Swift UIKit Style, iPhone App Development, 03 Displaying Desired Images on Screen – Image View

1. Introduction

The ability to handle various UI elements is very important in iPhone app development. Learning how to effectively display images on app screens using Swift and the UIKit framework is a great first step in handling such UI elements. In this article, we will cover specific methods for displaying the desired image on the screen using an image view. This process will start with the basic usage of image views and will provide additional customization techniques and various tips regarding image display.

2. Introduction to Image View (UIImageView)

UIImageView is one of the classes provided by the UIKit framework, used for displaying images on the screen. UIImageView offers simple yet powerful features to perform various tasks such as resizing, rotating, and applying animation effects to images.

2.1. Basic Usage of UIImageView

UIImageView can be used very simply. Let’s look at the basic process of creating a UIImageView in Swift, loading the desired image, and adding it to the screen. Here is the basic code to display an image using UIImageView.

let imageView = UIImageView()
imageView.image = UIImage(named: "example-image")
imageView.contentMode = .scaleAspectFit
imageView.translatesAutoresizingMaskIntoConstraints = false
view.addSubview(imageView)

3. Configuring the Image View

3.1. Setting the Size and Position of the Image View

When adding a UIImageView to the screen, it is very important to set its size and position. To do this, you can use Auto Layout to set constraints for the view. The example below demonstrates how to set the size and position of an image view using constraints.

NSLayoutConstraint.activate([
    imageView.leadingAnchor.constraint(equalTo: view.leadingAnchor, constant: 20),
    imageView.trailingAnchor.constraint(equalTo: view.trailingAnchor, constant: -20),
    imageView.topAnchor.constraint(equalTo: view.topAnchor, constant: 100),
    imageView.heightAnchor.constraint(equalToConstant: 200)
])

3.2. Changing the Content Mode of the Image View

UIImageView provides various content modes to determine how the image will be displayed. The most commonly used content modes are as follows:

  • .scaleToFill: The image fills the UIImageView completely. The aspect ratio is not maintained.
  • .scaleAspectFit: The image is resized to fit the UIImageView while maintaining its aspect ratio. The entire image is displayed.
  • .scaleAspectFill: The image is scaled to completely fill the UIImageView, but parts of the image may be clipped.

For example, the following code sets the content mode of the image view to .scaleAspectFit.

imageView.contentMode = .scaleAspectFit

4. User Interaction and Event Handling

By default, UIImageView does not allow user interaction. However, you can create interactions with the user by adding touch events to the image view. Below is a simple method for handling touch events.

let tapGesture = UITapGestureRecognizer(target: self, action: #selector(imageTapped))
imageView.isUserInteractionEnabled = true
imageView.addGestureRecognizer(tapGesture)

@objc func imageTapped() {
    print("Image was tapped!")
}

5. Applying Animation to the Image View

You can enhance user experience by adding animation effects to UIImageView. Below is a simple example of applying a fade-in animation to the image view.

imageView.alpha = 0.0
UIView.animate(withDuration: 1.0) {
    imageView.alpha = 1.0
}

6. Various Image Loading Methods

6.1. Static Image Loading

To use a static image, you can add the image to your project and load it using the UIImage(named:) method. This method is relatively simple, but if you need dynamic data instead of a static image, you will need to use a different method.

6.2. Asynchronous Image Loading

When downloading and loading images from the network, it is advisable to handle it asynchronously. You can download the image using URLSession and set it to the UIImageView in the completion handler.

let url = URL(string: "https://example.com/image.png")
let task = URLSession.shared.dataTask(with: url!) { data, response, error in
    if let data = data {
        DispatchQueue.main.async {
            self.imageView.image = UIImage(data: data)
        }
    }
}
task.resume()

7. Additional Customization of the Image View

UIImageView can be customized in various ways. You can set the border, shadow, and corner radius of the image view to create a more refined user interface.

imageView.layer.borderWidth = 2
imageView.layer.borderColor = UIColor.black.cgColor
imageView.layer.cornerRadius = 10
imageView.layer.masksToBounds = true

8. Conclusion

In this lesson, we learned how to use image views with Swift and UIKit. UIImageView is an important UI element in iPhone app development that can display images in the desired way through various settings and customizations. We also learned how to add user interactions and load images asynchronously, providing a richer user experience.

Now you have laid the groundwork to develop your own amazing iPhone app using image views. In upcoming posts, we will explore more advanced UI elements and features of UIKit. Thank you.

Swift UIKIT style iPhone app development

01 Preparing for iPhone App Development

iPhone app development is one of the rapidly growing fields in recent years. In particular, it is possible to develop user-friendly apps using the Swift programming language and the UIKIT framework. This article provides the preparation process and basic knowledge required for iPhone app development and explains the fundamental elements you need to know to create a successful iPhone app.

1. Understanding iPhone App Development

iPhone app development includes various technical elements. Swift is a programming language developed by Apple, known for its safety and performance. UIKIT is a framework that provides many classes and methods necessary for structuring the user interface of iOS apps. Utilizing these tools allows for the creation of more efficient and sophisticated apps.

2. Setting Up the Development Environment

Before you can develop iPhone apps, you need to prepare the development environment. Here are the essential elements you must have:

  • macOS Operating System: macOS is required for iOS app development. Apple’s development tool, Xcode, can only be installed and run on a Mac.
  • Xcode: Xcode is Apple’s official IDE (Integrated Development Environment), providing various tools and simulators for iOS app development.
  • Apple Developer Account: To actually distribute the app, you need to join Apple’s Developer Program and create a developer account.
  • iPhone or iPad: You need an iOS device for real testing. While there is a simulator, testing on a real device provides more reliable results.

3. Installing and Setting Up Xcode

Xcode can be installed using the following method:

  1. Open the App Store and search for ‘Xcode’.
  2. Click on Xcode and press the ‘Get’ button to proceed with the installation.
  3. Once the installation is complete, launch Xcode to finalize the initial setup.

When using Xcode for the first time, it is important to create a project. Select ‘Create a new Xcode project’ and choose the ‘App’ template. Enter the project’s name, team, identifier, and select the UI and language.

4. Basics of Swift

Swift is a modern programming language that features concise and easy-to-understand syntax. Below are the basic syntax and data handling methods of Swift:

4.1 Variables and Constants

var name = "John Doe" // Variable
let age = 30 // Constant

4.2 Conditional Statements

if age >= 18 {
    print("Adult.")
} else {
    print("Minor.")
}

4.3 Loops

for i in 1...5 {
    print(i)
}

5. Basic UIKIT Components

UIKIT provides a variety of UI elements necessary for building user interfaces. Here are some of the most fundamental elements:

5.1 UILabel

UILabel is a basic component for displaying text. Here’s an example of usage:

let label = UILabel()
label.text = "Hello!"
label.textColor = UIColor.black
label.font = UIFont.systemFont(ofSize: 20)

5.2 UIButton

UIButton is used to create buttons that users can click:

let button = UIButton(type: .system)
button.setTitle("Click Here", for: .normal)
button.addTarget(self, action: #selector(buttonTapped), for: .touchUpInside)

5.3 UIImageView

UIImageView is used for displaying images:

let imageView = UIImageView(image: UIImage(named: "example.png"))

6. Creating Your First App

Now let’s create a simple app using the basic UIKIT components. Here are the steps to build a ‘Hello World’ app:

6.1 Creating a Project in Xcode

Open Xcode and select ‘Create a new Xcode project’, then choose the ‘App’ template. Enter the following information:

  • Product Name: HelloWorld
  • Team: Personal Team
  • Organization Identifier: com.yourname
  • Interface: Storyboard
  • Language: Swift

6.2 Configuring the UI

Add UILabel and UIButton in the storyboard. Click on the UILabel and set the text to “Hello, World!” in the properties window on the right, then set the UIButton text to “Click Me”. Create an action to define the button’s behavior upon clicking.

6.3 Handling Button Click Events

Add the following code to the ViewController.swift file so that the UILabel’s text changes when the button is clicked:

class ViewController: UIViewController {
    @IBOutlet weak var label: UILabel!

    @IBAction func buttonTapped(_ sender: UIButton) {
        label.text = "Button has been clicked!"
    }
}

7. Debugging and Testing

Build and run the app to check if the UILabel updates correctly when the button is clicked. If all the requested features work properly, you can move on to the next step.

8. Launching the App

Once the app development is complete, you need to prepare to launch it on the App Store. The following processes are required:

  • Prepare app icons, screenshots, and descriptions.
  • Enter app information in App Store Connect.
  • Request app review, and once approved, launch it.

9. Conclusion

In this article, we explored how to start iPhone app development using Swift and UIKIT. Developing iPhone apps can be a challenging process that quickly leads to skill enhancement. To advance to more complex app development, more practice and learning are necessary. Next, we will cover data processing, API integration, animations, and advanced UI components. Keep continuing your in-depth learning.

Swift UIKit Style, iPhone App Development: 02 Creating a Hello World App and Perfectly Adapting to Xcode

Hello! In this course, we will learn how to develop iPhone apps using the UIKit framework with the Swift language. Specifically, our goal is to create a simple ‘Hello World’ app as our first project to fully adapt to the Xcode environment. Through this course, you will familiarize yourself with various features of Xcode and understand the basic app structure.

1. Setting Up the Development Environment

To start developing iPhone apps, you need to set up the development environment first. Please follow the steps below.

1.1. Installing Required Programs

The following programs are necessary for iPhone app development:

  • Xcode: Apple’s official integrated development environment (IDE), essential for designing and developing apps.
  • macOS: Xcode runs only on macOS. It is recommended to use the latest version.

Xcode can be downloaded for free from the Mac App Store. Once the installation is complete, let’s launch Xcode and set up the environment.

1.2. First Launch of Xcode

When you launch Xcode, the following screen will appear:

  1. Select Create a new Xcode project at the top left.
  2. In the template selection screen, choose App and click Next.
  3. Enter the project name and select the Swift language and UIKit interface.
  4. Choose a location to save the project and click Create.

2. Understanding the Structure of the ‘Hello World’ App

Now, let’s take a look at the basic structure of the app. The template generated by Xcode contains the following files and folders:

  • AppDelegate.swift: An important file that manages the app’s lifecycle. It defines the tasks to be performed when the app starts or terminates.
  • SceneDelegate.swift: Manages various UI scenes of the app. It is useful for apps that support multiple windows.
  • Main.storyboard: A storyboard that allows visual design of the app’s user interface.
  • ViewController.swift: The view controller that constitutes the main screen of the app.

2.1. Main.storyboard

Clicking on the Main.storyboard file opens Interface Builder. Here, you can configure the app’s UI. By default, a ViewController is included, and we will add a label that says ‘Hello World’ to this screen.

3. Creating the ‘Hello World’ App

Now let’s actually create the ‘Hello World’ app. Follow along!

3.1. Adding a Label

  1. Open the Main.storyboard file and select the View Controller.
  2. Click the library button (+) at the top right to search for a Label object.
  3. Drag the label into the View Controller.
  4. Change the label’s text to ‘Hello World’.
  5. Adjust the label’s size and position it in the center.

3.2. Writing Swift Code

Now, let’s go to the ViewController.swift file and write some code. Refer to the sample code below:

import UIKit

class ViewController: UIViewController {
    
    override func viewDidLoad() {
        super.viewDidLoad()
        
        // Create label
        let helloLabel = UILabel()
        helloLabel.text = "Hello World"
        helloLabel.textColor = .black
        helloLabel.font = UIFont.systemFont(ofSize: 32, weight: .bold)
        helloLabel.textAlignment = .center
        helloLabel.translatesAutoresizingMaskIntoConstraints = false
        
        // Add label to view
        view.addSubview(helloLabel)
        
        // Set auto layout constraints
        NSLayoutConstraint.activate([
            helloLabel.centerXAnchor.constraint(equalTo: view.centerXAnchor),
            helloLabel.centerYAnchor.constraint(equalTo: view.centerYAnchor)
        ])
    }
}

3.3. Running the App

After writing the code, click the play button (▶️) at the top to run the app. The simulator will open, and you will see a label that says ‘Hello World’ in the center.

4. Getting Familiar with Xcode’s Key Features

Now that we have created a basic app, let’s familiarize ourselves with various features of Xcode.

4.1. Using Interface Builder

Interface Builder is a tool that allows you to design your app’s UI visually. Let’s learn how to add and arrange various UI elements here. You can create custom UI elements or utilize existing ones to design your own unique interface.

4.2. Using the Code Editor

You also need to learn how to use Xcode’s code editor. It offers various features such as syntax highlighting, code autocompletion, and code error detection. Particularly, effectively utilizing the code autocompletion feature can greatly enhance your development speed.

4.3. Version Control Features

Xcode has built-in Git support, making version control easy. You can collaborate with team members smoothly or easily restore previous versions of the project using Git.

5. App Distribution Process

After developing the application, the distribution process is also important. After joining the Apple Developer Program, you can distribute your app on the App Store, making it available to users worldwide.

5.1. Joining the Apple Developer Program

By joining the Apple Developer Program, you can distribute your app on the App Store. There is an annual fee, and you can access various tools and resources.

5.2. App Submission Process

To submit the app, you need to go through the archiving process in Xcode. Select Product > Archive from the project menu to create an archive, and the Organizer window will open. Follow the instructions for the distribution and submission steps here.

6. Conclusion

In this course, we learned the basics of using Xcode by creating a ‘Hello World’ app with the Swift language. We have solidified our foundation for developing real apps using the UIKit framework. Moving forward, I hope to learn about various features and frameworks and develop more complex and interesting apps.

Thank you!

Flutter Course: 9.4 Stateful Widget

Flutter is an open-source UI software development kit (SDK) developed by Google, used to build high-performance UIs for mobile, web, and desktop applications. In this course, we will explain one of Flutter’s core concepts, ‘state management’, and take a closer look at Stateful widgets. The course includes the concept of Stateful widgets, how to use them, and practical examples utilizing them.

1. What is State Management?

State management refers to techniques that synchronize an application’s data and UI. The user interface (UI) often changes according to the application’s state, which can be altered by various factors such as user input, network requests, and timers. Flutter provides two main types of widgets to manage this state: Stateful widgets and Stateless widgets.

2. Stateless Widgets and Stateful Widgets

Stateless widgets have immutable states, thus they do not need to be refreshed every time the UI is drawn. In contrast, Stateful widgets can have internal states, and when this state changes, the widget needs to be rebuilt. Generally, Stateful widgets are used in UIs that involve interactions with the user or asynchronous operations.

2.1 Example of Stateless Widget


class MyStatelessWidget extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return Text('Hello, world!');
  }
}

2.2 Example of Stateful Widget


class MyStatefulWidget extends StatefulWidget {
  @override
  _MyStatefulWidgetState createState() => _MyStatefulWidgetState();
}

class _MyStatefulWidgetState extends State {
  int _count = 0;

  void _incrementCounter() {
    setState(() {
      _count++;
    });
  }

  @override
  Widget build(BuildContext context) {
    return Column(
      children: [
        Text('You have pushed the button this many times: $_count'),
        ElevatedButton(
          onPressed: _incrementCounter,
          child: Text('Increment'),
        ),
      ],
    );
  }
}

3. Structure of Stateful Widgets

Stateful widgets consist of two classes: a widget class and a state class. The widget class defines the style of the UI that is displayed to the user, while the state class includes mutable data and the logic to change that data. These two classes are closely linked so that when the state in the state class changes, the build method is called to redraw the UI.

4. Lifecycle of Stateful Widgets

Stateful widgets have a specific lifecycle. This lifecycle consists of various methods related to the creation, updating, and deletion of the widget. These methods play an important role in ensuring the efficiency of state management. The main lifecycle methods are as follows:

  • createState: Called when the widget is created. It should return a new state object.
  • initState: Called for the first time after the state object is created. Suitable for performing initialization tasks.
  • didChangeDependencies: Called when the widget’s dependencies change. Mainly used with InheritedWidget.
  • build: Used for rendering the UI. The build method of the state object is called every time the state changes.
  • setState: Method used to change the state and update the UI.
  • dispose: Called when the object’s lifespan ends, used for cleaning up resources.

4.1 Example of State Class Lifecycle


class _MyStatefulWidgetState extends State {
  @override
  void initState() {
    super.initState();
    // Initialization code
  }

  @override
  void didChangeDependencies() {
    super.didChangeDependencies();
    // Dependency change code
  }

  @override
  Widget build(BuildContext context) {
    // UI construction code
  }

  @override
  void dispose() {
    // Resource cleanup code
    super.dispose();
  }
}

5. Real Example of Implementing Stateful Widget

Now let’s learn how to actually implement a Stateful widget. We will create a simple counter application. The functionality will increase the count every time the user clicks the button.


import 'package:flutter/material.dart';

void main() {
  runApp(MyApp());
}

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      home: Scaffold(
        appBar: AppBar(
          title: Text('Stateful Widget Example'),
        ),
        body: CounterWidget(),
      ),
    );
  }
}

class CounterWidget extends StatefulWidget {
  @override
  _CounterWidgetState createState() => _CounterWidgetState();
}

class _CounterWidgetState extends State {
  int _count = 0;

  void _incrementCounter() {
    setState(() {
      _count++;
    });
  }

  @override
  Widget build(BuildContext context) {
    return Center(
      child: Column(
        mainAxisAlignment: MainAxisAlignment.center,
        children: [
          Text('Press the button to increase the count:'),
          Text('$_count', style: Theme.of(context).textTheme.headline4),
          ElevatedButton(
            onPressed: _incrementCounter,
            child: Text('Increment'),
          ),
        ],
      ),
    );
  }
}

The above code is an implementation of a Stateful widget using the basic structure of Flutter. This application increases the count value every time the ‘Increment’ button is clicked and displays the incremented value on the screen.

6. State Management Patterns

Although Stateful widgets are designed to manage state, more efficient state management patterns may be required in complex applications. There are various state management patterns, and we will introduce the most commonly used patterns here.

6.1 Provider Pattern

Provider is one of the most widely used state management solutions in Flutter. The Provider pattern is based on InheritedWidget and is useful for simply managing and sharing state. Here is the code for the counter example modified to use Provider.


import 'package:flutter/material.dart';
import 'package:provider/provider.dart';

void main() {
  runApp(
    ChangeNotifierProvider(
      create: (context) => Counter(),
      child: MyApp(),
    ),
  );
}

class Counter with ChangeNotifier {
  int _count = 0;

  int get count => _count;

  void increment() {
    _count++;
    notifyListeners(); // Notify state change
  }
}

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      home: Scaffold(
        appBar: AppBar(
          title: Text('Provider Example'),
        ),
        body: CounterWidget(),
      ),
    );
  }
}

class CounterWidget extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    final counter = Provider.of(context);
    
    return Center(
      child: Column(
        mainAxisAlignment: MainAxisAlignment.center,
        children: [
          Text('Press the button to increase the count:'),
          Text('${counter.count}', style: Theme.of(context).textTheme.headline4),
          ElevatedButton(
            onPressed: counter.increment,
            child: Text('Increment'),
          ),
        ],
      ),
    );
  }
}

6.2 BLoC Pattern

The BLoC (Business Logic Component) pattern is an approach that separates the business logic of the app from the UI. It follows reactive programming and controls data flow using streams. We will cover more about the BLoC pattern in future lectures.

7. Conclusion

In this lecture and example, we explored the structure and lifecycle of Stateful widgets and practical use cases. We learned about the necessity of state management in Flutter and various state management patterns. Stateful widgets are essential elements for building UIs that change through user interactions, and effective use of them can lead to the development of more efficient and maintainable applications.

In future lectures, we will gradually learn about more state management patterns, UI components, application architectures, and more. Create your own amazing applications using Flutter!

Flutter Course, 9.3 Element Tree

Flutter is a UI toolkit developed by Google for creating native compiled applications for mobile, web, and desktop. The biggest feature of Flutter is that it offers excellent performance and powerful UI components. In this course, we will take an in-depth look at Flutter’s element tree. The element tree is one of the core concepts of Flutter UI, playing a crucial role in understanding the structure of the application and the lifecycle of widgets.

1. What is the Element Tree?

The element tree represents the hierarchical structure of all widgets that display the UI in Flutter. Each widget creates an independent ‘element’, which manages the state of the widget and determines how the widget appears on the screen. Essentially, the element tree is a structure that combines each widget with its state information in the widget tree.

2. Structure of the Element Tree

The element tree is based on the widget tree and consists of two basic types of elements:

  • StatelessWidgetElement: An element for stateless widgets. This element calls the build method to update the widget’s UI.
  • StatefulWidgetElement: An element for stateful widgets, which maintains and manages internal state. This element detects changes in state and redraws the UI.

3. Lifecycle of the Element Tree

In Flutter’s element tree, each element has specific lifecycle methods. These methods define what actions to perform when the state of a widget changes. Generally, there are the following stages:

  1. createElement: Called when the widget is first created.
  2. mount: Called when the element is added to the tree.
  3. update: Called when the properties of the widget change.
  4. deactivate: Called before the element is removed from the tree.
  5. dispose: Called when the element is completely removed. Used for resource cleanup.

4. Difference Between Widget and Element

Although widgets and elements are often confused, these two concepts have very important differences in Flutter. A widget is a component of the UI with an immutable structure, while an element is an instance of the widget. Each element maintains information about the rendered widget and updates the widget tree to refresh the UI when the state changes.

5. Example of the Element Tree

The following is an example that describes the element tree through a simple Flutter application:

import 'package:flutter/material.dart';

void main() {
  runApp(MyApp());
}

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      home: Scaffold(
        appBar: AppBar(
          title: Text('Element Tree Example'),
        ),
        body: Center(
          child: MyStatefulWidget(),
        ),
      ),
    );
  }
}

class MyStatefulWidget extends StatefulWidget {
  @override
  _MyStatefulWidgetState createState() => _MyStatefulWidgetState();
}

class _MyStatefulWidgetState extends State {
  int _counter = 0;

  void _incrementCounter() {
    setState(() {
      _counter++;
    });
  }

  @override
  Widget build(BuildContext context) {
    return Column(
      mainAxisAlignment: MainAxisAlignment.center,
      children: [
        Text('Press the button to count:', style: TextStyle(fontSize: 20)),
        Text('$_counter', style: TextStyle(fontSize: 40)),
        ElevatedButton(
          onPressed: _incrementCounter,
          child: Text('Increase Count'),
        ),
      ],
    );
  }
}

In the above code, MyStatefulWidget is a stateful widget that allows you to increase the count by pressing a button. The element for MyStatefulWidget initializes the state to 0 and increments the count each time the button is clicked. This allows us to see that when the state changes, the UI is automatically updated.

6. Structure of Complex Element Trees

In complex applications, the element tree is composed of multiple layers of widgets. In this case, each node in the tree can have multiple child nodes (elements), which is useful for creating nested UIs. For example, it is suitable for managing multiple pages and components of the app.

7. Optimization and Performance

The element tree is a critical factor in maximizing Flutter’s performance. Understanding and using the element tree correctly is essential for optimizing the performance of the application. A well-structured element tree helps reduce unnecessary work during UI rendering, improving the overall performance of the application.

In particular, when using stateless widgets, effectively leveraging the element tree can achieve performance optimizations. These optimizations greatly contribute to enhancing the responsiveness of the application and improving the user experience.

8. Conclusion

In this course, we took an in-depth look at Flutter’s element tree. The element tree is a crucial component of the UI provided by Flutter and plays a key role in understanding the structure and performance of the application. Familiarizing yourself with these concepts will help in developing more efficient Flutter applications.

In the future, I hope to deepen our understanding of the element tree through further discussions and examples, and learn how to use it effectively.