Flutter Course: 2.2 Setting Up the Development Environment

Flutter is an open-source UI software development kit (SDK) for developing mobile applications. In this course, we will cover how to set up the development environment for Flutter 2.2. With Flutter, you can easily develop native applications that support both Android and iOS simultaneously.

1. What is Flutter?

Flutter is a UI toolkit developed by Google that allows you to create applications that run on various platforms with a single codebase. Flutter focuses on providing fast performance, beautiful UI, and a personalized user experience.

2. Preparing the Development Environment

To start Flutter development, you need to install several software and tools. Let’s build the development environment following the steps below.

2.1. System Requirements

  • Windows: Windows 7 SP1 or a higher version
  • macOS: macOS (64-bit)
  • Linux: Ubuntu 18.04 or higher

2.2. Downloading Flutter SDK

Flutter SDK can be downloaded from the official website. Here’s how to download it.

  1. Visit the Flutter official website (flutter.dev).
  2. Select “Get started” from the top menu.
  3. Download the SDK appropriate for your operating system.

2.3. Setting SDK Environment Variables

This step involves extracting the downloaded SDK and adding the SDK path to the environment variables (e.g., C:\flutter). The method for adding environment variables varies by operating system, so follow the guide below.

Windows

  1. Go to Control Panel > System and Security > System > Advanced system settings.
  2. Click on Environment Variables, select the “Path” variable, and click “Edit.”
  3. Add the Flutter SDK’s bin directory (C:\flutter\bin) as a new entry.

macOS / Linux

Add the environment variable to ~/.bash_profile or ~/.bashrc file using the following command.

export PATH="$PATH:`/flutter/bin`"

Then apply the file with the command below.

source ~/.bash_profile or source ~/.bashrc

2.4. Verifying Flutter Installation

Once the environment variables are set, open a terminal (CMD or PowerShell on Windows) and enter the following command to check if the installation was successful.

flutter doctor

This command checks the status of your Flutter installation and requirements, and advises on other software needed for the development environment.

2.5. Installing Additional Software

Additional software is required for Flutter to support multiple platforms. You will complete the environment for mobile application development by installing Android Studio and Xcode.

Installing Android Studio

  1. Download the software from the official Android Studio website.
  2. After installation, add the “Flutter” and “Dart” plugins.
  3. Also, set up the Android emulator and Android SDK.

Installing Xcode (macOS only)

  1. Download and install Xcode from the Mac App Store.
  2. Install the Command Line Tools using the command (xcode-select --install).

3. Creating Your First Flutter Project

Now that all environments are set up, it’s time to create your first Flutter project. Use the following command in the terminal to create a new project.

flutter create my_first_app

Executing this command will create a new folder called my_first_app, which contains the basic Flutter project template. Next, navigate to the project directory.

cd my_first_app

3.1. Running the Project

To run the basic Flutter project, connect an emulator or a real device and enter the following command.

flutter run

Executing this command will compile the app using Flutter and run it on the emulator or connected device.

4. Conclusion

In this course, we learned how to set up the Flutter 2.2 development environment. Flutter is a great tool for cross-platform application development, and if you have set up the development environment through this course, you are now ready to develop various applications.

Continue to learn about Flutter’s various features and start creating your projects. Future courses will cover the basics of Flutter and how to use various widgets to build UIs.

Flutter Course: Exploring the Provider Tool

Hello! In this course, we will take a deep dive into Provider, a popular tool for state management in Flutter. State management is a crucial element in the process of developing Flutter applications, as it is important to manage the flow of data and UI updates effectively. Provider is a tool that helps implement this state management easily.

1. What is Provider?

Provider is a library that assists in effectively managing and passing state within Flutter applications. It was created by the official Flutter team and is characterized by a simple API and high performance. Provider is based on InheritedWidget and has the ability to detect changes in data and automatically update the UI. It offers advantages such as simplification of state management, improved code reusability, and ease of testing.

1.1 Why should we use Provider?

  • Simple API: Provider implements state management in a simpler way with an easy-to-understand and use API.
  • Performance optimization: Only the UI widgets that subscribe to state changes are updated, ensuring excellent performance.
  • Dependency injection: Provider provides an easy way to inject dependencies.
  • Ease of testing: Using Provider makes it easier to change the application’s state for testing purposes.

2. Installing Provider

To use Provider, you must first install the library. Open the pubspec.yaml file of your Flutter project and add the following dependency:

dependencies:
  provider: ^6.0.0

After adding the dependency, run the following command to fetch the package:

flutter pub get

3. Basic Usage of Provider

To understand the basic usage of Provider, let’s look at a simple example. Here, we will implement a counter application.

3.1 Creating a model class

First, we need to create a model class to manage the state of the counter. Let’s create a class called Counter as follows:

import 'package:flutter/foundation.dart';

class Counter with ChangeNotifier {
  int _count = 0;

  int get count => _count;

  void increment() {
    _count++;
    notifyListeners(); // Notify about state change
  }
}

3.2 Managing state with Provider

Now, let’s register the Counter class as the application state using Provider. We will modify the main.dart file to register Provider:

import 'package:flutter/material.dart';
import 'package:provider/provider.dart';

void main() {
  runApp(
    ChangeNotifierProvider(
      create: (context) => Counter(),
      child: MyApp(),
    ),
  );
}

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      home: CounterScreen(),
    );
  }
}

3.3 Creating the UI

Now we will create the UI to complete the counter application. Let’s write the CounterScreen:

class CounterScreen extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    final counter = Provider.of(context);
    
    return Scaffold(
      appBar: AppBar(
        title: Text('Counter Example'),
      ),
      body: Center(
        child: Column(
          mainAxisAlignment: MainAxisAlignment.center,
          children: [
            Text(
              'Current Count:',
              style: TextStyle(fontSize: 24),
            ),
            Text(
              '${counter.count}',
              style: TextStyle(fontSize: 48),
            ),
          ],
        ),
      ),
      floatingActionButton: FloatingActionButton(
        onPressed: () {
          counter.increment();
        },
        child: Icon(Icons.add),
      ),
    );
  }
}

Now, when you run this application and press the ‘Add’ button, you can see the count increase. This demonstrates how to effectively manage data and update the UI using Provider.

4. Various uses of Provider

Provider can be utilized in various ways beyond basic usage. You can combine multiple Providers or use Nested Providers, allowing for flexible state management tailored to different scenarios.

4.1 Using MultiProvider

When there is a need to manage multiple states, you can use MultiProvider. For example, if you need to manage a counter and an additional state, you can write it as follows:

class Models {
  static Counter counter = Counter();
  static AnotherModel anotherModel = AnotherModel();
}

void main() {
  runApp(
    MultiProvider(
      providers: [
        ChangeNotifierProvider(create: (context) => Models.counter),
        ChangeNotifierProvider(create: (context) => Models.anotherModel),
      ],
      child: MyApp(),
    ),
  );
}

4.2 Using the Consumer widget

When fetching and changing data in the UI, you can use the Consumer widget to selectively subscribe to only the data you need. Here is an example of using Consumer:

class CounterScreen extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(
        title: Text('Counter Example'),
      ),
      body: Center(
        child: Consumer(
          builder: (context, counter, child) {
            return Text(
              '${counter.count}',
              style: TextStyle(fontSize: 48),
            );
          },
        ),
      ),
      floatingActionButton: FloatingActionButton(
        onPressed: () {
          context.read().increment();
        },
        child: Icon(Icons.add),
      ),
    );
  }
}

By using Consumer, we subscribe to changes in that state, and the UI within that block will only rebuild when updated.

5. Real-world example: Application in a complex environment

Now, let’s explore how to utilize Provider in a more complex application rather than a simple one. For example, we will create a shopping cart application to manage products purchased by users.

class CartItem {
  final String name;
  final double price;

  CartItem(this.name, this.price);
}

class Cart with ChangeNotifier {
  final List _items = [];

  List get items => _items;

  void addItem(CartItem item) {
    _items.add(item);
    notifyListeners();
  }

  double get totalAmount {
    return _items.fold(0.0, (total, item) => total + item.price);
  }
}

Now we will create a CartProvider and register it with MultiProvider so that it can be used across different parts of the app:

void main() {
  runApp(
    MultiProvider(
      providers: [
        ChangeNotifierProvider(create: (context) => Cart()),
      ],
      child: MyApp(),
    ),
  );
}

Next, let’s build the UI that allows users to add products. The user interface will include a product list and a cart button:

class ProductList extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    final cart = Provider.of(context);
    
    return ListView(
      children: [
        ListTile(
          title: Text('Product 1'),
          trailing: IconButton(
            icon: Icon(Icons.add),
            onPressed: () {
              cart.addItem(CartItem('Product 1', 29.99));
            },
          ),
        ),
        ListTile(
          title: Text('Product 2'),
          trailing: IconButton(
            icon: Icon(Icons.add),
            onPressed: () {
              cart.addItem(CartItem('Product 2', 19.99));
            },
          ),
        ),
      ],
    );
  }
}

6. Advantages and disadvantages of state management

State management with Provider offers many advantages. However, there are also drawbacks. Without a deep understanding of state management, incorrect implementations can lead to code complexity.

6.1 Advantages

  • Reusable code: The same state can be easily used across multiple screens.
  • Performance improvement: Only the necessary widgets are updated, providing performance benefits.
  • Ease of maintenance: Thanks to a simple API, maintaining the code becomes easier.

6.2 Disadvantages

  • Complex applications can make the structure of Provider even more complicated.
  • If the scope of the state is unclear, it can be misused.
  • Developer experience is crucial for implementing proper state management.

7. Conclusion

Today, we explored the Provider tool in Flutter. Provider leverages the power of state management to make the flow of the application smoother. As the complexity of apps increases, the significance of state management also rises, and I hope this course has helped you grasp the basic concepts and usage of Provider.

In the next course, we will cover more advanced features and patterns. If you have any questions or need additional help regarding this course, please leave a comment. Thank you!

Flutter Course: 2.1 Installing Java

Flutter is an open-source UI software development kit (SDK) developed by Google that allows you to develop iOS and Android apps simultaneously with a single codebase. To use Flutter, you need the Java Development Kit (JDK). In this tutorial, we will take a closer look at how to install the JDK.

1. What is the Java Development Kit (JDK)?

The Java Development Kit (JDK) is a collection of tools for developing Java applications. The JDK includes the Java Runtime Environment (JRE), Java compiler, Java documentation generator, and other development tools. In Flutter, Java is essential for deploying and developing Android apps.

1.1 Key Components of the JDK

  • Java Runtime Environment (JRE): The environment required to run Java applications.
  • Java Compiler: Compiles Java source code into bytecode.
  • Java API: Provides various libraries and APIs needed for Java development.
  • Toolset: Provides useful tools such as javadoc and jdb.

2. JDK Installation Process

The process of installing the JDK varies depending on the operating system. Below, we will introduce how to install the JDK on Windows, macOS, and Linux.

2.1 Installing JDK on Windows

  1. Visit the official Java website (https://www.oracle.com/java/technologies/javase-jdk11-downloads.html).
  2. Download the latest version of the JDK.
  3. Run the downloaded file to start the installation.
  4. In the installer, click ‘Next’ and select the installation path. It is advisable to leave the default path as is.
  5. Once the installation is complete, click ‘Finish’.

2.2 Setting Environment Variables

After installing the JDK, you need to set the system environment variables. This allows you to run Java-related commands in the command prompt.

  1. Open Control Panel and click on System and Security.
  2. Click on System, then select Advanced System Settings.
  3. Click the Environment Variables button.
  4. In the system variables, find Path, select it, and click Edit.
  5. Click the New button and add the path to the JDK’s bin folder. It is usually C:\Program Files\Java\jdk-11\bin.
  6. Save the changes and close all windows.

2.3 Verifying JDK Installation

Open the command prompt and enter the following command to check if the JDK is installed correctly:

java -version

If the installed Java version is displayed, the installation was successful.

2.4 Installing JDK on macOS

  1. Access the official Java website (https://www.oracle.com/java/technologies/javase-jdk11-downloads.html).
  2. Download the JDK for macOS.
  3. Open the downloaded .dmg file and run the JDK installation package.
  4. Proceed with the installation, and once it’s complete, click ‘Finish’.

2.5 Setting Environment Variables (macOS)

On macOS, you set the JDK environment variables through the terminal. Open the terminal and enter the following command to set JAVA_HOME:

echo 'export JAVA_HOME=$(/usr/libexec/java_home)' >> ~/.bash_profile
source ~/.bash_profile

2.6 Verifying JDK Installation (macOS)

Enter the following command in the terminal to check if the JDK was installed correctly:

java -version

2.7 Installing JDK on Linux

On Linux, you can install the JDK via a package manager. Here, we will explain using Ubuntu as an example.

  1. Open the terminal and enter the following commands:
  2. sudo apt update
    sudo apt install openjdk-11-jdk
  3. Once the installation is complete, verify the JDK version:
  4. java -version

2.8 Verifying JDK Installation (Linux)

If the version information of the installed JDK is displayed, the installation was successful.

3. Conclusion

The Java Development Kit (JDK) is essential for developing Android apps through Flutter. After successfully installing the JDK and setting the environment variables as described in this tutorial, you are ready to use Java. Then, set up the Flutter development environment and start creating amazing apps!

This concludes the detailed explanation of how to install the JDK. If you have any questions, feel free to leave a comment!

Flutter Course: The Meaning of State Management

Flutter is a UI framework created by Google that helps develop mobile, web, and desktop applications easily.
One of the advantages of Flutter is that it allows for efficient management of the application’s data flow through various state management solutions.
In this article, we will take a deep dive into the meaning and importance of state management in Flutter.

1. What is State Management?

State management refers to the process of tracking changes in data within an application and reflecting those changes in the UI.
There are various states, such as data input by users, data fetched from APIs, and data modified by the internal business logic of the application.
Effectively managing these states plays a crucial role in enhancing the performance and usability of Flutter applications.

2. What is State?

State refers to a collection of data that represents the current situation of the application. For example, whether a user is logged in, items in the shopping cart, and the state of UI animations can all be seen as a single ‘state’.
Each state plays an important role in determining the rendering of the UI, and it may be necessary to redraw the UI each time the state changes.

3. Why is State Management Important?

The reasons why state management is important are as follows:

  • Reduces Complexity: As applications grow larger, state management becomes more complex. If not managed properly, it can lead to data confusion.
  • Improves Code Readability: When the state management approach is clear, the code is easier to read and maintain.
  • Optimizes Performance: Appropriate state management can reduce unnecessary re-rendering, thereby improving the application’s performance.

4. State Management Techniques in Flutter

Flutter supports various state management techniques. Each technique has its unique advantages and disadvantages, and it is essential to choose the appropriate one based on the application’s requirements. The main techniques are as follows:

  • setState: An inline state management method that is the most basic form.
  • InheritedWidget: A base class provided by Flutter that can propagate state from parent widgets to child widgets.
  • Provider: Follows the pattern of object-oriented programming, enabling reactive state management.
  • BLoC: Business Logic Component, an architectural pattern that separates business logic from the UI.
  • Riverpod: An evolved version of Provider that offers a more intuitive and flexible API.
  • GetX: A lightweight state management method that provides lightweight performance optimization.

5. Detailed Explanation of Each Technique

5.1 setState

setState is the simplest way to manage state in Flutter. It is used when it is necessary to redraw the UI each time the state changes.
However, in complex applications, the use of setState can be inefficient and can decrease code readability.

5.2 InheritedWidget

InheritedWidget helps to easily propagate the state of a parent widget to its child widgets in Flutter’s widget tree structure.
By utilizing this, several widgets can access the same state, effectively reducing code duplication.

5.3 Provider

Provider is a state management pattern based on InheritedWidget, allowing state to be managed in an object-oriented manner.
Using Provider makes it easy to track changes in state and inject state throughout the code.

5.4 BLoC

The BLoC pattern separates state management and business logic, enhancing code readability and reusability.
This pattern is very helpful in effectively handling asynchronous data flows using streams.

5.5 Riverpod

Riverpod is based on Provider and offers looser coupling.
It allows for managing state for components individually without needing to follow all aspects of state management.

5.6 GetX

GetX is a lightweight state management pattern that offers more functionality with less code.
With a lightweight API, it boasts fast performance, making it suitable for large-scale applications.

6. Conclusion

State management is an essential element in Flutter application development.
Choosing and applying the appropriate state management technique contributes to improving the performance, readability, and maintainability of applications.
By starting from the basics and gradually learning various state management techniques, you can develop better applications.

In the upcoming lectures, we will delve deeper into various state management patterns.
Thank you for your interest!

Flutter Course – 16.6 Implementing Logout Functionality

In this course, we will learn in detail how to implement a logout feature in a Flutter application. The logout feature allows users to safely log out of their accounts, ensuring that the next user cannot see the information from the previous session. This enhances the security of user information.

1. Importance of the Logout Feature

The logout feature is a crucial element of the user experience. After users have logged in, they can perform specific actions, but it is necessary to safely terminate their session through logout. Additionally, when using multiple user accounts, the logout feature is essential. It helps users switch to a different account.

1.1 Protecting User Data

The logout feature protects session data left by previous users from affecting the next user. Without a logout feature, if someone logs in on a public device and does not log out, there is a risk of accessing personal information.

1.2 Improving User Experience

By providing a clear logout pathway, users can easily log out whenever they want. This is an important factor in enhancing the user experience.

2. Implementing Logout Feature in Flutter

Now let’s implement the logout feature in the Flutter project. You can build a simple yet effective logout system through the following steps.

2.1 Project Setup

First, you need to have a Flutter environment set up. Open your desired IDE and create a new Flutter project. Then, you should create a basic UI to make an app with login functionality. For example, you can modify the lib/main.dart file to set up the basic widget.

import 'package:flutter/material.dart';

void main() {
  runApp(MyApp());
}

class MyApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      home: HomeScreen(),
    );
  }
}

class HomeScreen extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(title: Text('Login Screen')),
      body: Center(child: Text('Hello! Please log in.')),
    );
  }
}

2.2 State Management

To implement the logout feature, you need a way to manage the user’s login state. There are several methods, but you can use the Provider package. This allows for easy management of state throughout the application.

import 'package:flutter/material.dart';
import 'package:provider/provider.dart';

void main() {
  runApp(
    ChangeNotifierProvider(
      create: (context) => Auth(),
      child: MyApp(),
    ),
  );
}

class Auth with ChangeNotifier {
  bool _isLoggedIn = false;

  bool get isLoggedIn => _isLoggedIn;

  void logIn() {
    _isLoggedIn = true;
    notifyListeners();
  }

  void logOut() {
    _isLoggedIn = false;
    notifyListeners();
  }
}

2.3 Creating Login and Logout Buttons

Now, you need to create login and logout buttons and add them to the UI. Each button should be connected to the state management class.

class HomeScreen extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    final auth = Provider.of(context);
    
    return Scaffold(
      appBar: AppBar(title: Text('Home Screen')),
      body: Center(
        child: auth.isLoggedIn 
          ? Column(
              mainAxisAlignment: MainAxisAlignment.center,
              children: [
                Text('Welcome!'),
                SizedBox(height: 20),
                ElevatedButton(
                  onPressed: () {
                    auth.logOut();
                  },
                  child: Text('Logout'),
                ),
              ],
            )
          : Column(
              mainAxisAlignment: MainAxisAlignment.center,
              children: [
                Text('You are not logged in.'),
                SizedBox(height: 20),
                ElevatedButton(
                  onPressed: () {
                    auth.logIn();
                  },
                  child: Text('Login'),
                ),
              ],
            ),
      ),
    );
  }
}

2.4 Integrating Logout Functionality into the Application

Now the logout function will be called when the button is clicked. This gives the user the ability to log out. You can refer to the code below to finalize your application.

class HomeScreen extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    final auth = Provider.of(context);
    return Scaffold(
      appBar: AppBar(title: Text('Home Screen')),
      body: Center(
        child: auth.isLoggedIn 
          ? Column(
              mainAxisAlignment: MainAxisAlignment.center,
              children: [
                Text('Welcome!'),
                SizedBox(height: 20),
                ElevatedButton(
                  onPressed: () {
                    auth.logOut();
                  },
                  child: Text('Logout'),
                ),
              ],
            )
          : Column(
              mainAxisAlignment: MainAxisAlignment.center,
              children: [
                Text('You are not logged in.'),
                SizedBox(height: 20),
                ElevatedButton(
                  onPressed: () {
                    auth.logIn();
                  },
                  child: Text('Login'),
                ),
              ],
            ),
      ),
    );
  }
}

3. Conclusion

This course taught you how to implement a logout feature in a Flutter application. The logout feature is important from a security perspective and plays a significant role in improving the user experience. Based on the topics covered in this course, try adding a logout feature to your projects as well.

Additionally, in a real environment, such logout features should be properly communicated with the server. Research methods for synchronizing logged-in user information with the server and requesting the server to log out to terminate the session. This can provide a better user experience and security.

4. References