{"version":"1.0","provider_name":"\ub77c\uc774\ube0c\uc2a4\ub9c8\ud2b8","provider_url":"https:\/\/atmokpo.com\/w","author_name":"root","author_url":"https:\/\/atmokpo.com\/w\/author\/root\/","title":"Unity Basics Course: Transitioning from Enemy Hit State to Default State - \ub77c\uc774\ube0c\uc2a4\ub9c8\ud2b8","type":"rich","width":600,"height":338,"html":"<blockquote class=\"wp-embedded-content\" data-secret=\"mphQyYfYL8\"><a href=\"https:\/\/atmokpo.com\/w\/31975\/\">Unity Basics Course: Transitioning from Enemy Hit State to Default State<\/a><\/blockquote><iframe sandbox=\"allow-scripts\" security=\"restricted\" src=\"https:\/\/atmokpo.com\/w\/31975\/embed\/#?secret=mphQyYfYL8\" width=\"600\" height=\"338\" title=\"&#8220;Unity Basics Course: Transitioning from Enemy Hit State to Default State&#8221; &#8212; \ub77c\uc774\ube0c\uc2a4\ub9c8\ud2b8\" data-secret=\"mphQyYfYL8\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\" class=\"wp-embedded-content\"><\/iframe><script>\n\/*! This file is auto-generated *\/\n!function(d,l){\"use strict\";l.querySelector&&d.addEventListener&&\"undefined\"!=typeof URL&&(d.wp=d.wp||{},d.wp.receiveEmbedMessage||(d.wp.receiveEmbedMessage=function(e){var t=e.data;if((t||t.secret||t.message||t.value)&&!\/[^a-zA-Z0-9]\/.test(t.secret)){for(var s,r,n,a=l.querySelectorAll('iframe[data-secret=\"'+t.secret+'\"]'),o=l.querySelectorAll('blockquote[data-secret=\"'+t.secret+'\"]'),c=new RegExp(\"^https?:$\",\"i\"),i=0;i<o.length;i++)o[i].style.display=\"none\";for(i=0;i<a.length;i++)s=a[i],e.source===s.contentWindow&&(s.removeAttribute(\"style\"),\"height\"===t.message?(1e3<(r=parseInt(t.value,10))?r=1e3:~~r<200&&(r=200),s.height=r):\"link\"===t.message&&(r=new URL(s.getAttribute(\"src\")),n=new URL(t.value),c.test(n.protocol))&&n.host===r.host&&l.activeElement===s&&(d.top.location.href=t.value))}},d.addEventListener(\"message\",d.wp.receiveEmbedMessage,!1),l.addEventListener(\"DOMContentLoaded\",function(){for(var e,t,s=l.querySelectorAll(\"iframe.wp-embedded-content\"),r=0;r<s.length;r++)(t=(e=s[r]).getAttribute(\"data-secret\"))||(t=Math.random().toString(36).substring(2,12),e.src+=\"#?secret=\"+t,e.setAttribute(\"data-secret\",t)),e.contentWindow.postMessage({message:\"ready\",secret:t},\"*\")},!1)))}(window,document);\n\/\/# sourceURL=https:\/\/atmokpo.com\/w\/wp-includes\/js\/wp-embed.min.js\n<\/script>\n","description":"In game development, the behavior and reactions of enemy characters are one of the key elements that provide challenges and fun to the player. In this tutorial, we will explain in detail the process of transitioning an enemy character from a hit state back to a default state in Unity. Through this tutorial, you will &hellip; \ub354 \ubcf4\uae30 \"\""}