android development, the user interface (UI) is one of the core elements of an application.
To build it, various libraries and tools from Android Jetpack can be utilized.
In this article, we will explore in detail how to create screens using Jetpack Compose with Kotlin.

1. What is Jetpack Compose?

Jetpack Compose is a modern Android UI toolkit.
It uses a declarative UI paradigm to make it easier for developers.
This tool allows for quick UI building and dynamic updates.
It also provides compatibility with the existing XML layout system and has features that enable easy and intuitive composition of UI elements.

2. Advantages of Jetpack Compose

  • Declarative UI: The UI automatically updates based on state.
  • Modularity: UI components are divided into smaller, reusable units for management.
  • Tooling support: Increases productivity through preview features and code refactoring support in Android Studio.

3. Getting Started with Jetpack Compose

To use Jetpack Compose, you need to update Android Studio to the latest version.
Additionally, you must set up Compose during project creation.

3.1. Creating a New Compose Project

  1. Run Android Studio and select “New Project”.
  2. Select the “Empty Compose Activity” template.
  3. Enter the project name and package information, then click the “Finish” button to create the project.

3.2. Configuring build.gradle

Next, you need to configure the build.gradle file of the project.
It is necessary to add dependencies related to Compose.

dependencies {
    implementation "androidx.compose.ui:ui:1.0.0"
    implementation "androidx.compose.material:material:1.0.0"
    implementation "androidx.compose.ui:ui-tooling:1.0.0"
    implementation "androidx.activity:activity-compose:1.3.0"
}

4. Creating a Simple UI Screen

Now, let’s create a simple UI screen.
For example, we will implement user interaction through a basic button and text.

4.1. Constructing Basic UI

package com.example.myapp

import android.os.Bundle
import androidx.activity.ComponentActivity
import androidx.activity.compose.setContent
import androidx.compose.material.Button
import androidx.compose.material.MaterialTheme
import androidx.compose.material.Text
import androidx.compose.runtime.Composable
import androidx.compose.ui.tooling.preview.Preview

class MainActivity : ComponentActivity() {
    override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)
        setContent {
            MyApp {
                Greeting("Android")
            }
        }
    }
}

@Composable
fun MyApp(content: @Composable () -> Unit) {
    MaterialTheme {
        content()
    }
}

@Composable
fun Greeting(name: String) {
    Button(onClick = { /* Do something */ }) {
        Text(text = "Hello, $name!")
    }
}

@Preview(showBackground = true)
@Composable
fun DefaultPreview() {
    MyApp {
        Greeting("Android")
    }
}

5. UI Components of Compose

Compose provides various UI components. Here, we will explain some of the key components.

5.1. Text

You can use the Text composable to display text.
The following is an example that displays a string on the screen.

@Composable
fun DisplayText() {
    Text(text = "Hello, Jetpack Compose!")
}

5.2. Button

You can create a button to receive user input.
The code below is an example where the text changes when the button is clicked.

@Composable
fun ButtonExample() {
    var buttonText by remember { mutableStateOf("Please Click") }
    
    Button(onClick = { buttonText = "Clicked!" }) {
        Text(text = buttonText)
    }
}

5.3. Column

You can use the Column composable to arrange components vertically.

@Composable
fun ColumnExample() {
    Column {
        Text("First Text")
        Button(onClick = { /* Do something */ }) {
            Text("Second Text Button")
        }
    }
}

6. State Management

Jetpack Compose allows you to easily manage state-based UI components.
When the state changes, the UI updates automatically.
You can manage the UI’s state through remember and mutableStateOf.

6.1. State Example

@Composable
fun StatefulCounter() {
    var count by remember { mutableStateOf(0) }

    Column {
        Text(text = "Current Count: $count")
        Button(onClick = { count++ }) {
            Text(text = "Increase Count")
        }
    }
}

7. Design Composition

Jetpack Compose natively supports Material Design.
You can maintain a consistent design by using various Material UI components.

7.1. Using Material Theme

@Composable
fun ThemedApp() {
    MaterialTheme {
        Column {
            Text("Material Design Example", style = MaterialTheme.typography.h4)
            Button(onClick = { /* Do something */ }) {
                Text("Button")
            }
        }
    }
}

8. Navigation Management

Managing transitions between multiple screens is very important in Android app development.
In Jetpack Compose, it can be easily implemented using NavHost.

8.1. Adding Navigation Library

dependencies {
    implementation "androidx.navigation:navigation-compose:2.4.0"
}

8.2. Navigation Example

@Composable
fun SetupNavGraph() {
    val navController = rememberNavController()
    NavHost(navController, startDestination = "firstScreen") {
        composable("firstScreen") { FirstScreen(navController) }
        composable("secondScreen") { SecondScreen() }
    }
}

@Composable
fun FirstScreen(navController: NavController) {
    Column {
        Text("First Screen")
        Button(onClick = { navController.navigate("secondScreen") }) {
            Text("Go to Second Screen")
        }
    }
}

@Composable
fun SecondScreen() {
    Text("Second Screen")
}

9. Conclusion

Developing Android screens using Jetpack Compose is very powerful and intuitive.
With declarative UI, you can write UI more efficiently.
This article explained the basic screen composition components, state management, and navigation methods.
In the future, try developing various apps using Jetpack Compose.

Additionally, explore more features through the official documentation and various examples of Jetpack Compose.
You can visit the official Jetpack Compose documentation for more detailed information.

kotlin android app development course, introduction to Jetpack and androidx

Android app development has evolved over time, and in recent years, Kotlin has become a popular language among developers. Kotlin’s concise and modern syntax makes Android development much easier. However, to effectively utilize Kotlin, it is important to understand various libraries and tools for Android app development. In this course, we will explore Android Jetpack and AndroidX.

1. What is Android Jetpack?

Android Jetpack is a library that collectively provides various components necessary for Android app development. This library helps with app structure, simplifies lifecycle management, and integrates various tools needed for data storage and UI composition. Android Jetpack can be broadly divided into three main components:

  • Architecture Components: Includes ViewModel, LiveData, and Room framework, allowing for more efficient design and management of the app’s architecture.
  • UI Components: UI-related components such as Navigation, Fragment, and ViewPager that help design the user interface easily.
  • Behavior Components: Including WorkManager and Paging Library, which help efficiently manage asynchronous tasks and data paging.

1.1 Architecture Components

Architecture components are designed for app development following the MVVM (Model-View-ViewModel) pattern. These components provide various functionalities such as lifecycle awareness, data observation, and database operations.

1.1.1 ViewModel

ViewModel is responsible for storing and managing UI-related data. Since ViewModel preserves data regardless of the Activity or Fragment’s lifecycle, it is useful during screen rotations or other lifecycle changes.

class MainViewModel : ViewModel() {
    private val _text = MutableLiveData()
    val text: LiveData get() = _text

    fun updateText(newText: String) {
        _text.value = newText
    }
}

1.1.2 LiveData

LiveData is an object that allows data to be observed in accordance with the lifecycle. The UI subscribes to LiveData, and it updates automatically when data changes.

viewModel.text.observe(this, Observer { newText ->
    textView.text = newText
})

1.1.3 Room

Room is an ORM library that makes it easier to work with SQLite databases. With Room, you can insert, update, and delete data without writing SQL queries.

@Entity(tableName = "users")
data class User(
    @PrimaryKey val id: Int,
    val name: String
)

@Dao
interface UserDao {
    @Query("SELECT * FROM users")
    fun getAllUsers(): List
    
    @Insert
    fun insertUser(user: User)
}

1.2 UI Components

UI components play a significant role in managing the flow and navigation of the user interface. The Navigation Component allows for easy connection of various screens, improving user experience through Fragment and ViewPager.

1.2.1 Navigation Component

The Navigation Component is a library that helps easily implement navigation within an app. You can define a navigation graph and manage transitions between different screens.

val navController = findNavController(R.id.nav_host_fragment)
navController.navigate(R.id.action_firstFragment_to_secondFragment)

1.2.2 Fragment

Fragment is a component that encapsulates a portion of the user interface for reuse. Fragments manage their lifecycle separately from Activities.

1.2.3 ViewPager

ViewPager is a component that helps to navigate by sliding between multiple Fragments. You can manage the pages through a PagerAdapter.

class ViewPagerAdapter(fm: FragmentManager) : FragmentPagerAdapter(fm) {
    override fun getItem(position: Int): Fragment {
        return when (position) {
            0 -> FirstFragment()
            1 -> SecondFragment()
            else -> FirstFragment()
        }
    }

    override fun getCount(): Int {
        return 2
    }
}

1.3 Behavior Components

Behavior components help manage business logic such as background tasks and data loading.

1.3.1 WorkManager

WorkManager is a framework that allows you to perform tasks in the background as needed. This enables delays or periodic execution of tasks.

val workRequest = OneTimeWorkRequestBuilder()
    .setInputData(workDataOf("key" to "value"))
    .build()

WorkManager.getInstance(context).enqueue(workRequest)

2. What is AndroidX?

AndroidX is a library that includes a new package of libraries for Android. Google has improved the management and updating of various libraries through AndroidX. AndroidX has the following features:

  • Modularity: Each feature is provided as an independent library, allowing you to choose only the libraries you need.
  • Version Management: Google regularly provides updates to AndroidX libraries, making it easy to utilize the latest features.
  • Consistent Naming for all APIs: The AndroidX library provides a consistent naming convention for all APIs.

2.1 AndroidX Components

AndroidX consists of various components, some of which include:

  • AppCompat: Provides various UI components that support compatibility.
  • ConstraintLayout: A layout that helps easily arrange UI elements.
  • RecyclerView: A component that can efficiently display large amounts of data.
  • Room: As mentioned earlier, it is an ORM library that assists in working with database operations.

2.2 Example of Using AndroidX

Below is a simple example of displaying a list using AndroidX’s RecyclerView.

2.2.1 build.gradle Setup

dependencies {
    implementation "androidx.recyclerview:recyclerview:1.2.1"
}

2.2.2 RecyclerView Adapter

class MyAdapter(private val items: List) : RecyclerView.Adapter() {

    class ViewHolder(itemView: View) : RecyclerView.ViewHolder(itemView) {
        val textView: TextView = itemView.findViewById(R.id.textView)
    }

    override fun onCreateViewHolder(parent: ViewGroup, viewType: Int): ViewHolder {
        val view = LayoutInflater.from(parent.context)
            .inflate(R.layout.item_layout, parent, false)
        return ViewHolder(view)
    }

    override fun onBindViewHolder(holder: ViewHolder, position: Int) {
        holder.textView.text = items[position]
    }

    override fun getItemCount() = items.size
}

2.2.3 RecyclerView Setup

val recyclerView = findViewById(R.id.recyclerView)
recyclerView.layoutManager = LinearLayoutManager(this)
recyclerView.adapter = MyAdapter(listOf("Item 1", "Item 2", "Item 3"))

3. Conclusion

Android Jetpack and AndroidX are essential elements in Android app development, enabling developers to build higher quality apps more quickly. I hope this lecture has helped you understand the various components of Android Jetpack and the importance of AndroidX. I will return with more in-depth Kotlin Android app development courses in the future!

Android App Development Course in Kotlin, Creating the Keypad Screen of a Phone App

In Android app development, UI/UX is a very important factor. In this course, we will learn how to implement the keypad screen of a phone app using Kotlin. Through this example, you will learn basic layout construction, button actions, event handling, and UI state management.

1. Project Setup

After launching Android Studio, create a new project. Please follow the settings below:

  • Application Name: PhoneDialer
  • Language: Kotlin
  • Minimum API Level: API 21: Android 5.0 (Lollipop)

Then click ‘Finish’ to start the project.

2. Creating Layout

Now let’s modify the main XML layout file to design the keypad screen. Open the res/layout/activity_main.xml file and add the following code:

<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:padding="16dp">

    <TextView
        android:id="@+id/display"
        android:layout_width="match_parent"
        android:layout_height="wrap_content"
        android:textSize="36sp"
        android:layout_alignParentTop="true"
        android:padding="16dp"
        android:background="#e0e0e0"
        android:gravity="end" />

    <GridLayout
        android:layout_width="match_parent"
        android:layout_height="0dp"
        android:layout_above="@id/display"
        android:layout_marginTop="16dp"
        android:rowCount="4"
        android:columnCount="3"
        android:layout_gravity="center">

        <Button
            android:id="@+id/button1"
            android:layout_width="0dp"
            android:layout_height="wrap_content"
            android:layout_columnWeight="1"
            android:text="1"
            android:textSize="24sp" />

        <Button
            android:id="@+id/button2"
            android:layout_width="0dp"
            android:layout_height="wrap_content"
            android:layout_columnWeight="1"
            android:text="2"
            android:textSize="24sp" />

        <Button
            android:id="@+id/button3"
            android:layout_width="0dp"
            android:layout_height="wrap_content"
            android:layout_columnWeight="1"
            android:text="3"
            android:textSize="24sp" />

        <Button
            android:id="@+id/button4"
            android:layout_width="0dp"
            android:layout_height="wrap_content"
            android:layout_columnWeight="1"
            android:text="4"
            android:textSize="24sp" />

        <Button
            android:id="@+id/button5"
            android:layout_width="0dp"
            android:layout_height="wrap_content"
            android:layout_columnWeight="1"
            android:text="5"
            android:textSize="24sp" />

        <Button
            android:id="@+id/button6"
            android:layout_width="0dp"
            android:layout_height="wrap_content"
            android:layout_columnWeight="1"
            android:text="6"
            android:textSize="24sp" />

        <Button
            android:id="@+id/button7"
            android:layout_width="0dp"
            android:layout_height="wrap_content"
            android:layout_columnWeight="1"
            android:text="7"
            android:textSize="24sp" />

        <Button
            android:id="@+id/button8"
            android:layout_width="0dp"
            android:layout_height="wrap_content"
            android:layout_columnWeight="1"
            android:text="8"
            android:textSize="24sp" />

        <Button
            android:id="@+id/button9"
            android:layout_width="0dp"
            android:layout_height="wrap_content"
            android:layout_columnWeight="1"
            android:text="9"
            android:textSize="24sp" />

        <Button
            android:id="@+id/button_star"
            android:layout_width="0dp"
            android:layout_height="wrap_content"
            android:layout_columnWeight="1"
            android:text="*"
            android:textSize="24sp" />

        <Button
            android:id="@+id/button0"
            android:layout_width="0dp"
            android:layout_height="wrap_content"
            android:layout_columnWeight="1"
            android:text="0"
            android:textSize="24sp" />

        <Button
            android:id="@+id/button_hash"
            android:layout_width="0dp"
            android:layout_height="wrap_content"
            android:layout_columnWeight="1"
            android:text="#"
            android:textSize="24sp" />

    </GridLayout>

</RelativeLayout>

In the code above, we created a simple text view and a grid layout to build the keypad. Each button includes numbers from 0 to 9, as well as the asterisk (*) and the hash (#). Next, we will set up click events for each button.

3. Adding Button Click Listeners

Now let’s open the MainActivity.kt file and add button click listeners. Modify the code as follows:

package com.example.phonedialer

import android.os.Bundle
import android.view.View
import android.widget.Button
import android.widget.TextView
import androidx.appcompat.app.AppCompatActivity

class MainActivity : AppCompatActivity() {
    private lateinit var display: TextView

    override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)
        setContentView(R.layout.activity_main)

        display = findViewById(R.id.display)

        val button1 = findViewById

In the code above, we set click listeners for each button, and every time a button is pressed, the corresponding number appears on the screen. The onButtonClick method retrieves the text of the pressed button and appends it to the display TextView.

4. Running and Testing the App

The code is now ready, so let’s run the app to check if the keypad works properly. Click the ‘Run’ button in Android Studio to execute it on the emulator.

This keypad is designed to be easily usable, considering user experience. Every time a number is clicked, that number appears in the top TextView.

5. Developing Additional Features

You can add a few additional functionalities to this basic version. For example, you can add a Clear Number and Call button to make it suitable for an actual phone app. We will cover this part in the next steps.

5.1 Adding a Clear Number Button

To add a button that can clear the number, let’s add a clear button to the above XML file:

<Button
    android:id="@+id/button_clear"
    android:layout_width="match_parent"
    android:layout_height="wrap_content"
    android:text="Clear"
    android:textSize="24sp"
    android:layout_marginTop="16dp" />

Now, let’s return to MainActivity.kt and add a click listener for this button:

val buttonClear = findViewById

5.2 Adding a Call Button

To add the calling feature, you’ll also need to add a call button in the XML file as follows:

<Button
    android:id="@+id/button_call"
    android:layout_width="match_parent"
    android:layout_height="wrap_content"
    android:text="Call"
    android:textSize="24sp"
    android:layout_marginTop="16dp" />

Then, return to MainActivity.kt to set up the click listener for the call button. This button click will require adding Permissions to actually make a call. First, add the following permission to AndroidManifest.xml:

<uses-permission android:name="android.permission.CALL_PHONE" />

And then, add the click listener for button_call:

val buttonCall = findViewById

6. Conclusion

– Now, a basic keypad app has been completed. By utilizing UI components in Kotlin and Android, we were able to create a simple phone app. I hope this course has helped you learn the basics of Android app development.

– Additionally, implementing various features can help you gain more experience and develop it into an app that can be used in real services.

I hope this course has been helpful, and I wish you success on your Android development journey!

kotlin android app development course, job scheduler

In this blog post, we will learn how to develop Android apps using Kotlin. In particular, we will explore how to efficiently manage background tasks using the Job Scheduler. The Job Scheduler is a useful tool that helps schedule specific tasks and execute them periodically using the Android API.

1. What is Job Scheduler?

The Job Scheduler is one of the Android APIs that provides the ability to schedule tasks based on given conditions. This allows the app to perform tasks efficiently in the background, irrespective of the user interface. For example, it enables the automation of tasks such as regularly synchronizing data or executing tasks only when the battery level is sufficient.

2. Advantages of Using Job Scheduler

  • Battery Efficiency: The Job Scheduler supports the Doze policy to minimize battery consumption.
  • Execute Tasks Anytime, Anywhere: Tasks can be scheduled to run only when there is a network connection or when the user’s device is charging.
  • Flexibility: Various conditions can be set to control whether tasks are executed.

3. Basic Setup of Job Scheduler

To use the Job Scheduler, you first need to register a service in the AndroidManifest.xml file. The Job Scheduler requires a background service to execute tasks. Here is an example of service registration:

<service android:name=".MyJobService" android:permission="android.permission.BIND_JOB_SERVICE">
    <intent-filter>
        <action android:name="android.app.job.JobService" />
    </intent-filter>
</service>
        

4. Implementing the JobService Class

You need to implement the JobService class required by the Job Scheduler. This class will include the logic for performing tasks. Here is an example of the MyJobService class:

class MyJobService : JobService() {
    override fun onStartJob(jobParameters: JobParameters?): Boolean {
        // Task to be performed in the background
        Thread(Runnable {
            // Write task logic here
            // Example: Data synchronization
            // After task completion:
            jobFinished(jobParameters, false)
        }).start()

        // Indicating that the task is still ongoing in the background
        return true
    }

    override fun onStopJob(jobParameters: JobParameters?): Boolean {
        // Handling when the task is stopped
        return false
    }
}
        

5. Scheduling a Job

To schedule a job, use the JobScheduler API. First, let’s look at how to configure and schedule a job. Here is an example of code that schedules a job:

fun scheduleJob(context: Context) {
    val jobScheduler = context.getSystemService(Context.JOB_SCHEDULER_SERVICE) as JobScheduler
    val jobInfo = JobInfo.Builder(1, ComponentName(context, MyJobService::class.java))
        .setRequiredNetworkType(NetworkType.CONNECTED) // Requires network connection
        .setRequiresCharging(true) // Execute only when charging
        .setPeriodic(15 * 60 * 1000) // Execute every 15 minutes
        .build()

    jobScheduler.schedule(jobInfo)
}
        

6. Cancelling a Job

To cancel an incoming job, you can proceed with the following code:

fun cancelJob(context: Context) {
    val jobScheduler = context.getSystemService(Context.JOB_SCHEDULER_SERVICE) as JobScheduler
    jobScheduler.cancel(1) // Cancel the job with ID 1
}
        

7. Checking Job Execution Status

To know the execution status of a job, you can use the following method. This allows you to check the status of the job and take appropriate action:

fun isJobScheduled(context: Context): Boolean {
    val jobScheduler = context.getSystemService(Context.JOB_SCHEDULER_SERVICE) as JobScheduler
    val jobs = jobScheduler.allPendingJobs

    for (job in jobs) {
        if (job.id == 1) { // Check if there is a job with ID 1
            return true
        }
    }
    return false
}
        

8. Conclusion

In this post, we explored how to use the Job Scheduler in Android utilizing Kotlin. By leveraging the Job Scheduler, we can enhance battery efficiency and manage tasks flexibly based on network and charging conditions. This feature can provide users with a better experience. In the next post, we will delve deeper into the capabilities of the Job Scheduler with more complex examples.

If you found this post helpful, I would appreciate your feedback through comments or social media!

course title=”Kotlin Android App Development, Understanding Intents”

Today, we will take a closer look at ‘Intent’, a very important concept in Android app development. Intents are responsible for interactions between app components and are used to start other Activities or to call services, broadcast receivers, etc.

1. What is Intent?

An Intent is a message object that manages interactions between the components of an application. For instance, when a user wants to move to another Activity by clicking a button, an Intent is used. Intents are divided into two main types.

  • Explicit Intent: An intent that specifies a particular component to start. It is generally used to call another Activity within the same application.
  • Implicit Intent: An intent that does not specify a particular component but requests the system to find an appropriate component. This allows various applications or services to be called.

2. Components of Intent

An Intent consists of the following main components.

  • Action: Defines the action to be performed. For example, Intent.ACTION_VIEW means the user wants to view a URL.
  • Data: Includes the URI of the data to be passed. For example, it could be a link to a specific webpage.
  • Category: Describes what kind of component the intent will invoke. For example, Intent.CATEGORY_DEFAULT is a category for general intents.
  • Component Name: The explicit name of the component to be called. It includes the package name and class name.
  • Extras: Key-value pairs for passing additional data.

3. Using Explicit Intents

To use an explicit intent, you must specify the class name of the Activity to be called. Below is a simple example code.

class MainActivity : AppCompatActivity() {
    override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)
        setContentView(R.layout.activity_main)

        val button = findViewById

The above code creates an explicit intent that navigates to SecondActivity when the button is clicked. It executes the intent by calling the startActivity(intent) method.

4. Using Implicit Intents

An implicit intent allows you to request actions that can be handled by other applications. For instance, you can open a webpage or invoke a camera app. Below is an example of opening a webpage.

val openWebPageIntent = Intent(Intent.ACTION_VIEW, Uri.parse("https://www.example.com"))
startActivity(openWebPageIntent)

The above code opens the default web browser and navigates to https://www.example.com when clicked by the user. To use an implicit intent, include the action of the intent along with the data URI.

5. Intent Filter

An intent filter defines what components can match with an implicit intent. Intent filters are defined within the manifest file and specify what kind of intents an activity can handle.

<activity android:name=".SecondActivity">
    <intent-filter>
        <action android:name="android.intent.action.VIEW"/>
        <category android:name="android.intent.category.DEFAULT"/>
        <data android:scheme="http" android:host="www.example.com"/>
    </intent-filter>
</activity>

The above code sets up SecondActivity to handle links to http://www.example.com. Now, when a user sends an intent to open that site, SecondActivity will be invoked.

6. Passing Data with Intent

You can pass data (e.g., strings, numbers, etc.) to another Activity through an Intent. Below is an example showing how to pass data.

val intent = Intent(this, SecondActivity::class.java)
intent.putExtra("EXTRA_MESSAGE", "Hello from MainActivity")
startActivity(intent)

The above code passes a string using the key EXTRA_MESSAGE. Here is how to receive this data in SecondActivity.

class SecondActivity : AppCompatActivity() {
    override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)
        setContentView(R.layout.activity_second)

        val message = intent.getStringExtra("EXTRA_MESSAGE")
        val textView = findViewById(R.id.textView)
        textView.text = message
    }
}

The above code is an example of receiving a message sent from MainActivity in SecondActivity. You can use the getStringExtra() method of the Intent object to receive the data.

7. Setting Intent Behavior with Flags

Intent flags control the behavior when executing an intent. For example, if you want to destroy existing activities when starting a new Activity, you can use the FLAG_ACTIVITY_NEW_TASK flag. Below is an example of setting flags.

val intent = Intent(this, MainActivity::class.java)
intent.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK or Intent.FLAG_ACTIVITY_CLEAR_TASK)
startActivity(intent)

The above code sets the behavior to delete all previous Activities while moving to MainActivity.

8. Returning Results: StartActivityForResult

If you want to start an Activity and receive a result back from it, you need to use the startActivityForResult() method. Below is a simple example.

override fun onActivityResult(requestCode: Int, resultCode: Int, data: Intent?) {
    super.onActivityResult(requestCode, resultCode, data)
    if (requestCode == REQUEST_CODE && resultCode == Activity.RESULT_OK) {
        val result = data?.getStringExtra("RESULT_DATA")
        // Process the result
    }
}

This method allows you to handle the result when called by the invoked Activity. Here, REQUEST_CODE is a constant defined to distinguish which request it is.

9. Conclusion

In this tutorial, we covered various topics ranging from the basic concept of intents, usage of explicit and implicit intents, intent filters, data passing, use of flags, and result handling. Intents are essential elements in designing Android apps, and I hope this tutorial enables you to further explore app development using various intents.

10. Additional Resources

Below are links where you can find more information about intents:

Thus concludes the Android app development tutorial using Kotlin, Understanding Intents. If you have any questions or comments, please leave them in the comments!