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- Unity 2D Game Development, Adding Effects Using Particle System Implementing visual effects such as explosions and flames using the particle system.
- Unity 2D Game Development, Create a Platform Game Including Jumps, Obstacles, and Enemies.
- Unity 2D Game Development, Touch Input and Mobile Game Development Creation of 2D games utilizing touch input on mobile devices.
- Unity 2D Game Development, Power-Up and Buff System Creating a power-up system that temporarily enhances the player’s abilities.
- Unity 2D Game Development, Quest and Mission System Creating a quest system where rewards are given for achieving specific goals.
- Unity 2D Game Development, Character Controller Implementation: Writing scripts for 2D character movement, jumping, and animation transitions.
- Unity 2D Game Development, Collision Detection and Trigger Events Method for event handling using 2D collision detection and triggers.
- Unity 2D Game Development, Regular Update and DLC Plans Content update methods and DLC additions after the game launch.
- Unity 2D Game Development, Implementing Health System for Enemies and Players, Writing Logic for Health Gauge and Health Reduction.
- Unity 2D Game Development, Enemy Spawn System Implementing a spawn system where enemies appear periodically.
- Unity 2D Game Development, Save and Load System Implementing the ability to save and load the game’s progress.
- Unity 2D Game Development, Implementing Enemy AI Simple AI for Enemy Characters, Implementing Tracking and Attacking Behavior.
- Unity 2D Game Development, Utilizing the Unity Asset Store
- Title>Unity 2D Game Development, Collaboration using Unity Collaborate
How multiple developers can collaborate to create a 2D game.
- Unity 2D Game Development, Differences Between Unity 2D and 3D, Characteristics of 2D Mode and Key Differences with 3D.
- Unity 2D Game Development, The Start of Unity 2D Game Development, Installing Unity, Project Setup, Getting Familiar with the Basic Interface.
- Unity 2D Game Development, Animator usage. Control character animations by setting animation state transitions and conditions.
- UNITY 2D GAME DEVELOPMENT, ITEM SYSTEM IMPLEMENTATION ITEM CREATION, PLAYER INTERACTION, EFFECT APPLICATION.
- Unity 2D Game Development, Sprite and Animation How to Use Sprites and Create Animations in 2D Games.
- Unity 2D Game Development, Understanding Scenes and GameObjects The concept of scenes and the components of GameObjects.
- Unity 2D Game Development, Adding Sound Background music and sound effects using Unity’s audio system.
- Unity 2D Game Development, Bug Debugging and Testing How to find and fix bugs through game testing to improve stability.
- Unity 2D Game Development, Implementing Multiplayer Features: How to Add Simple Multiplayer Features to a 2D Game.
- Unity 2D Game Development, Implementing Leaderboard System Build a leaderboard that saves player scores and allows competition with users around the world.
- Unity 2D Game Development, Add Advertising and In-App Purchases Add advertising and in-app purchase features using Unity Ads and IAP.
- Unity 2D game development, conducting playtests and incorporating feedback Collecting player feedback and improving the game.
- Unity 2D Game Development, Game Optimization Techniques for Performance Improvement: Object Pooling and Draw Call Optimization.
- Unity 2D Game Development, Creating and Destroying Game Objects How to dynamically create and destroy objects during the game.
- Unity 2D Game Development, Scene Transition and Fade Effect Implementation of fade effect to smoothly transition between scenes.
- Unity 2D Game Development, Integration of Game Analytics Tools Analyze player behavior using tools like Unity Analytics.
- Unity 2D game development, game balancing adjusting difficulty, enemy behavior, how to balance the game through level design.
- Unity 2D Game Development, Implementing Interfaces Using UI System UI composition for the game’s menu, score, status display, etc.
- Unity 2D Game Development, How to Build and Distribute Games on Various Platforms such as Android, iOS, and PC.
- Unity 2D Game Development, Map Composition using Tilemap System How to design and compose game levels using Tilemap.
- Understanding Unity 2D Game Development, Physics2D System Implementing Colliders, Rigidbodies, and Physical Effects.
- Unity 2D Game Development, Implementing Parallax Background Implementing Parallax Scrolling Effect Using Multi-layer Background.
- Unity 2D Game Development, Simple Shader and Material for 2D Graphics that can be used with 2D Shaders and Materials.
- Unity Basic Course: Sound and Shooting Sound Effects
- Unity Basic Course: Save and Load Functions, Using JSON
- Unity Basics Course: Sprite Type
- Unity Basics Course: Creating Classes
- Unity Basics Course: Creating an Ending Screen (Defeat)
- Unity Basics Course: State Transition Based on Distance
- Unity Basics Course: Preventing Duplicates in Sound and Scene Transitions
- Unity Basics Course: Adjusting Game Screen Resolution
- Unity Basics Course: Reusable Objects – Prefabs
- Basic Unity Course: C# Float
- Unity Basics Course: Installing Unity
- Basic Unity Course: Bullet Creation
- Unity Basics Course: Creating an Ending Screen – Victory
- Unity Basics Course: Adding Player Movement Feature
- Unity Basics Course: Sound and Movement Effects
- Unity Basic Course: Creating Effects on Hit Areas
- Unity Basic Course: Adding Scripts
- Unity Basics Course: Conditional Statements – else
- Unity Basics Course: What is a Conditional Statement?
- Unity Basic Course: Player Synchronization and Participant Player Character Creation
- Basic Unity Course: C# First Encounter with Computers
- Unity Basic Course: What is C# Data Type?
- Unity Basics Course: Conditional Statements – Switch
- unity basic course: hide mouse cursor
- Unity Basics Course: What is an Array?
- Basic Unity Course: Player Synchronization and Controlling Only My Player Character
- Unity Basic Course, Making Effects for Hits
- Unity Basics Course: Physics Action Component
- Basic Unity Course: Inserting Image Files
- Unity Basics Course: Handling Network Connection Failures
- Unity Basics Course: Resolution Adjustment and Canvas Scaler
- Unity Basics Course: Implementing Shooting Functionality
- Basic Unity Course: Player Synchronization and View Issue Resolution
- Unity Basics Course: Enemy Character Movement and Attack Functionality
- Unity Basic Course: Extracting Results and Playing with Build Files
- Introduction to Unity: Features of Object-Oriented Languages
- Unity Basics Course: Components, Scripts, and Classes
- Unity Basics Course: Sound and Sound Insertion
- Unity Basic Course: Implementing Jump Feature
- Unity Basic Course: Joining a Network Room
- Unity Basics Course: What is Unity?
- Unity Basics Course: Project Creation
- Unity Basics Course: Enemy Character Creation
- Unity Basic Course: Utilizing Input Signals
- Unity Basics Course: Creating a Crosshair
- Unity Basics Course: Creating Titles(Text)
- Unity Basics Course: Utilizing the Asset Store
- Unity Basics Course: Creating and Deleting Components
- Basic Unity Course: Calculating Distance to Player Character
- Unity Basics Course: Common Errors – OutOfRange
- Unity Basics Course: Duplicating Buttons
- Unity Basics Course: Exploring the Unity Interface
- Unity Basics Course: List Declaration
- Unity Basic Course: Conditional Statements – if
- Unity Basics Course: First-Person View and Rotation Function
- Unity Basics Course: Creating an Ending Screen
- Unity Basics Course: Applying Animation
- Unity Basic Course: Common Errors, Missing
- Unity Basics Course: Network Lobby Screen – Create Room
- Unity basics course: Object collision
- Unity Basics Course: What is a List?
- Unity Basic Course: Resource Insertion
- Unity Basics Course: Server and Lobby Access
- Unity Basic Course: Exit Function
- Basic Unity Course: Change Character Color
- Unity Basic Course: Sound and Sound Import
- Unity Basics Course: Camera Placement
- Unity Basics Course: Hit and Death State Animation
- Unity Basics Course: Player Synchronization and Hit Problem Solving
- Unity Basics Course: Network Connection Status
- Unity Basics Course: Creating Backgrounds
- Basic Unity Course: Game Development Steps
- Unity Basics Course: List Access
- Unity Basics Course: Transitioning from Enemy Hit State to Default State
- Unity Basics Course: Common Errors, NullReference and UnassignedReference
- Unity Basics Course: Common Compilation Errors
- Unity Basics Course: Basic Movement Speed
- Unity Basic Course: Applying Physics Effects
- Unity Basics Course: Save and Load Functionality, Data Storage
- Unity Basics Course: Recognizing Input Signals as Numeric
- Intro to Unity: Components of a Game
- Introduction to Unity: Creating C# Scripts
- Unity Beginner Course: State Transition Based on Hit
- Unity Basic Course: Characteristics of the C# Language
- Introduction to Unity, For Game Creators
- Unity Basics Course: Bullet Creation Location
- Unity Basic Course: Project Settings
- Unity Basics Course: Detecting Input Signals from Keyboard/Mouse
- Basic Unity Course: Loops – foreach
- Unity Basics Course: Extracting and Building Results
- Unity Basics Course: Player Synchronization and Character Attacks
- Unity Basics Course: What is an Object?
- Unity Basics Course: Creating Functions
- Basic Unity Course, C# Terminology Definition
- title>Unity Basics Course: Visual Studio Installation
- Unity Basic Course: Enemy Character Status
- unity basic course: read-only animation modification
- Unity Basics Course: Elements and Indexes of Arrays
- Unity Basics Course: 2D and UI
- Basic Unity Course: What are Properties and Functions?
- Unity Basics Course, What is a Loop
- Unity Basics Course: Moving in the Direction of View
- Unity Basics Course: Diagonal Movement Speed Adjustment
- Basic Unity Course: Implementing UI Features and Scene Transitions
- Unity Basics Course: Health Reduction Timing Decision
- Basic Unity Course: Sky
- Unity Basics Course: Sound and Game Pause
- 2.1 Creating and Setting Up a Unity Project
- Unity Basics Course: What is a Variable?
- Unity Basics Course: Loops – for
- 3.1 Unity C#, Programming, Coding, Algorithm
- Unity Basic Course: Vertical Rotation of the View
- Basic Unity Course: Save and Load Functionality, Data Loading
- Unity Basics Course: Creating a Player Character
- Unity Basics Course: Getting Components – GetComponent()
- Unity Basic Course: Character Left and Right Rotation
- Unity Basics Course: Registering Parent Class
- Unity Basics Course: Navigation
- Unity Basics Course: Implementing UI Features and Start Screen
- Basic Unity Course: Importing Components
- Unity Basics Course: Player Character’s Health
- Unity Basics Course: Resolving Build Errors
- Basic Unity Course
- Unity Basics Course: Enemy Attack and Health Reduction Timing
- Unity Basics Course: Frame-Based Movement Speed Correction
- Basic Unity Course: Displaying the Network Room List
- Unity Basics Course: Bullet Impact Effects
- Unity Basics Course: Visualizing Enemy Character Health
- Unity Basic Course: C# Boolean
- Unity Basics Course: Player Synchronization, Synchronization of Player Character Actions (Component Synchronization)
- Unity Basics Course: Creating a Start Button
- Unity Basics Course: Map
- Unity Basic Course: Finite State Machine
- Unity Basic Course: Importing Components – Assigning Directly in the Inspector Window
- Unity Basic Course: Jump Limit
- title>Unity Basics Course: Creating Function by State
- Unity Basics Course: Camera and Alignment
- Unity Basic Course: Using Components
- h1: Unity Basics Course: What is a Class?
- Unity Basics Course: Player Synchronization and Attack Synchronization (RPC Communication)
- Unity Basic Course: Restrictions on Entering Playing Rooms
- Unity Basics Course: Collision Information Detection
- Unity Basic Course: Limitations on Up and Down Rotation Angles
- Unity Basics Course: Trying Out Unity
- Basic Unity Course: Structure of Functions
- Unity Basics Course: Implementing UI Functions and Button Clicks
- Unity Basic Course: C# Strings (string)
- Unity Basics Course: Loops – while
- Unity Basics Course: Implementing Player Character Health
- Unity Basics Course: Creating an Ending Screen and Exiting the Room
- Unity Basics Course: Package Insertion (Import)
- Unity Basics Course: Following the Player Character
- Unity Basic Course: Conditional Statements – else if
- Basic Unity Course: Implementing Network Room Creation
- Unity Basics Course: Shooting 1 – Shooting with Bullets
- Introduction to Unity: Function Calls
- Unity Basic Course: Pathfinding Artificial Intelligence
- Unity Basic Course: Managing Enemy Character Health
- Basic Unity Course: Network Environment and Photon Installation
- Unity Basics Course: Organizing Unnecessary Assets
- Unity Basics Course: Implementing Invisible Shooting
- Unity Basics Course: Enemy Character
- Unity Basics Course: Before You Start Development
- Unity Basics Course: Implementing UI Functions and Scene Registration
- Unity Basics Course: Array Declaration
- Unity Basic Course: Enemy Character and Health
- Unity Basics Course: Implementing UI Features and Play Screen
- Unity Basics Course: Types of Files in Assets
- Unity Basics Course: What is a Function?
- Unity Basics Course: Package Creation – Export
- Unity Basic Course: Sound and Sound Management
- Unity Basics Course: Visualizing Player Character Health
- Unity Basics Course: Network Environment and Photon Application
- Unity Basics Course: Access Modifiers
- Basic Unity Course: Shooting 2 – Shooting Without Bullets
- Unity Basics Course: C# Character (char)
- Unity Basics Course: C# Integer (int)
- Basic Unity Course: Bullet Firing
- Basic Unity Course: Creating Variables
- Unity Basics Course: Understanding Components, Scripts, and Classes