<?xml version="1.0"?>
<oembed><version>1.0</version><provider_name>&#xB77C;&#xC774;&#xBE0C;&#xC2A4;&#xB9C8;&#xD2B8;</provider_name><provider_url>https://atmokpo.com/w</provider_url><author_name>root</author_name><author_url>https://atmokpo.com/w/author/root/</author_url><title>UNITY 2D GAME DEVELOPMENT, ITEM SYSTEM IMPLEMENTATION ITEM CREATION, PLAYER INTERACTION, EFFECT APPLICATION. - &#xB77C;&#xC774;&#xBE0C;&#xC2A4;&#xB9C8;&#xD2B8;</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="dPalqb1J5O"&gt;&lt;a href="https://atmokpo.com/w/37945/"&gt;UNITY 2D GAME DEVELOPMENT, ITEM SYSTEM IMPLEMENTATION ITEM CREATION, PLAYER INTERACTION, EFFECT APPLICATION.&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://atmokpo.com/w/37945/embed/#?secret=dPalqb1J5O" width="600" height="338" title="&#x201C;UNITY 2D GAME DEVELOPMENT, ITEM SYSTEM IMPLEMENTATION ITEM CREATION, PLAYER INTERACTION, EFFECT APPLICATION.&#x201D; &#x2014; &#xB77C;&#xC774;&#xBE0C;&#xC2A4;&#xB9C8;&#xD2B8;" data-secret="dPalqb1J5O" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script&gt;
/*! This file is auto-generated */
!function(d,l){"use strict";l.querySelector&amp;&amp;d.addEventListener&amp;&amp;"undefined"!=typeof URL&amp;&amp;(d.wp=d.wp||{},d.wp.receiveEmbedMessage||(d.wp.receiveEmbedMessage=function(e){var t=e.data;if((t||t.secret||t.message||t.value)&amp;&amp;!/[^a-zA-Z0-9]/.test(t.secret)){for(var s,r,n,a=l.querySelectorAll('iframe[data-secret="'+t.secret+'"]'),o=l.querySelectorAll('blockquote[data-secret="'+t.secret+'"]'),c=new RegExp("^https?:$","i"),i=0;i&lt;o.length;i++)o[i].style.display="none";for(i=0;i&lt;a.length;i++)s=a[i],e.source===s.contentWindow&amp;&amp;(s.removeAttribute("style"),"height"===t.message?(1e3&lt;(r=parseInt(t.value,10))?r=1e3:~~r&lt;200&amp;&amp;(r=200),s.height=r):"link"===t.message&amp;&amp;(r=new URL(s.getAttribute("src")),n=new URL(t.value),c.test(n.protocol))&amp;&amp;n.host===r.host&amp;&amp;l.activeElement===s&amp;&amp;(d.top.location.href=t.value))}},d.addEventListener("message",d.wp.receiveEmbedMessage,!1),l.addEventListener("DOMContentLoaded",function(){for(var e,t,s=l.querySelectorAll("iframe.wp-embedded-content"),r=0;r&lt;s.length;r++)(t=(e=s[r]).getAttribute("data-secret"))||(t=Math.random().toString(36).substring(2,12),e.src+="#?secret="+t,e.setAttribute("data-secret",t)),e.contentWindow.postMessage({message:"ready",secret:t},"*")},!1)))}(window,document);
//# sourceURL=https://atmokpo.com/w/wp-includes/js/wp-embed.min.js
&lt;/script&gt;
</html><description>In Unity 2D game development, the item system is an important element that enriches the fun and interaction in the game. In this article, we will explore how to implement an item system that includes item creation, player interaction, and effect granting. 1. Basic Structure of the Item System To build an item system, we &hellip; &#xB354; &#xBCF4;&#xAE30; ""</description></oembed>
