Java Android App Development Course, Creating Screens using Jetpack

Android app development is receiving more attention than ever. In particular, Google’s Jetpack library is a powerful tool that makes the development of Android applications easier and more efficient. In this course, we will take a closer look at how to create screens based on Jetpack using Java.

1. Understanding Jetpack

Jetpack is a set of numerous libraries and architecture components for Android development that helps make app development, testing, and maintenance easier and faster. Jetpack is composed of the following key components.

  • Architecture Components: UI-related libraries such as Lifecycle, LiveData, and ViewModel
  • UI Components: Modern UI tools like Jetpack Compose
  • Data Management: Data storage solutions like Room and DataStore
  • Behavior: Manages app behavior with Navigation and WorkManager

2. Setting Up the Environment

Let’s learn how to set up a project using Jetpack with Android Studio. Please follow the steps below.

  1. Launch Android Studio and create a new project. Select “Empty Activity” and enter the project name.
  2. Gradle File (Build.gradle) Add Jetpack library dependencies. The necessary libraries are as follows:

    dependencies {
        implementation 'androidx.appcompat:appcompat:1.3.0'
        implementation 'androidx.activity:activity-ktx:1.2.3'
        implementation 'androidx.lifecycle:lifecycle-runtime-ktx:2.4.0'
        implementation 'androidx.lifecycle:lifecycle-viewmodel-ktx:2.4.0'
    }
  3. Sync the Gradle file.

3. Creating the Basic Screen

Now let’s write the XML layout and Java code to create the basic screen.

3.1 Creating the XML Layout File

Open the project’s res/layout/activity_main.xml file and modify it as follows.

<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="match_parent"
    android:layout_height="match_parent">

    <TextView
        android:id="@+id/text_view"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:text="Hello, Jetpack!"
        android:textSize="24sp"
        android:layout_centerInParent="true" />

    <Button
        android:id="@+id/button"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:text="Click Me"
        android:layout_below="@id/text_view"
        android:layout_centerHorizontal="true"
        android:layout_marginTop="20dp" />

</RelativeLayout>

3.2 Writing MainActivity.java

Open the MainActivity.java file and write the code as follows. This code implements the functionality to change the text upon button click.

package com.example.myapplication;

import android.os.Bundle;
import android.view.View;
import android.widget.Button;
import android.widget.TextView;

import androidx.appcompat.app.AppCompatActivity;

public class MainActivity extends AppCompatActivity {
    private TextView textView;
    private Button button;

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);

        textView = findViewById(R.id.text_view);
        button = findViewById(R.id.button);

        button.setOnClickListener(new View.OnClickListener() {
            @Override
            public void onClick(View v) {
                textView.setText("Button Clicked!");
            }
        });
    }
}

4. Utilizing ViewModel and LiveData

Using Jetpack’s ViewModel and LiveData allows for efficient management of UI data. ViewModel retains UI-related data, and LiveData automatically updates the UI upon data changes.

4.1 Creating the ViewModel Class

Create a new class to implement ViewModel. Create a MyViewModel.java file and enter the following code.

package com.example.myapplication;

import androidx.lifecycle.LiveData;
import androidx.lifecycle.MutableLiveData;
import androidx.lifecycle.ViewModel;

public class MyViewModel extends ViewModel {
    private final MutableLiveData text = new MutableLiveData<>();

    public MyViewModel() {
        text.setValue("Hello, Jetpack with ViewModel!");
    }

    public LiveData getText() {
        return text;
    }

    public void updateText(String newText) {
        text.setValue(newText);
    }
}

4.2 Using ViewModel in MainActivity

Now let’s use the ViewModel in MainActivity to update the text. Modify the code as follows.

package com.example.myapplication;

import android.os.Bundle;
import android.view.View;
import android.widget.Button;
import android.widget.TextView;

import androidx.appcompat.app.AppCompatActivity;
import androidx.lifecycle.Observer;
import androidx.lifecycle.ViewModelProvider;

public class MainActivity extends AppCompatActivity {
    private MyViewModel myViewModel;

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);

        myViewModel = new ViewModelProvider(this).get(MyViewModel.class);
        TextView textView = findViewById(R.id.text_view);
        Button button = findViewById(R.id.button);

        myViewModel.getText().observe(this, new Observer() {
            @Override
            public void onChanged(String s) {
                textView.setText(s);
            }
        });

        button.setOnClickListener(new View.OnClickListener() {
            @Override
            public void onClick(View v) {
                myViewModel.updateText("Button Clicked!");
            }
        });
    }
}

5. Screen Transitions via Navigation

The Jetpack Navigation component allows for easy transitions between various screens of the app. Let’s learn how to switch screens using Navigation components.

5.1 Creating a Navigation Graph

Create a new Navigation graph file. Create a res/navigation/nav_graph.xml file and set it up as follows.

<?xml version="1.0" encoding="utf-8"?>
<navigation xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:app="http://schemas.android.com/apk/res-auto"
    xmlns:tools="http://schemas.android.com/tools"
    app:startDestination="@id/firstFragment">

    <fragment
        android:id="@+id/firstFragment"
        android:name="com.example.myapplication.FirstFragment"
        android:label="First Fragment"
        tools:layout="@layout/fragment_first">
    </fragment>

    <fragment
        android:id="@+id/secondFragment"
        android:name="com.example.myapplication.SecondFragment"
        android:label="Second Fragment"
        tools:layout="@layout/fragment_second">
    </fragment>

</navigation>

5.2 Creating Fragment Classes

To implement navigation, we will add two Fragment classes. First, create FirstFragment.java.

package com.example.myapplication;

import android.os.Bundle;
import android.view.LayoutInflater;
import android.view.View;
import android.view.ViewGroup;

import androidx.fragment.app.Fragment;

public class FirstFragment extends Fragment {
    @Override
    public View onCreateView(LayoutInflater inflater, ViewGroup container,
                             Bundle savedInstanceState) {
        return inflater.inflate(R.layout.fragment_first, container, false);
    }
}

Next, create the SecondFragment.java file.

package com.example.myapplication;

import android.os.Bundle;
import android.view.LayoutInflater;
import android.view.View;
import android.view.ViewGroup;

import androidx.fragment.app.Fragment;

public class SecondFragment extends Fragment {
    @Override
    public View onCreateView(LayoutInflater inflater, ViewGroup container,
                             Bundle savedInstanceState) {
        return inflater.inflate(R.layout.fragment_second, container, false);
    }
}

6. Conclusion

Developing Android apps utilizing Jetpack allows for efficient use of various features such as UI components, data management, and fragment navigation. In this course, we configured a basic screen using Java and implemented state management using ViewModel and LiveData. We also learned how to facilitate screen transitions easily using navigation components.

To develop more complex apps, you can leverage additional components and libraries, and enhance code reusability and maintainability through the various features of Jetpack. Keep practicing and try applying it to actual projects to gain more experience.

References

Java Android App Development Course, Introduction to Jetpack and AndroidX

Android app development is evolving more and more. In the past, developers had to rely solely on the ‘Android SDK’ for complete development, but now powerful tools like ‘Jetpack’ and ‘AndroidX’ are available, allowing developers to create better apps more easily. In this article, we will explain the components, features of Jetpack and AndroidX, and provide example code utilizing them.

1. Overview of Jetpack

Jetpack is a collection of libraries that help Android developers build apps more easily. Jetpack is basically divided into three major categories, each providing specific functionalities.

  • Foundation Components: Includes tools necessary to manage the app’s lifecycle and configuration changes. (ex: AppCompat, Android KTX)
  • UI Components: The essential elements needed to create and manage the UI. (ex: Navigation, LiveData)
  • Architecture Components: Libraries that help improve the structure of apps. (ex: Room, ViewModel)

The libraries provided through Jetpack can be used according to specific needs, making UI and data management easier and more convenient.

2. Introduction to AndroidX

AndroidX is the support library for Android, created for more modern and powerful app development. AndroidX is continuously maintained and includes new features and elements to help developers stay updated with the latest Android development trends.

AndroidX offers the following advantages:

  1. Modularity: AndroidX is composed of various modules, allowing developers to selectively use only the libraries they need.
  2. Continuous Updates: Google regularly provides updates for the AndroidX library, offering the latest features and security patches.
  3. Advanced Features: AndroidX, as an integrated library with Jetpack, allows easy access to the latest Android features.

3. Key Components of Jetpack

3.1. Room

Room is a database management library for Android that reduces the complexity of SQLite and helps in its easier usage. Room allows developers to easily map data objects, making database operations more efficient.

Example Code: Storing Data Using Room


@Entity
public class User {
    @PrimaryKey
    public int uid;

    @ColumnInfo(name = "first_name")
    public String firstName;

    @ColumnInfo(name = "last_name")
    public String lastName;
}

@Dao
public interface UserDao {
    @Insert
    void insert(User user);

    @Query("SELECT * FROM user")
    List getAll();
}

@Database(entities = {User.class}, version = 1)
public abstract class AppDatabase extends RoomDatabase {
    public abstract UserDao userDao();
}

3.2. LiveData

LiveData is a lifecycle-aware, observable data holder. The UI subscribes to LiveData, and when the data changes, it automatically updates the UI. This effectively reduces potential issues that can arise from mismanaging the lifecycle.

Example Code: Observing Data with LiveData


public class UserViewModel extends ViewModel {
    private MutableLiveData user;

    public LiveData getUser() {
        if (user == null) {
            user = new MutableLiveData();
            loadUser();
        }
        return user;
    }

    private void loadUser() {
        // Load user asynchronously
    }
}

3.3. ViewModel

ViewModel is a component that stores and manages UI-related data. ViewModel is independent of the lifecycle of Activities or Fragments, making it easy to use while retaining data even when the UI is recreated.

Example Code: Using ViewModel


public class MainActivity extends AppCompatActivity {
    private UserViewModel userViewModel;

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);

        userViewModel = new ViewModelProvider(this).get(UserViewModel.class);
        userViewModel.getUser().observe(this, new Observer() {
            @Override
            public void onChanged(@Nullable User user) {
                // Update UI
            }
        });
    }
}

4. Advantages of Using Jetpack

The advantages gained from using Jetpack are essential, especially in modern app development. Here are its main benefits:

  • Simplified Code: The components of Jetpack simplify complex code, increasing development speed.
  • Ease of Maintenance: Classes and libraries are clearly defined, making it easy to maintain existing code.
  • Adherence to Best Practices: Provides a structure that follows best practices in Android development, helping developers write better code.

5. Conclusion

Jetpack and AndroidX play a significant role in modern Android app development. Properly utilizing these two tools will enable the development of stable and efficient apps. The components described above are fundamental, so it is recommended to apply them in real projects.

I hope you gain a better understanding of Android app development using Java and apply this knowledge in actual projects!

Java Android App Development Course, Creating the Keypad Screen of a Phone App

Written on: October 2023

1. Introduction

One of the most exciting projects when starting Android app development is creating the keypad screen of a phone app. In this tutorial, you will learn how to implement the keypad, a core feature of the phone, using the Java language. The keypad provides an interface for users to enter phone numbers and includes the ability to make calls through a simple layout and button click events.

This tutorial covers defining the XML layout, handling button click events with Java code, and how to input and visually display phone numbers. Finally, we will integrate these components to implement a keypad screen with full phone functionality.

2. Setting Up the Development Environment

Let’s explain how to set up the necessary development environment for Android app development.

2.1. Installing Android Studio

First, you need to install Android Studio. Android Studio is the official IDE for Android development. Download the installation file from Google’s official website and follow the installation process.

2.2. Creating a Project

After starting Android Studio, create a new project using the following settings:

  • Application name: DialerApp
  • Package name: com.example.dialerapp
  • Save location: Appropriate location
  • Language: Java
  • Minimum API level: API 21: Android 5.0 (Lollipop)

This configuration will create a basic Android project.

3. Structuring the UI Layout

The next step is to structure the UI layout of the keypad using an XML file. Open the activity_main.xml file and modify it as follows:


                <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
                    android:layout_width="match_parent"
                    android:layout_height="match_parent">

                    <TextView
                        android:id="@+id/phoneNumberTextView"
                        android:layout_width="match_parent"
                        android:layout_height="wrap_content"
                        android:textSize="30sp"
                        android:padding="16dp"
                        android:gravity="end" />

                    <GridLayout
                        android:layout_width="match_parent"
                        android:layout_height="match_parent"
                        android:layout_below="@id/phoneNumberTextView"
                        android:columnCount="3"
                        android:rowCount="4">

                        <Button
                            android:id="@+id/button1"
                            android:layout_width="0dp"
                            android:layout_height="wrap_content"
                            android:text="1"
                            android:layout_columnWeight="1"
                            android:layout_rowWeight="1" />

                        <Button
                            android:id="@+id/button2"
                            android:layout_width="0dp"
                            android:layout_height="wrap_content"
                            android:text="2"
                            android:layout_columnWeight="1"
                            android:layout_rowWeight="1" />

                        <Button
                            android:id="@+id/button3"
                            android:layout_width="0dp"
                            android:layout_height="wrap_content"
                            android:text="3"
                            android:layout_columnWeight="1"
                            android:layout_rowWeight="1" />

                        <Button
                            android:id="@+id/button4"
                            android:layout_width="0dp"
                            android:layout_height="wrap_content"
                            android:text="4"
                            android:layout_columnWeight="1"
                            android:layout_rowWeight="1" />

                        <Button
                            android:id="@+id/button5"
                            android:layout_width="0dp"
                            android:layout_height="wrap_content"
                            android:text="5"
                            android:layout_columnWeight="1"
                            android:layout_rowWeight="1" />

                        <Button
                            android:id="@+id/button6"
                            android:layout_width="0dp"
                            android:layout_height="wrap_content"
                            android:text="6"
                            android:layout_columnWeight="1"
                            android:layout_rowWeight="1" />

                        <Button
                            android:id="@+id/button7"
                            android:layout_width="0dp"
                            android:layout_height="wrap_content"
                            android:text="7"
                            android:layout_columnWeight="1"
                            android:layout_rowWeight="1" />

                        <Button
                            android:id="@+id/button8"
                            android:layout_width="0dp"
                            android:layout_height="wrap_content"
                            android:text="8"
                            android:layout_columnWeight="1"
                            android:layout_rowWeight="1" />

                        <Button
                            android:id="@+id/button9"
                            android:layout_width="0dp"
                            android:layout_height="wrap_content"
                            android:text="9"
                            android:layout_columnWeight="1"
                            android:layout_rowWeight="1" />

                        <Button
                            android:id="@+id/buttonStar"
                            android:layout_width="0dp"
                            android:layout_height="wrap_content"
                            android:text="*"
                            android:layout_columnWeight="1"
                            android:layout_rowWeight="1" />

                        <Button
                            android:id="@+id/button0"
                            android:layout_width="0dp"
                            android:layout_height="wrap_content"
                            android:text="0"
                            android:layout_columnWeight="1"
                            android:layout_rowWeight="1" />

                        <Button
                            android:id="@+id/buttonPound"
                            android:layout_width="0dp"
                            android:layout_height="wrap_content"
                            android:text="#"
                            android:layout_columnWeight="1"
                            android:layout_rowWeight="1" />

                    </GridLayout>

                </RelativeLayout>
            

The above XML layout structures the UI for the phone keypad. The TextView displays the entered phone number, and the GridLayout contains the number buttons.

4. Implementing Java Code

Now we will write the Java code for the main activity to handle button click events and update the phone number in the text view. Open the MainActivity.java file and add the following code:


                package com.example.dialerapp;

                import android.os.Bundle;
                import android.view.View;
                import android.widget.Button;
                import android.widget.TextView;
                import androidx.appcompat.app.AppCompatActivity;

                public class MainActivity extends AppCompatActivity {

                    private TextView phoneNumberTextView;

                    @Override
                    protected void onCreate(Bundle savedInstanceState) {
                        super.onCreate(savedInstanceState);
                        setContentView(R.layout.activity_main);

                        phoneNumberTextView = findViewById(R.id.phoneNumberTextView);

                        setButtonListeners();
                    }

                    private void setButtonListeners() {
                        for (int i = 0; i <= 9; i++) {
                            final int number = i;
                            String buttonID = "button" + number;
                            int resID = getResources().getIdentifier(buttonID, "id", getPackageName());
                            Button button = findViewById(resID);
                            button.setOnClickListener(new View.OnClickListener() {
                                @Override
                                public void onClick(View v) {
                                    appendNumber(String.valueOf(number));
                                }
                            });
                        }

                        findViewById(R.id.buttonStar).setOnClickListener(new View.OnClickListener() {
                            @Override
                            public void onClick(View v) {
                                appendNumber("*");
                            }
                        });

                        findViewById(R.id.buttonPound).setOnClickListener(new View.OnClickListener() {
                            @Override
                            public void onClick(View v) {
                                appendNumber("#");
                            }
                        });
                    }

                    private void appendNumber(String number) {
                        String currentText = phoneNumberTextView.getText().toString();
                        phoneNumberTextView.setText(currentText + number);
                    }
                }
            

The above code adds click listeners to each button, allowing the user to input phone numbers and update the TextView whenever a button is pressed. The setButtonListeners method sets listeners for the number buttons from 0 to 9, as well as the ‘*’ and ‘#’ buttons.

5. Adding Call Functionality

Now, let’s add the feature that allows users to initiate a call after inputting a phone number. We will add a call button in the appendNumber method. To create a call menu and enable calling, please add the following code:


                // Additional code for the call button
                findViewById(R.id.callButton).setOnClickListener(new View.OnClickListener() {
                    @Override
                    public void onClick(View v) {
                        String phoneNumber = phoneNumberTextView.getText().toString();
                        if (!phoneNumber.isEmpty()) {
                            Intent callIntent = new Intent(Intent.ACTION_DIAL);
                            callIntent.setData(Uri.parse("tel:" + phoneNumber));
                            startActivity(callIntent);
                        }
                    }
                });
            

This code retrieves the current text view content when the call button is clicked and starts an intent to dial the phone number using a phone URI.

6. Testing and Debugging

Now, you need to build and run the app to ensure that all features work correctly. Click the “Run” button in Android Studio, and the app will launch on the AVD (Android Virtual Device). Enter a phone number and press the call button to verify that the dialing function works properly.

Additionally, you may need an account to check if the click events for the buttons are functioning correctly and if the text view is being updated. If you find any issues, use Android Studio’s Logcat to find error messages and debug.

7. Conclusion

In this tutorial, we created the keypad screen of a basic phone app using Java. We structured the UI layout with XML and handled button click events using Java classes to input phone numbers. We also implemented the functionality to actually input phone numbers and make calls.

Now, you understand the basic components of an Android app utilizing a keypad, which you can build upon to develop more complex applications. Try adding various UI features or additional effects to create a unique application of your own!

Future advanced features could include recent call history, adding favorite contacts, and searching through the phonebook. Good luck on your app development journey!

Author: [Your Name]

Java Android App Development Course, Job Scheduler

1. Introduction

In modern society, time management is a very important factor. Reflecting this need,
we will develop an app that allows users to manage their schedules and
conveniently schedule jobs using the Android platform.
This course focuses on creating Android apps using Java.

2. Job Scheduler App Overview

The job scheduler app provides users with the ability to add, modify, and delete schedules.
Users can easily receive notifications about schedule changes.
This course will be centered around implementing these basic features.

  • Key Features:
  • Add and delete schedules
  • Modify schedules
  • Notification feature
  • User Interface (UI) design

3. Setting Up the Development Environment

To develop Android apps, you need to set up a few tools and libraries.
Typically, Android Studio, JDK, and Gradle are required.
Below are the necessary tools.

  • Android Studio: Official IDE for Android development
  • Java Development Kit (JDK): Tools for compiling and running Java
  • Gradle: Dependency management and build tool

After installing Android Studio, create a new project.

4. Creating the Project and Basic Setup

Open Android Studio and create a new project.
Select ‘Empty Activity’ and enter the project name and package name.
Click ‘Finish’ to create the project.

5. UI Design

The user interface of the job scheduler needs to be designed.
Use XML to define the UI. Below is a simple layout example.


            <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
                android:layout_width="match_parent"
                android:layout_height="match_parent"
                android:orientation="vertical">

                <TextView
                    android:id="@+id/titleTextView"
                    android:layout_width="wrap_content"
                    android:layout_height="wrap_content"
                    android:text="Job Scheduler"
                    android:textSize="24sp"/>

                <EditText
                    android:id="@+id/jobEditText"
                    android:layout_width="match_parent"
                    android:layout_height="wrap_content"
                    android:hint="Please enter a schedule"/>

                <Button
                    android:id="@+id/addButton"
                    android:layout_width="wrap_content"
                    android:layout_height="wrap_content"
                    android:text="Add"/>

                <ListView
                    android:id="@+id/jobListView"
                    android:layout_width="match_parent"
                    android:layout_height="wrap_content"/>

            </LinearLayout>
        

6. Implementing Business Logic

Now that the UI is implemented, we need to implement the business logic.
We will write methods to handle user input and add and delete schedules.


            public class MainActivity extends AppCompatActivity {
                private EditText jobEditText;
                private Button addButton;
                private ListView jobListView;
                private ArrayAdapter<String> adapter;
                private ArrayList<String> jobList;

                @Override
                protected void onCreate(Bundle savedInstanceState) {
                    super.onCreate(savedInstanceState);
                    setContentView(R.layout.activity_main);

                    jobEditText = findViewById(R.id.jobEditText);
                    addButton = findViewById(R.id.addButton);
                    jobListView = findViewById(R.id.jobListView);
                    jobList = new ArrayList<>();

                    adapter = new ArrayAdapter<>(this, android.R.layout.simple_list_item_1, jobList);
                    jobListView.setAdapter(adapter);

                    addButton.setOnClickListener(new View.OnClickListener() {
                        @Override
                        public void onClick(View v) {
                            String job = jobEditText.getText().toString();
                            if (!job.isEmpty()) {
                                jobList.add(job);
                                adapter.notifyDataSetChanged();
                                jobEditText.setText("");
                            }
                        }
                    });
                }
            }
        

7. Implementing Notification Feature

After adding the schedule, we will implement the notification feature.
We will use AlarmManager to send notifications. Here is an example of the notification feature implementation.


            private void setAlarm(long triggerAtMillis) {
                AlarmManager alarmManager = (AlarmManager) getSystemService(ALARM_SERVICE);
                Intent intent = new Intent(this, AlarmReceiver.class);
                PendingIntent pendingIntent = PendingIntent.getBroadcast(this, 0, intent, 0);
                alarmManager.setExact(AlarmManager.RTC_WAKEUP, triggerAtMillis, pendingIntent);
            }
        

8. Deployment and Testing of the App

Once the app’s functionality is complete, you need to test it on various devices and
prepare to distribute it on Google Play.
To deploy, you need to go through the app signing and build process.

9. Conclusion

Through this course, we learned how to develop an Android job scheduler app using Java.
I hope it helped enhance your understanding of Android app development as you added each feature.
By creating a real app, may you gain more experience and reference materials to further improve.

Java Android App Development Course, Introduction to Java Language

In Android app development, Java is one of the most important programming languages. While Google has been developing the Android platform, Java has established itself as the core language. Understanding the advantages and basic concepts of Java can greatly assist in Android app development. This course will start with the fundamental concepts of the Java language and progressively explain the basics to advanced topics for Android app development.

1. What is Java?

Java is a general-purpose programming language that was developed by Sun Microsystems (now Oracle) in 1995. It is an object-oriented programming (OOP) language that makes the code more structured and reusable. Java has the following key features:

  • Platform Independence: Once written, the code can run on any platform through the JVM (Java Virtual Machine).
  • Object-Oriented: It allows for structured management of data and methods using classes and objects.
  • Robust Memory Management: Java efficiently performs memory management with automatic garbage collection.
  • Diverse Libraries: Java provides a wide range of standard libraries and APIs for developers to use conveniently.
  • Multithreading Support: It facilitates easy management of multiple threads, making concurrent programming easier.

2. Basic Syntax of Java

The syntax of Java is simple and intuitive. Let’s take a look at the basic syntax of Java through example code.

2.1 Hello World Example


public class HelloWorld {
    public static void main(String[] args) {
        System.out.println("Hello, World!");
    }
}

    

The above code shows the basic structure of Java. It defines a class, and the program starts through the main method. The System.out.println() method is responsible for printing messages to the console.

2.2 Variables and Data Types

Java has primitive data types and reference data types. Primitive data types include int, float, double, char, boolean, etc., while reference data types represent complex data structures like classes and arrays.


public class VariableExample {
    public static void main(String[] args) {
        int age = 25;
        double height = 175.5;
        char initial = 'A';
        boolean isStudent = true;

        System.out.println("Age: " + age);
        System.out.println("Height: " + height);
        System.out.println("Initial: " + initial);
        System.out.println("Is a student: " + isStudent);
    }
}

    

2.3 Operators

Java provides various operators to process data.

  • Arithmetic Operators: +, -, *, /, %
  • Comparison Operators: ==, !=, >, <, >=, <=
  • Logical Operators: &&, ||, !

public class OperatorExample {
    public static void main(String[] args) {
        int a = 10;
        int b = 20;
        boolean result;

        result = (a < b) && (b > 15);
        System.out.println("Result: " + result);
    }
}

    

2.4 Control Statements

Control statements are used to control the flow of the program. Java includes conditional statements (if, switch) and loops (for, while, do-while).


public class ControlFlowExample {
    public static void main(String[] args) {
        int num = 5;

        if (num > 0) {
            System.out.println(num + " is a positive number.");
        } else {
            System.out.println(num + " is a negative number.");
        }

        for (int i = 1; i <= 5; i++) {
            System.out.println("Iteration: " + i);
        }
    }
}

    

3. Object-Oriented Programming (OOP)

Object-oriented programming is a paradigm that solves problems from the perspective of objects. Java supports the four main characteristics of OOP: encapsulation, inheritance, polymorphism, and abstraction.

3.1 Classes and Objects

A class is a blueprint that defines an object. An object is an instance created based on a class.


class Dog {
    String name;
    int age;

    void bark() {
        System.out.println(name + " barks.");
    }
}

public class Main {
    public static void main(String[] args) {
        Dog dog = new Dog();
        dog.name = "Bongchi";
        dog.age = 3;
        dog.bark();
    }
}

    

3.2 Inheritance

Inheritance is a feature that allows a child class to inherit properties and methods from an existing class (parent class).


class Animal {
    void eat() {
        System.out.println("Eating.");
    }
}

class Cat extends Animal {
    void meow() {
        System.out.println("Meow!");
    }
}

public class Main {
    public static void main(String[] args) {
        Cat cat = new Cat();
        cat.eat();
        cat.meow();
    }
}

    

3.3 Polymorphism

Polymorphism is the ability to use different implementations through the same interface.


class Bird {
    void fly() {
        System.out.println("The bird is flying.");
    }
}

class Ostrich extends Bird {
    void fly() {
        System.out.println("The ostrich cannot fly.");
    }
}

public class Main {
    public static void main(String[] args) {
        Bird myBird = new Ostrich();
        myBird.fly();
    }
}

    

3.4 Abstract Classes and Interfaces

An abstract class is an incomplete class, while an interface is a collection of methods that a class must implement.


abstract class Shape {
    abstract void draw();
}

class Circle extends Shape {
    void draw() {
        System.out.println("Drawing a circle");
    }
}

public class Main {
    public static void main(String[] args) {
        Shape shape = new Circle();
        shape.draw();
    }
}

    

4. Android App Development with Java

Now, let's explore how to develop Android apps using Java. We will install Android Studio and create a simple app.

4.1 Setting Up the Android Development Environment

To develop Android apps, you need to install Android Studio. After installing Android Studio, create a new project.

4.2 Creating a Simple "Hello World" App

First, after creating a new project in Android Studio, take a look at the provided "Hello World" app.


package com.example.helloworld;

import android.os.Bundle;
import android.widget.TextView;
import androidx.appcompat.app.AppCompatActivity;

public class MainActivity extends AppCompatActivity {
    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);

        TextView textView = findViewById(R.id.text_view);
        textView.setText("Hello, Android!");
    }
}

    

The above code displays the text "Hello, Android!" in the main activity.

4.3 Setting Up Layouts

The UI of Android is primarily defined in XML. Below is an example of a basic layout file.




    


    

5. Conclusion

In this course, we covered various topics from the basic concepts of the Java language to object-oriented programming and Android app development. Java is a very important language for Android development, and a thorough understanding and practice are required. Continue studying and practicing for a deeper understanding of Java and Android. In the next course, we will cover various functionality implementations for Android apps.

6. References

  • Java Programming Language: https://www.oracle.com/java/technologies/javase/javase-jdk8-downloads.html
  • Android Developer Site: https://developer.android.com/
  • Principles of Object-Oriented Programming: https://www.tutorialspoint.com/java/java_object_oriented.htm